Gamification in biology teaching: A sample of kahoot application
Open accessAbstract
The aim of the study is to examine the views of preservice biology teachers about the use of Kahoot in biology teaching and the effect of Kahoot use on preservice biology teachers’ motivation levels. In the study, the mixed model was used. The study group included 15 sophomore pre-service teachers attending the Department of Biology Education in the Spring Term of 2015-2016. As the data collection tools, an interview form and the motivation scale were used in the study. According to the findings in the study, it could be stated that the preservice biology teachers’ motivation levels increased after the application process and that they mostly reported positive opinion about the Kahoot applications. In addition, the preservice teachers said they wanted to use Kahoot in future because it resulted in more enjoyable lessons, active participation and more permanence. On the other hand, some preservice teachers stated that their failure in scoreboard during the application process was demoralizing and that the students’ insufficient technological skills might have affected the process negatively.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
That study showed that teachers' motivation increased significantly after starting to use Kahoot! (p = .001) and that Kahoot! enhanced their teaching, was entertaining, resulted in better teaching, and increased attention and concentration.
“The study showed that teachers' motivation increased significantly after starting to use Kahoot!(p ¼ .001)and that Kahoot!enhanced their teaching, was entertaining, resulted in better teaching, and increased attention and concentration.”
From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Yapıcı & Karakoyun, 2017
The motivation-scale findings report a significant increase for 15 preservice biology teachers, and Table 3 gives p = .001. The positive-aspects table reports entertainment, attention and concentration. But the section on future use presents more effective teaching as the preservice teachers’ expectation, not a measured improvement in their teaching. (LLM, conf=0.88)
Experimental — accuracy not yet measuredNegative comments in that study were related to persons failing the quiz and lack of technical infrastructure.
“Negative comments were related to persons failing the quiz and lack of technical infrastructure.”
From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Yapıcı & Karakoyun, 2017
Table 4 (Suggestions; page unavailable) lists failing the quiz and technological insufficiency as the two negative views. The accompanying text and Conclusion and Discussion specify that the latter meant students’ lack of technological skills, not a lack of technical infrastructure. (LLM, conf=0.88)
Experimental — accuracy not yet measuredOnly one study, with 15 pre-service teachers in Biology education in Turkey, included a statistical analysis of results related to teachers' perception of the use of Kahoot! (Yapıcı & Karakoyun, 2017).
“Only one study, with 15 pre-service teachers in Biology education in Turkey, included a statistical analysis of the results related to teachers' perception of the use of Kahoot! (Yapıcı & Karakoyun, 2017).”
From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as Yapıcı & Karakoyun, 2017
The Participants section identifies 15 preservice biology teachers, and Data Collection Tools says the study examined their views of Kahoot. But Data Analysis and Findings obtained via the motivation scale show that the Wilcoxon statistical test assessed motivation scores; views were analyzed through qualitative content analysis and reported with frequencies. This paper also cannot establish that it was the only such study. (LLM, conf=0.87)
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Digital Natives, Digital Immigrants Part 1
Prensky, M. (2001) · On the Horizon · doi:10.1108/10748120110424816 · Cited by 11,104 · see citing works
From game design elements to gamefulness: defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011) · Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments · doi:10.1145/2181037.2181040 · Cited by 8,402 · see citing works
Digital Natives, Digital Immigrants
(2012) · Corwin Press eBooks · doi:10.4135/9781483387765.n6 · Cited by 7,114 · see citing works
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Hamari, J., Koivisto, J., & Sarsa, H. (2014) · 2014 47th Hawaii International Conference on System Sciences · doi:10.1109/hicss.2014.377 · Cited by 5,201 · see citing works
Gamifying learning experiences: Practical implications and outcomes
Domínguez‐Díaz, A., Saenz-de-Navarrete, J., de‐Marcos, L., Sanz, L. F., Pagés, C., & Martínez-Herráiz, J.-J. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.12.020 · Cited by 2,189 · see citing works
Brophy, J. (2004) · Routledge eBooks · doi:10.4324/9781410610218 · Cited by 1,361 · see citing works
Gamification in Education: What, How, Why Bother?
