The Study of Games

Georges, Robert A., Avedon, Elliott M., Sutton-Smith, Brian·1975·Western Folklore

Cited by (246)

Items 101–200 of 246

  1. The effect of a persuasive game on attitude towards the homeless
    Dana N. Ruggiero · 2014 · Foundations of Digital Games
  2. Design for Emergence: Collaborative Social Play with Online and Location-Based Media
    Yanna Vogiazou · 2007 · Goldsmiths (University of London)
  3. A Type Index for Children's Games
    Gareth Whittaker · 2012 · Folklore
  4. The Cultural-Psychological Foundations for Violence and Nonviolence. An Empirical Study
    Nicole M. Capezza · 2008 · Forum qualitative Sozialforschung
  5. Transforming Cultural Practices: Illustrations from Children's Game Play
    Steven R. Guberman, Jrène Rahm, Debra W. Menk · 1998 · Anthropology & Education Quarterly
  6. Interactivity and Music in Computer Games
    Michael Liebe · 2012 · Springer eBooks
  7. L’approche communicationnelle en études du jeu : un apport des chercheur.se.s de la Faculté de communication de l’UQAM
    Maude Bonenfant, Gabrielle Trépanier-Jobin, Laura Iseut Lafrance St-Martin · 2020 · Communiquer Revue de communication sociale et publique
  8. Towards Using First-Person Shooter Computer Games as an Artificial Intelligence Testbed
    Mark Dawes, Richard Hall · 2005 · Lecture notes in computer science
  9. Oppositional play: gathering negative evidence for computer game values
    Pippin Barr, Sky Marsen, James Noble · 2005 · Australasian Conference On Interactive Entertainment
  10. Untitled work
    2011 · Jyväskylä University Digital Archive (University of Jyväskylä)
  11. On Metrics for Location-Aware Games
    Luis E. Rodríguez-Pupo, Sven Casteleyn, Carlos Granell · 2017 · ISPRS International Journal of Geo-Information
  12. The Effect of Digital Games and Game Strategies on Young Adolescents' Aggression
    Sigal Eden, Yoram Eshet‐Alkalai · 2014 · Journal of Educational Computing Research
  13. Die zwei Wirklichkeiten des modernen Sports: Soziologische Thesen zur Sportstatistik
    Tobias Werron · 2007 · VS Verlag für Sozialwissenschaften eBooks
  14. Negotiating Students’ Conceptions of ‘Cheating’ in Video Games and in School
    Karla R. Hamlen, Holly E. Gage · 2011 · International Journal of Gaming and Computer-Mediated Simulations
  15. A Toolkit Design Framework for Authoring Multimedia Game-Oriented Educational Content
    Nor Aniza Abdullah, Ratna Kamaruddin, Zaidi Razak, Zulkifli Bin Mohd. Yusoff · 2008 · IEEE International Conference on Advanced Learning Technologies (ICALT)
  16. The liminal magic circle : boundaries, frames, and participants in pervasive mobile games
    Alison Harvey · 2006 · Leicester Research Archive (University of Leicester)
  17. Games Without Frontiers: A Design for Communication Scholars and Forensic Educators
    Alfred Snider · 1984 · Argumentation and Advocacy
  18. Interpreting Games: Meaning Creation in the Context of Temporality and Interactivity
    Chaker Mhamdi · 2017 · Mediterranean Journal of Social Sciences
  19. Learning through artifacts: Communities of practice in classrooms
    Yasmin B. Kafai · 1996 · AI & Society
  20. Children's Folk Games as Customs
    Brian Sutton‐Smith · 1989 · Western Folklore
  21. Recuay Gaming Boards: A Preliminary Study
    Westminster John · 2015 · INDIANA - Estudios Antropológicos sobre América Latina y el Caribe
  22. A study of traditional circle games played in public school kindergartens across the United States
    Liz Rothlein, Eric L. Einspruch, Sally Goldberg · 1988 · International Journal of Early Childhood
