PLM-based World Models for Text-based Games
Open accessAbstract
World models have improved the ability of reinforcement learning agents to operate in a sample efficient manner, by being trained to predict plausible changes in the underlying environment.As the core tasks of world models are future prediction and commonsense understanding, our claim is that pre-trained language models (PLMs) already provide a strong base upon which to build world models.Worldformer is a recently proposed world model for text-based game environments, based only partially on PLM and transformers.Our distinction is to fully leverage PLMs as actionable world models in text-based game environments, by reformulating generation as constrained decoding which decomposes actions into verb templates and objects.We show that our model improves future valid action prediction and graph change prediction. 1 Additionally, we show that our model better reflects commonsense than standard PLM.
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Past works on LM user simulation have not used such simulators to benchmark the reliability of agents, instead focusing on showcasing the ability of LMs to enable realistic simulations.
“However, all these past works have not used such simulators to benchmark the reliability of agents, instead focusing on showcasing the ability of LMs to enable realistic simulations.”
From $τ$-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains (2024) · cites this paper as [13]
The Results and Related Works sections discuss evaluating PLM-based world models and agents in text-based games, not LM user simulators. Searches for user simulation, realistic simulations, and benchmarking agent reliability found no passage addressing what past LM user-simulation work did or aimed to show. (LLM, conf=0.76)
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Remember what you did so you know what to do next
Ciosici, M. R., Hedges, A., Kankanampati, Y., Martin, J. D., Freedman, M., & Weischedel, R. (2023) · Findings of the Association for Computational Linguistics: EMNLP (Findings of EMNLP) · doi:10.18653/v1/2023.findings-emnlp.104
- Authors
- Kim, M., Jung, Y., Lee, D., & Hwang, S.-W.
- Affiliations
- Seoul National University (KR)
- Venue
- Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing
- Published
- 2022
- Pages
- 1324-1341
- OpenAlex
- W4385573730
- Cited by
- 4
- References
- 29
- Citations by year
- 2024: 2 · 2023: 2
- FWCI
- 0.55
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- dx.doi.org
- Licence
- cc-by
- Locations
- Conference on Empirical Methods in Natural Language Processing (EMNLP) (publishedVersion, cc-by)
- Funders
- Seoul National University (2021-0-01343)
- Ministry of Science and ICT, South Korea (NO.2021-0-01343, 2022-0-00077, 2021-0-01343)
- Institute for Information and Communications Technology Promotion (2021–0-01343, 2022-)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Keywords
- world models, text-based games, pre-trained language models, action prediction, constrained decoding, future prediction, sample efficiency
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