Lee, J. J., & Hammer, J. (2011) · Academic exchange quarterly · Cited by 1,199 · see citing works
Raising engagement in e-learning through gamification
Ioana, M. C. (2011) · Zenodo (CERN European Organization for Nuclear Research) · doi:10.5281/zenodo.8132981 · Cited by 478 · see citing works
Engaging Engineering Students with Gamification
Barata, G., Gama, S. P., Jorge, J. A., & Gonçalves, D. J. V. (2013) · International Conference on Games and Virtual Worlds for Serious Applications · doi:10.1109/vs-games.2013.6624228 · Cited by 327 · see citing works
Akbaba, S. (2010) · DergiPark (Istanbul University) · Cited by 146 · see citing works
Yıldırım, İ. (2014) · Journal of Human Sciences · doi:10.14687/ijhs.v11i1.2765 · Cited by 42 · see citing works
Preservice Chemistry Teachers’ Images About Science Teaching in Their Future Classrooms
Elmas, R., Demırdöğen, B., & Geban, Ö. (2011) · DergiPark (Istanbul University) · Cited by 41 · see citing works
Recommendations towards Developing Educational Standards to Improve Science Education in Turkey.
Keser, Ö. F. (2005) · The Turkish Online Journal of Educational Technology · Cited by 16 · see citing works
DİJİTAL YERLİLER, DİJİTAL GÖÇMENLER VE SINIF YÖNETİMİ
Arabaci, İ. B., & Polat, M. (2013) · Elektronik Sosyal Bilimler Dergisi · doi:10.17755/esosder.79486 · Cited by 8 · see citing works
Flagged first, then by citations
Research works printed but not linked: 15
- Ar, N.A. (2016). Oyunlaştırmayla öğrenmenin meslek lisesi öğrencilerinin akademik başarı ve öğrenme stratejileri kullanımı üzerine etkisi (Unpublished Master's Thesis). Sakarya University, Institute of Educational Sciences, Sakarya.
- Creswell, J. W. (2003). Research design: Qualitative, quantitative, and mixed methods approaches (2nd ed.). Thousand Oaks, CA: Sage.
- Creswell, J., & Clark, V. L. (2007). Understanding mixed methods research. In J. Creswell (Ed.), Designing and conducting mixed methods research (pp. 1-19).
- Dellos, R. (2015). Kahoot! A digital game resource for learning. International Journal of Instructional Technology and Distance Learning, 12 (4), 49-52.
- Glover, I. (2013). Play As You Learn: Gamification as a Technique for Motivating Learners. Paper presented at World Conference on Educational Multimedia, Hypermedia and Telecommunications. Chesapeake: AACE.
- Güler, C., & Güler, E. (2015). Çevrimiçi öğrenme ortamlarında oyunlaştırma: Rozet kullanımı. Eğitim ve Öğretim Araştırmaları Dergisi, 4 (3), 125-130.
- Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI .4 (1), 1722.
- Karataş, E. (2014). Eğitimde Oyunlaştırma: Araştırma Eğilimleri. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi (KEFAD), 15 (2), 315-333.
- Nicholson, S. (2012). A User Centered Theroretical Framework for Meaningful Gamification. In Proceedings Games Learning Society 8.0. Madison.
- Özerbaş, M. A. (2003). Bilgisayar destekli bağlaşık öğretimin öğrenci başarısı, motivasyon ve transfer becerilerine etkisi (Unpublished Doctorate Thesis). Ankara University, Ankara.
- Rouse, K. E. (2013). Gamification in science education: The relationship of educational games to motivation and achievement (Unpublished PhD Thesis). The University of Southern Mississippi, Ann Arbor. Retrieved from
- Ünsal, H. 2007. Harmanlanmış öğrenme etkinliğinin çoklu düzeyde değerlendirilmesi (Unpublished Doctorate Thesis). Gazi University, Institute of Educational Sciences, Ankara.
- Yıldırım, A., & Şimşek, H. (2011). Sosyal Bilimlerde Nitel Araştırma Yöntemleri. (8th Edition). Ankara: Seçkin Yayıncılık.