  23. On Making Good Games: Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features
    Staffan L. Björk · 2010
  24. This Is Not a Game: Violent Video Games, Sacred Space, and Ritual
    Rachel L. Wagner · 2014 · Iowa Journal of Cultural Studies
  25. When Are We Done with Games?
    Niels Justesen, Michael S. Debus, Sebastian Risi · 2019 · IEEE Conference on Games (CoG)
  26. Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"
    Louise Petersen Matjeka, Florian Mueller · 2020 · Annual Symposium on Computer-Human Interaction in Play
  27. Games and enculturation: A cross-cultural analysis of cooperative goal structures in Austronesian games
    Sarah M. Leisterer-Peoples, Cody T. Ross, Simon J. Greenhill, Susanne Hardecker, D. Haun · 2021 · PLoS ONE
  28. Computer simulations come of age
    Jane Palmer, Thomas F. F. Snyder · 1986 · New Directions for Adult and Continuing Education
  29. The Relationship between Game and Sport Involvement in Later Childhood: A Preliminary Investigation
    Douglas Alfred Kleiber, Glyn C. Roberts · 1983 · Research Quarterly for Exercise and Sport
  30. FoundATionS oF GAmeplAy
    Jussi Pekka Holopainen · 2011 · KTH Publication Database DiVA (KTH Royal Institute of Technology)
  31. Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV
    Kristine Jørgensen · 2003 · NORA - Norwegian Open Research Archives
  32. User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey
    Orhan Efe Ozenc · 2020 · International series on computer entertainment and media technology
  33. A contribution to educational strategy. Gamification within the current educational space
    Gastón Sanglier Contreras, Juan Carlos Zuíl Escobar, C.B. Martínez Cepa, Aurora Hernández González, Inés Serrano Fernández · 2021 · Contemporary Engineering Sciences
  34. Bloodhub: A context aware system to increase voluntary blood donors' participation
    Mukhammad Andri Setiawan, Heru Hangtry Putra · 2015
  35. Building Simulation Game-Based Teaching Program for Secondary School Students
    Marcin Wardaszko · 2016 · Simulation & Gaming
  36. Memento Mundi: Are Virtual Worlds History?
    Henry E. Lowood · 2009 · eScholarship (California Digital Library)
  37. Computer simulations and the far reaches of computer-assisted instruction
    Edward B. Versluis · 1984 · Computers and the Humanities
  38. Boys’ Play in the Fourth Space: Freedom of Movements in a Tween Virtual World
    Kristin A. Searle, Yasmin B. Kafai · 2009
  39. A Structural Grammar of Games and Sports
    Brian Sutton‐Smith · 1976 · International Review of Sport Sociology
  40. A framework for designing serious games
    Nicholas David Sinkewicz · 2015 · cIRcle (University of British Columbia)
  41. Persuasive Games as Social Action Agents
    Dana N. Ruggiero · 2013 · International Journal of Gaming and Computer-Mediated Simulations
  42. Social Interaction and Social Organization of Israeli Fiveto Seven-Year-Olds
    Rachel Hertz‐Lazarowitz, Dina Feitelson, Shoshana Zahavi, Willard W. Hartup · 1981 · International Journal of Behavioral Development
  43. Where have all the games gone? Explorations on the cultural significance of digital games and preservation
    Joanna Barwick, Adrienne Muir, James A. Dearnley · 2009
  44. How to Play with Maps
    Ross Thorn · 2019 · Abstracts of the ICA
  45. Behavlet Analytics for Player Profiling and Churn Prediction
    Darryl K. Charles, Benjamin Ultan Cowley · 2020 · Lecture notes in computer science
  46. Verbal Interaction in Social Play
    Vonnie C. McLoyd · 1979 · Journal of Black Studies
  47. The Long Decade of Game Studies: Case of Finland
    Olli Sotamaa, Jaakko Suominen · 2014
  48. Survivance: An Indigenous Social Impact Game
    Elizabeth LaPensée · 2014 · Summit (Simon Fraser University)
  49. Sodot:Secret‐sharing as a social form among Israeli children∗
    Tamar Katriel · 1990 · Research on Language and Social Interaction
  50. Reconfiguring the Omweso Board Game: Performing Narratives of Buganda Material Culture