- Yıldırım, İ. (2016). Oyunlaştırma temelli "öğretim ilke ve yöntemleri" dersi öğretim programının geliştirilmesi, uygulanması ve değerlendirilmesi (Unpublished Doctorate Thesis). Gaziantep University, Institute of Educational Sciences, Gaziantep.
- Zichermann, G., & Cunningham, C. (2011). Gamification by Design. Canada: O'Reilly.
Cited by
Sorted by citations
The effect of using Kahoot! for learning – A literature review
Wang, A. I., & Tahir, R. (2020) · Computers & Education · doi:10.1016/j.compedu.2020.103818 · Cited by 883 · see citing works
Gamification in Science Education. A Systematic Review of the Literature
Kalogiannakis, M., Papadakis, S., & Zourmpakis, A.-I. (2021) · Education Sciences · doi:10.3390/educsci11010022 · Cited by 781 · see citing works
Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
Orhan Göksün, D., & Gürsoy, G. (2019) · Computers & Education · doi:10.1016/j.compedu.2019.02.015 · Cited by 418 · see citing works
A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Zhang, Q., & Yu, Z. (2021) · Education and Information Technologies · doi:10.1007/s10639-021-10459-6 · Cited by 136 · see citing works
Jones, S. M., Katyal, P., Xie, X., Nicolas, M. P., Leung, E. M., Noland, D. M., & Montclare, J. K. (2019) · Simulation & Gaming · doi:10.1177/1046878119882048 · Cited by 85 · see citing works
Web 2.0 Uygulamalarının Türkçe Eğitiminde Motivasyona Etkisi: Kahoot Örneği
Filiz, M. E. T. E., & BATIBAY, E. F. (2019) · Ana Dili Eğitimi Dergisi · doi:10.16916/aded.616756 · Cited by 60 · see citing works
Alvarado, J. C. S., & Navas, C. D. H. (2022) · Journal of Economic and Social Science Research · doi:10.55813/gaea/jessr/v2/n4/23 · Cited by 50 · see citing works
Güzel Nur, A. R. A. S., & Çiftçi, B. (2021) · Nurse Education Today · doi:10.1016/j.nedt.2021.104930 · Cited by 49 · see citing works
Use of Digital Games in Writing Education: An Action Research on Gamification
Bal, M. (2019) · Contemporary Educational Technology · doi:10.30935/cet.590005 · Cited by 46 · see citing works
Games in the classroom? Analysis of their effects on financial accounting marks in higher education
Martínez, E. O., Jaén, J. M. S., & Mercedes, P.-M. (2021) · The International Journal of Management Education · doi:10.1016/j.ijme.2021.100584 · Cited by 43 · see citing works
Alahmari, M., Jdaitawi, M. T., Rasheed, A., Abduljawad, R. M., Hussein, E. T., Alzahrani, M. A., & Awad, N. (2023) · Contemporary Educational Technology · doi:10.30935/cedtech/13177 · Cited by 43 · see citing works
LANGUAGE LEARNING AND TEACHING USING KAHOOT!
Kaur, P., & Nadarajan, R. (2020) · International Journal of Modern Education · doi:10.35631/ijmoe.25003 · Cited by 33 · see citing works
Gamification in entrepreneurship education: A concrete application of Kahoot!
Kauppinen, A., & Choudhary, A. (2021) · The International Journal of Management Education · doi:10.1016/j.ijme.2021.100563 · Cited by 28 · see citing works
Using Kahoot! as a Gamified Formative Assessment Tool: A case study
Şad, S. N., & Özer, N. (2019) · International Journal of Academic Research in Education · doi:10.17985/ijare.645584 · Cited by 25 · see citing works
Cortés‐Pérez, I., Zagalaz‐Anula, N., López‐Ruiz, M. D. C., Díaz‐Fernández, Á., Obrero‐Gaitán, E., & Osuna‐Pérez, M. C. (2023) · Healthcare · doi:10.3390/healthcare11040578 · Cited by 36 · see citing works
Game principle: enhancing learner engagement with gamification to improve learning outcomes
Liu, S., Ma, G., Tewogbola, P. O., Gu, X., Gao, P., Dong, B., He, D., Lai, W., & Wu, Y. (2023) · Journal of Workplace Learning · doi:10.1108/jwl-11-2022-0160 · Cited by 23 · see citing works
Analyzing the response of learners to use kahoot as gamification of learning physics
Henukh, A., & Guntara, Y. (2020) · Gravity Jurnal Ilmiah Penelitian dan Pembelajaran Fisika · doi:10.30870/gravity.v6i1.7108 · Cited by 18 · see citing works
Warsihna, J., Ramdani, Z., & Prakoso, B. H. (2019) · Cognition and Exploratory Learning in Digital Age · doi:10.33965/celda2019_201911l018 · Cited by 17 · see citing works
Kahoot! and its effect on financial accounting marks at the university
Martínez, E. O., Jaén, J. M. S., & Marín‐Hernández, S. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11612-z · Cited by 15 · see citing works
The Pedagogical Impact of Board Games in Public Health Biology Education: The Bioracer Board Game
Ezezika, O. C., Fusaro, M., Rebello, J., & Aslemand, A. (2021) · Journal of Biological Education · doi:10.1080/00219266.2021.1909638 · Cited by 18 · see citing works
Teachers’ Perception of Advantages and Disadvantages of Kahoot!
Rajabpour, A. (2021) · English Linguistics Research · doi:10.5430/elr.v10n4p49 · Cited by 14 · see citing works
AĞIRGÖL, M., Erhan, K. A. R. A., & Akgül, G. D. (2022) · Uluslararası Bilim ve Eğitim Dergisi · doi:10.47477/ubed.1063920 · Cited by 13 · see citing works
The Gamification Tool For The Classroom Response Systems: Kahoot
Gündüz, A. Y., & Akkoyunlu, B. (2019) · Hacettepe University Journal of Education · doi:10.16986/huje.2019052870 · Cited by 12 · see citing works
Digital transformation in assessment and evaluation course: The effects of Web 2.0 tools
Cumhur, F., & Çam, Ş. S. (2021) · Journal of Pedagogical Research · doi:10.33902/jpr.2021370559 · Cited by 10 · see citing works
Shra’ah, M. H. A. (2021) · IUG Journal of Educational and Psychological Studies · doi:10.33976/iugjeps.29.1/2021/27 · Cited by 9 · see citing works
Creating Integration Situations of Students’ Computer Lesson and Learning with Gamification
Uaidullakyzy, E., Rizakhojayeva, G., Sartayeva, K., Zeinep, B., Turmanov, R. A., & Rysbayeva, G. (2022) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v17i19.32177 · Cited by 9 · see citing works
Students´ Perception of Real-Time Quiz Kahoot! As a Review Tool in Higher Education: A Case of Study
Poblaciones, M. J., White, T. G., & Marı́n, C. (2021) · International Journal of Engineering Pedagogy (iJEP) · doi:10.3991/ijep.v11i4.21359 · Cited by 9 · see citing works