    Rose N. Kirumira · 2019 · African Arts
  51. Toward a Theory of Intrinsically Instruction* Motivating
    Thomas W. Malone, Robert Calfee, Bill Clancey, Allan Collins, Jamey Friend, George Furnas, Laura Gould · 2014
  52. Universidad Nacional de Loja
    Ingresar las entidades que acuerdan el convenio · 2018
  53. Uso de jogo educacional na engenharia civil
    Jessica Helena de Lima, Danielly Amatte Lopes · 2020 · Revista Internacional de Educação Superior
  54. Japanese Video Game Localization : A Case Study of Sony's Sairen Series
    Andreas Szurawitzki · 2010 · Työväentutkimus Vuosikirja
  55. VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION
    Steven Poole · 2007
  56. Gambling, Risk-Taking and Personality: A Bibliography
    Igor Kusyszyn · 1973 · International Journal of the Addictions
  57. LEPUS: A Language to Support Student Initiative Learning in Non-mathematical Domains
    David John Goforth, Gordon McCalla · 1984 · AEDS Journal
  58. The Meaning of Rules and Rituals in Little League Baseball
    Geoffrey G. Watson, Thomas M. Kando · 1976 · The Pacific Sociological Review
  59. Social Conflict and Parental Involvement in Little League Baseball
    Geoffrey G. Watson · 1977 · Quest
  60. An authoring toolkit design for educational game content
    Nor Aniza Abdullah, Raja Hafiz Raja, Ahmad Kamaruddin, Zaidi Razak, Zulkifli Mohd Yusoff · 2008 · International Symposium on Information Technology
  61. Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Scientific Fields
    Moozhan Shakeri, Richard Kingston, Nuno Norte Pinto · 2016 · Lecture notes in computer science
  62. Combat in Games
    Joseph Osborn, Dylan Lederle-Ensign, Noah Wardrip–Fruin, Michael Mateas · 2015 · Foundations of Digital Games
  63. A review of the game of skittles in Spain
    José Eugenio Rodríguez-Fernández, José María Pazos Couto, José Palacios Aguilar · 2015 · Cultura Ciencia y Deporte
  64. Rule customization in head-up games
    Eric Toering, Iris Soute, Panos Markopoulos · 2010 · International Conference on Fun and Games
  65. NeuroRehab + the "Fun" factor
    Taeko Fukamoto · 2010 · ACM SIGGRAPH Symposium on Video Games (Sandbox)
  66. Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s Call
    Jason Rhody · 2005
  67. Paradigm Lost
    Cora Burnett · 2013 · Research in the sociology of sport
  68. Teaching through the use of games and simulations
    George Larry Mays, William A. Taggart · 1985 · American Journal of Criminal Justice
  69. George Herbert Pulling for Prime
    Anna K. Nardo · 1986 · South Central Review
  70. Play or science?: a study of learning and framing in crowdscience games
    Andreas Lieberoth, Mads Kock Pedersen, Jacob Friis Sherson · 2015 · arXiv (Cornell University)
  71. Anthropologische Grundlegung der Leibeserziehung
    Ommo Grupe · 1989 · International Review of Education
  72. Gamification applied to physics teaching in higher education. An alternative to achieve better results
    Gastón Sanglier Contreras · 2021 · Contemporary Engineering Sciences
  73. A Data-Driven Analysis of Video Game Culture and the Role of Let's Plays in YouTube
    Ana Ruiz Segarra · 2018
  74. Um estudo descritivo das brincadeiras em uma comunidade ribeirinha amazônica
    Daniela Castro dos Reis, Julia Borges, Simone Souza Costa Silva, Leila Said Assef Mendes, Fernando Augusto Ramos Pontes · 2014 · Temas em Psicologia
  75. Child's Play and the Construction of Social Order
    Norman K. Denzin · 1976 · Quest
  76. Challenge Balance and Diversity: Playing TheSims and TheSims2
    Sara Mosberg Iversen · 2005 · Summit (Simon Fraser University)
  77. Game mechanics - A conundrum soup
    Sandy Louchart, Theodore Lim · 2011
  78. Women and sports: A new area of empowerment – An ethnographic study in an urban spot in West Bengal
    Abhijit Das, Sudipa Mondal, Jaydeep Mondal · 2016 · International Journal of Physical Education Sports and Health