Ortaakarsu, F., & Sülün, Y. (2022) · Mehmet Akif Ersoy üniversitesi eğitim fakültesi dergisi. · doi:10.21764/maeuefd.1076079 · Cited by 8 · see citing works
Hu, Y. (2023) · Innovations in Education and Teaching International · doi:10.1080/14703297.2023.2250757 · Cited by 8 · see citing works
OYUNLAŞTIRMA VE ÖĞRENCİ KATILIMI: LİSANS EĞİTİMİNDE BİR DURUM ÇALIŞMASI
Yüksel, H. S., & CANLI, S. (2019) · Ankara Üniversitesi Beden Eğitimi ve Spor Yüksekokulu SPORMETRE Beden Eğitimi ve Spor Bilimleri Dergisi · doi:10.33689/spormetre.527412 · Cited by 7 · see citing works
Martínez, O. N., Silva, J., & Valle, V. I.-D. (2023) · Education Sciences · doi:10.3390/educsci13070681 · Cited by 7 · see citing works
Percepción de la implementación de la app Quizizz en un curso virtual de microbiología
Dextre-Vílchez, S. A., & Vásquez-Mercado, R. P. (2021) · Investigación en Educación Médica · doi:10.22201/fm.20075057e.2022.41.21376 · Cited by 7 · see citing works
Jumila, J., Paristiowati, M., Zulhipri, Z., & Allanas, E. (2018) · JRPK - Jurnal Riset Pendidikan Kimia · doi:10.21009/jrpk.082.04 · Cited by 7 · see citing works
Flipped Learning and Gamification in Information Technologies and Software Course
Tarhan, G. F., & Öztürk, G. (2022) · International Journal of Contemporary Educational Research · doi:10.33200/ijcer.969959 · Cited by 9 · see citing works
Instructional Efficiency of STEM Approach in Biology Teaching in Primary School in Serbia
Županec, V. D., Radulović, B. N., & Lazarević, T. (2022) · Sustainability · doi:10.3390/su142416416 · Cited by 6 · see citing works
Investigation of the Effect of Gamified Learning on Motivation and Success in Math Class
Karabıyık, Ü. (2024) · Journal of Education and Practice · doi:10.47941/jep.1645 · Cited by 10 · see citing works
Polat, M. (2019) · Ulusal Eğitim Akademisi Dergisi · doi:10.32960/uead.587469 · Cited by 6 · see citing works
A Systematic Design Model for Gamified Learning Environments
Aldemir, T., Ataş, A. H., & Çelik, B. (2018) · Advances in game-based learning book series · doi:10.4018/978-1-5225-6026-5.ch002 · Cited by 6 · see citing works
Suja’i, M. I., Rukun, K., Ridwan, R., Hayadi, B. H., Yanto, B., & Permatasari, R. D. P. (2019) · Journal of Physics Conference Series · doi:10.1088/1742-6596/1363/1/012065 · Cited by 6 · see citing works
Use of modern technology in psychiatry training in a middle‐income country
Ouanes, S., Larnaout, A., & Jouini, L. (2021) · Asia-Pacific Psychiatry · doi:10.1111/appy.12496 · Cited by 5 · see citing works
Kahoot! Gamification in an Accounting Class
Creel, T., Paz, V. C., & Olear, C. (2021) · Journal of Higher Education Theory and Practice · doi:10.33423/jhetp.v21i16.4910 · Cited by 5 · see citing works
Play to Learn: A Game to Improve Seismic-Risk Perception
Filomena, M. G., Pace, B., Acetis, M. D., Aquino, A., Crescimbene, M., Pace, M., & Alparone, F. R. (2023) · Sustainability · doi:10.3390/su15054639 · Cited by 7 · see citing works
Çok Katmanlı Okuryazarlık Bağlamında Oyunlaştırmanın Türkçe Öğretim Sürecine Katkısı
Bal, M. (2018) · Ana Dili Eğitimi Dergisi · doi:10.16916/aded.363776 · Cited by 5 · see citing works
Five Years of Kahoot! in the Classrooms – What does Research Tell Us?
Murawski, M., Hasan, M. T., & Bick, M. (2019) · EDEN Conference Proceedings · doi:10.38069/edenconf-2019-ac-0057 · Cited by 5 · see citing works
Evaluation of the effectiveness of innovative methods in biology teaching
Amirseit, U., Bakbergen, S., Temirkhan, A., & Bassygarayev, Z. (2024) · BIO Web of Conferences · doi:10.1051/bioconf/202410001004 · Cited by 4 · see citing works
FEN BİLİMLERİ ÖĞRETMENLERİNİN VE ORTAOKUL ÖĞRENCİLERİNİN OYUNLAŞTIRMA TEKNİĞİ HAKKINDAKİ GÖRÜŞLERİ
KILIÇEL, D., & KILIÇ, H. E. (2021) · Anadolu Öğretmen Dergisi · doi:10.35346/aod.767375 · Cited by 4 · see citing works
Evaluation of University Students’ Views on the Gamified Classroom Model
Zhumasheva, T., Aymoldanovna, A. A., Zhiyenbayeva, S., Ussenovа, А., Nurgaliyeva, D., & Hamiti, M. (2022) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v17i16.32189 · Cited by 4 · see citing works
EFL Secondary Education Teachers’ Perceptions Toward Using Online Student Response Systems
Cancino, M., & Ibarra, P. (2023) · PROFILE Issues in Teachers Professional Development · doi:10.15446/profile.v25n1.101107 · Cited by 4 · see citing works
Arapça Öğretiminde Ters Yüz Sınıf Modelinin Gerçekleştirilebilirliği Üzerine Bir Araştırma
TETİK, İ., & ACUNER, H. Y. (2021) · Rize İlahiyat Dergisi · doi:10.32950/rteuifd.917004 · Cited by 4 · see citing works
Licorish, S. A., & Lotter, A. (2022) · Journal of Information Systems Education · doi:10.62273/lvah6456 · Cited by 4 · see citing works
زيد, أ. م. ع. ا. أ. (2019) · المجلة المصرية للتربية العلمية · doi:10.21608/mktm.2019.113847 · Cited by 4 · see citing works
SINIF ÖĞRETMENLERİNİN EĞİTİMDE OYUNLAŞTIRMAYA İLİŞKİN GÖRÜŞLERİ
Arslan, N., Bozan, M. A., & Ayar, M. C. (2023) · Harran Education Journal · doi:10.22596/hej.1374952 · Cited by 3 · see citing works
The Role of Technology in Biology Teaching During and Post Pandemic Era
Anazifa, R. D. (2022) · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research · doi:10.2991/assehr.k.220129.009 · Cited by 3 · see citing works
Sosyal Bilgiler Derslerinde Oyunlaştırma
Ak, M. M., & Oruç, Ş. (2022) · Uluslararası Ders Kitapları ve Eğitim Materyalleri Dergisi · doi:10.53046/ijotem.1112220 · Cited by 3 · see citing works
Fen Öğretiminde Web 2.0 Araçlarının Akademik Başarı, Motivasyon ve Hatırlama Düzeyine Etkisi
Ortaakarsu, F., & Sülün, Y. (2025) · Buca eğitim fakültesi dergisi (Online)/Buca Eğitim Fakültesi dergisi · doi:10.53444/deubefd.1453281 · Cited by 3 · see citing works
Inisiasi Kahoot! sebagai variasi pembelajaran kalkulus bagi mahasiswa teknik lingkungan
Fauzan, A., Safira, M. C., & Sulistyo, E. N. (2020) · Jurnal Riset Pendidikan Matematika · doi:10.21831/jrpm.v7i1.33735 · Cited by 3 · see citing works
STAVOVI UČENIKA O PRIMENI DIGITALNOG KVIZA U NASTAVI BIOLOGIJE U SREDNJOJ ŠKOLI
Atanasković, M., Stojšić, I., Stanisavljević, L. Ž., & Stanisavljević, J. (2022) · Педагошка стварност · doi:10.19090/ps.2022.1.48-63 · Cited by 2 · see citing works
KAMAR, P., & İnce, M. (2023) · Journal of Higher Education and Science · doi:10.5961/higheredusci.1223623 · Cited by 2 · see citing works
Gamification in the Teaching of Ecology for University Students
Vera-Morales, M., García, G. A. C., Lucas, V. A. S., & Castro, L. L. (2023) · IEEE International Conference on Advanced Learning Technologies on Education & Research (ICALTER) · doi:10.1109/icalter61411.2023.10372921 · Cited by 3 · see citing works
Kahoot Gamified Technology Use to Assess Student Performance