  79. Tradition and Change in Children's Games: Its Implication in Music Education.
    Fernanda Magno Prim · 1996 · Bulletin of the Council for Research in Music Education
  80. A disavowal of games
    Chris Bateman · 2015 · Routledge eBooks
  81. Challenging Challenge
    René Reinhold Schallegger · 2019 · Perspektiven der game studies
  82. The Austronesian Game Taxonomy: A cross-cultural dataset of historical games
    Sarah M. Leisterer-Peoples, Susanne Hardecker, Joseph Watts, Simon J. Greenhill, Cody T. Ross, Daniel B. M. Haun · 2021 · Humanities and Social Sciences Communications
  83. Expression of the Concept of Gamification in the Context of ICT Development
    Rimantas Gatautis, Agnė Gadeikienė, Elena Vitkauskaitė · 2020 · Progress in IS
  84. The role of games through gamification in higher education
    Gastón Sanglier Contreras, Juan Carlos Zuíl Escobar, C.B. Martínez Cepa, Inés Serrano Fernández, Aurora Hernández González · 2021 · Contemporary Engineering Sciences
  85. AURAL (RE)POSITIONING AND THE AESTHETICS OF REALISM IN FIRST-PERSON SHOOTER GAMES
    Ryan LaLiberty · 2014
  86. Gambling, Risk Taking, Play, Personality, and Motivation: A Bibliography. Part 1
    Igor Kusyszyn · 1979 · International Journal of the Addictions
  87. Videogame é droga? Controvérsias em torno da dependência de jogos eletrônicos
    Guilherme Pinho Meneses · 2014
  88. Performing Posthuman Spectatorship: Contemporary Technogenesis and Experiential Architectures of Exchange
    William W. Lewis · 2018 · CU Scholar (University of Colorado Boulder)
  89. Spelreferenser i akademiska publikationer. En kartläggning av referenspraktiker inom spelvetenskap.
    Camilla Olsson · 2013 · Borås Academic Digital Archive (University of Borås)
  90. Supporting learning about games
    Amy S. Bruckman, José Pablo Zagal · 2008
  91. Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
    Arjoranta, Fix, Jonne, Fix · 2011 · DiGRA Digital Library
  92. Jogos digitais como arte na interface entre educação científica e educação em direitos humanos: reflexões e possibilidades
    Roberto Dalmo Varallo Lima de Oliveira, João Roberto Rátis Tenório da Silva · 2020 · Revista Eletrônica Ludus Scientiae
  93. Modification of Ghanaian traditional abatoɔ game to improve the quality of basic education
    Victor Boateng-Nimoh, William Kwabena Nantwi · 2020 · Research Journal in Advanced Humanities
  94. Formación en valores morales en estudiantes de posgrado por medio de juegos.
    David Alberto Londoño Vásquez, Laura Marcela · 2021
  95. You mean It’s only a game? Rule structures, the magic circle, and player participation in pervasive mobile gaming
    Alison Harvey · 2007 · Loading
  96. Adaptive educational games based on recommendation strategy and learning style identification
    Nafiseh Imanian, Shahla Havas, Parham Moradi · 2022 · International and National Conference on E-Learning and E-Teaching (ICeLeT)
  97. Topics on Public Game Art Using Media Façade
    Hyoyoung Kim, Jin Wan Park · 2013 · Lecture notes in electrical engineering
  98. A study of cultural orientation and attitudes and meaning toward play: A cross cultural investigation among emerging adulthood in the People Republic of China, Hong Kong, and United States
    Winnie Wing Sze Wong · 2012 · UNI ScholarWorks (University of Northern Iowa)
  99. The Digital as Para-world: Design, Anthropology, and Information Technologies
    Lane DeNicola · 2011 · Springer eBooks
  100. Video game technology and learning in the music classroom
    Andrew Lesser · 2019 · ProQuest LLC eBooks