Kumar, K., Raghuwaiya, K., Khan, G. J., Singh, B., Prasad, J., & Blanco, A. (2023) · IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE) · doi:10.1109/csde59766.2023.10487717 · Cited by 2 · see citing works
Elma, M., Küçük, S., & Samancı, O. (2024) · Öğretim Teknolojisi ve Hayat Boyu Öğrenme Dergisi - Instructional Technology and Lifelong Learning · doi:10.52911/itall.1409203 · Cited by 2 · see citing works
Azmanoğlu, M., & Topal, A. D. (2024) · Education & Youth Research · doi:10.59041/eyor.1437759 · Cited by 2 · see citing works
Avaliação contínua de aprendizagem e o uso de jogos educativos no ensino de química
Caldas, P. C. D. P., & Fonseca, V. L. B. (2021) · ForScience · doi:10.29069/forscience.2021v9n2.e920 · Cited by 2 · see citing works
PEMANFAATAN KAHOOT SEBAGAI MEDIA EVALUASI KIMIA DI MASA PEMBELAJARAN TATAP MUKA TERBATAS
Christiana, L. (2022) · TEACHER Jurnal Inovasi Karya Ilmiah Guru · doi:10.51878/teacher.v2i1.1112 · Cited by 2 · see citing works
Arslan, K., & Arı, A. G. (2023) · IBAD Sosyal Bilimler Dergisi · doi:10.21733/ibad.1189330 · Cited by 2 · see citing works
Tekin, D., EROĞLU, N., Yorulmaz, H., & Tosun, A. T. (2023) · Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi · doi:10.37989/gumussagbil.1225209 · Cited by 2 · see citing works
YENİ NESİL ÖLÇME ARACI FLİPQUİZ
Arslan, Ş.-T. (2019) · Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi · doi:10.17240/aibuefd.2019..-518445 · Cited by 2 · see citing works
Hava, K., & ŞEN, E. Ö. (2021) · Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi · doi:10.17240/aibuefd.2021.21.62826-823135 · Cited by 3 · see citing works
Guide Material Study for the Use of Web Tools in Science Lessons
Alkan, F., & Doğan, M. E. (2024) · Advances in web technologies and engineering book series · doi:10.4018/979-8-3693-1532-3.ch014 · Cited by 1 · see citing works
Biyoloji Öğretiminde Teknoloji Kullanımına İlişkin Çalışmaların Yarım Asırlık Bibliyometrik Analizi
BOZDAĞ, H. C. (2025) · Bayburt Eğitim Fakültesi Dergisi · doi:10.35675/befdergi.1463143 · Cited by 1 · see citing works
Uso da Ferramenta Kahoot Transformando a Aula do Ensino Médio em um Game de Conhecimento
Martins, E. R., & Gouveia, L. B. (2019) · Anais do Workshop de Informática na Escola · doi:10.5753/cbie.wie.2019.207 · Cited by 1 · see citing works
Anugerah, Y., Efendi, A., & Maryono, D. (2019) · Journal of Informatics and Vocational Education · doi:10.20961/joive.v2i2.35766 · Cited by 1 · see citing works
الخبراء, ص. ب. ع. م. (2020) · تکنولوجيا التربية دراسات وبحوث · doi:10.21608/tessj.2020.173349 · Cited by 1 · see citing works
Student Response Systems in Initial Teacher Education: A Scoping Review of Web-Based Applications
Donlon, E. (2023) · Springer eBooks · doi:10.1007/978-3-031-16193-3_82 · Cited by 1 · see citing works
Şahin, A. N. E. (2023) · Research on Education and Psychology · doi:10.54535/rep.1264989 · Cited by 1 · see citing works
Prospective Teachers' Views on Gamified Online Assessment Tools
Marangoz, M., & Şahin, S. (2023) · Uluslararası Eğitim Araştırmacıları Dergisi · doi:10.52134/ueader.1372905 · Cited by 1 · see citing works
The Effects of Kahoot! on Students’ Achievement in Math Classrooms
Khayo, P. K. (2024) · International STEM Education Conference (iSTEM-Ed) · doi:10.1109/istem-ed62750.2024.10663124 · Cited by 1 · see citing works
Karataş, D., & SOLAK, N. (2020) · Anadolu Öğretmen Dergisi · doi:10.35346/aod.654294 · Cited by 1 · see citing works
A Systematic Design Model for Gamified Learning Environments
Aldemir, T., Ataş, A. H., & Çelik, B. (2021) · IGI Global eBooks · doi:10.4018/978-1-6684-3710-0.ch011 · Cited by 1 · see citing works
Students' Perception of the Use of Gamification in Arabic Language Learning
Yahaya, H. B., Shaharuddin, H. N., Raup, F. S. A., Ahmad, N. Z., & Shafri, M. H. (2022) · International Journal of Modern Languages And Applied Linguistics · doi:10.24191/ijmal.v6i2.14647 · Cited by 1 · see citing works
YALIM, M., & Gündüz, Ş. (2020) · Adıyaman üniversitesi sosyal bilimler enstitüsü dergisi/Adıyaman üniversitesi sosyal bilimler enstitisü dergisi · doi:10.14520/adyusbd.487292
Daradkah, H. M., -, -, -, & - (2020) · Journal of Educational & Psychological Sciences · doi:10.12785/jeps/210403
The Influence of Jigsaw Using Kahoot Assessment on Interest and Learning Outcomes
Manalu, R. U., & Jonatan (2021) · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research · doi:10.2991/assehr.k.210615.066
Annamalai, S., & Omar, A. C. (2021) · Practitioner Research · doi:10.32890/pr2021.3.2
Moreno, M. D. L. (2022) · Editorial Universidad de Sevilla eBooks · doi:10.12795/9788447222865.086
Moreno, M. D. L. (2020) · JORNADAS DE FORMACIÓN E INNOVACIÓN DOCENTE DEL PROFESORADO · doi:10.12795/9788447231003.142
Student Response Systems in Initial Teacher Education: A Scoping Review of Web-Based Applications
Donlon, E. (2022) · Springer eBooks · doi:10.1007/978-3-030-59533-3_82-1
Onlu, O. B., Serçemeli, M., & Abdüsselam, M. S. (2024) · SSRN Electronic Journal · doi:10.2139/ssrn.4811516
Voelzke, M. R., & Spinardi, J. I. (2024) · OBSERVATÓRIO DE LA ECONOMÍA LATINOAMERICANA · doi:10.55905/oelv22n5-135
Din Eğitiminde Birden Fazla Web 2.0 Aracının Kullanımı Bağlamında App Smashing Kavramı
Tetik, İ. (2024) · Marife Dini Araştırmalar Dergisi · doi:10.33420/marife.1351349
Chien, C.-W. (2025) · Wydawnictwa Uniwersytetu Warszawskiego eBooks · doi:10.31338/uw.9788323567332.pp.202-222
Ozturk, S. D., & Eren, E. (2020) · Asia Pacific Journal of Education and Society · doi:10.20897/apjes/17003
Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications
ALAGÖZ, A., & Uysal, Ö. (2025) · Cukurova University Faculty of Education Journal · doi:10.14812/cuefd.1611305
SCIENCE TEACHERS' AND MIDDLE SCHOOL STUDENTS' OPINIONS ABOUT GAMIFICATION TECHNIQUE
KILIÇEL, D., & KILIÇ, H. E. (2020) · DergiPark (Istanbul University)
The Effect of Training by Using Gimkit in Nursing Education on Students’ Success and Motivation
Ateş, S., & Avşar, G. (2026) · CIN Computers Informatics Nursing · doi:10.1097/cin.0000000000001567
Yılmaz, M., Korkmaz, N. H., Demirel, E., & Katırcıoğlu, H. (2026) · Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi · doi:10.52826/mcbuefd.1771745
- Authors
- Yapıcı, İ. Ü., & Karakoyun, F.
- Affiliations
- Dicle University (TR)
- Venue
- Turkish Online Journal of Qualitative Inquiry
- Published
- 2017-10-31
- Volume
- 8
- Issue
- 4
- Pages
- 396-414
- ISSN
- 1309-6591 (ISSN-L)
- OpenAlex
- W2766956387
- Cited by
- 96
- References
- 14
- Citations by year
- 2026: 2 · 2025: 4 · 2024: 9 · 2023: 17 · 2022: 15 · 2021: 20 · 2020: 11 · 2019: 15 · 2018: 3
- FWCI
- 16.06
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Turkish Online Journal of Qualitative Inquiry (publishedVersion)
- DergiPark (Istanbul University) (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Educational Methods and Outcomes
- Physical Sciences › Computer Science › Information Systems › Educational Technology and E-Learning
- Keywords
- gamification, Kahoot, biology education, pre-service biology teachers, teacher motivation, game-based learning, student perceptions, active learning, educational technology
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review