The Study of Games
Georges, Robert A., Avedon, Elliott M., Sutton-Smith, Brian·1975·Western Folklore
DOI 10.2307/1499097
Cited by (246)
Items 101–200 of 246
- The effect of a persuasive game on attitude towards the homelessDana N. Ruggiero · 2014 · Foundations of Digital Games
- Design for Emergence: Collaborative Social Play with Online and Location-Based MediaYanna Vogiazou · 2007 · Goldsmiths (University of London)
- A Type Index for Children's GamesGareth Whittaker · 2012 · Folklore
- The Cultural-Psychological Foundations for Violence and Nonviolence. An Empirical StudyNicole M. Capezza · 2008 · Forum qualitative Sozialforschung
- Transforming Cultural Practices: Illustrations from Children's Game PlaySteven R. Guberman, Jrène Rahm, Debra W. Menk · 1998 · Anthropology & Education Quarterly
- Interactivity and Music in Computer GamesMichael Liebe · 2012 · Springer eBooks
- L’approche communicationnelle en études du jeu : un apport des chercheur.se.s de la Faculté de communication de l’UQAMMaude Bonenfant, Gabrielle Trépanier-Jobin, Laura Iseut Lafrance St-Martin · 2020 · Communiquer Revue de communication sociale et publique
- Towards Using First-Person Shooter Computer Games as an Artificial Intelligence TestbedMark Dawes, Richard Hall · 2005 · Lecture notes in computer science
- Oppositional play: gathering negative evidence for computer game valuesPippin Barr, Sky Marsen, James Noble · 2005 · Australasian Conference On Interactive Entertainment
- Untitled work2011 · Jyväskylä University Digital Archive (University of Jyväskylä)
- On Metrics for Location-Aware GamesLuis E. Rodríguez-Pupo, Sven Casteleyn, Carlos Granell · 2017 · ISPRS International Journal of Geo-Information
- The Effect of Digital Games and Game Strategies on Young Adolescents' AggressionSigal Eden, Yoram Eshet‐Alkalai · 2014 · Journal of Educational Computing Research
- Die zwei Wirklichkeiten des modernen Sports: Soziologische Thesen zur SportstatistikTobias Werron · 2007 · VS Verlag für Sozialwissenschaften eBooks
- Negotiating Students’ Conceptions of ‘Cheating’ in Video Games and in SchoolKarla R. Hamlen, Holly E. Gage · 2011 · International Journal of Gaming and Computer-Mediated Simulations
- A Toolkit Design Framework for Authoring Multimedia Game-Oriented Educational ContentNor Aniza Abdullah, Ratna Kamaruddin, Zaidi Razak, Zulkifli Bin Mohd. Yusoff · 2008 · IEEE International Conference on Advanced Learning Technologies (ICALT)
- The liminal magic circle : boundaries, frames, and participants in pervasive mobile gamesAlison Harvey · 2006 · Leicester Research Archive (University of Leicester)
- Games Without Frontiers: A Design for Communication Scholars and Forensic EducatorsAlfred Snider · 1984 · Argumentation and Advocacy
- Interpreting Games: Meaning Creation in the Context of Temporality and InteractivityChaker Mhamdi · 2017 · Mediterranean Journal of Social Sciences
- Learning through artifacts: Communities of practice in classroomsYasmin B. Kafai · 1996 · AI & Society
- Children's Folk Games as CustomsBrian Sutton‐Smith · 1989 · Western Folklore
- Recuay Gaming Boards: A Preliminary StudyWestminster John · 2015 · INDIANA - Estudios Antropológicos sobre América Latina y el Caribe
- A study of traditional circle games played in public school kindergartens across the United StatesLiz Rothlein, Eric L. Einspruch, Sally Goldberg · 1988 · International Journal of Early Childhood
- On Making Good Games: Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay FeaturesStaffan L. Björk · 2010
- This Is Not a Game: Violent Video Games, Sacred Space, and RitualRachel L. Wagner · 2014 · Iowa Journal of Cultural Studies
- When Are We Done with Games?Niels Justesen, Michael S. Debus, Sebastian Risi · 2019 · IEEE Conference on Games (CoG)
- Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"Louise Petersen Matjeka, Florian Mueller · 2020 · Annual Symposium on Computer-Human Interaction in Play
- Games and enculturation: A cross-cultural analysis of cooperative goal structures in Austronesian gamesSarah M. Leisterer-Peoples, Cody T. Ross, Simon J. Greenhill, Susanne Hardecker, D. Haun · 2021 · PLoS ONE
- Computer simulations come of ageJane Palmer, Thomas F. F. Snyder · 1986 · New Directions for Adult and Continuing Education
- The Relationship between Game and Sport Involvement in Later Childhood: A Preliminary InvestigationDouglas Alfred Kleiber, Glyn C. Roberts · 1983 · Research Quarterly for Exercise and Sport
- FoundATionS oF GAmeplAyJussi Pekka Holopainen · 2011 · KTH Publication Database DiVA (KTH Royal Institute of Technology)
- Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IVKristine Jørgensen · 2003 · NORA - Norwegian Open Research Archives
- User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in TurkeyOrhan Efe Ozenc · 2020 · International series on computer entertainment and media technology
- A contribution to educational strategy. Gamification within the current educational spaceGastón Sanglier Contreras, Juan Carlos Zuíl Escobar, C.B. Martínez Cepa, Aurora Hernández González, Inés Serrano Fernández · 2021 · Contemporary Engineering Sciences
- Bloodhub: A context aware system to increase voluntary blood donors' participationMukhammad Andri Setiawan, Heru Hangtry Putra · 2015
- Building Simulation Game-Based Teaching Program for Secondary School StudentsMarcin Wardaszko · 2016 · Simulation & Gaming
- Memento Mundi: Are Virtual Worlds History?Henry E. Lowood · 2009 · eScholarship (California Digital Library)
- Computer simulations and the far reaches of computer-assisted instructionEdward B. Versluis · 1984 · Computers and the Humanities
- Boys’ Play in the Fourth Space: Freedom of Movements in a Tween Virtual WorldKristin A. Searle, Yasmin B. Kafai · 2009
- A Structural Grammar of Games and SportsBrian Sutton‐Smith · 1976 · International Review of Sport Sociology
- A framework for designing serious gamesNicholas David Sinkewicz · 2015 · cIRcle (University of British Columbia)
- Persuasive Games as Social Action AgentsDana N. Ruggiero · 2013 · International Journal of Gaming and Computer-Mediated Simulations
- Social Interaction and Social Organization of Israeli Fiveto Seven-Year-OldsRachel Hertz‐Lazarowitz, Dina Feitelson, Shoshana Zahavi, Willard W. Hartup · 1981 · International Journal of Behavioral Development
- Where have all the games gone? Explorations on the cultural significance of digital games and preservationJoanna Barwick, Adrienne Muir, James A. Dearnley · 2009
- How to Play with MapsRoss Thorn · 2019 · Abstracts of the ICA
- Behavlet Analytics for Player Profiling and Churn PredictionDarryl K. Charles, Benjamin Ultan Cowley · 2020 · Lecture notes in computer science
- Verbal Interaction in Social PlayVonnie C. McLoyd · 1979 · Journal of Black Studies
- The Long Decade of Game Studies: Case of FinlandOlli Sotamaa, Jaakko Suominen · 2014
- Survivance: An Indigenous Social Impact GameElizabeth LaPensée · 2014 · Summit (Simon Fraser University)
- Sodot:Secret‐sharing as a social form among Israeli children∗Tamar Katriel · 1990 · Research on Language and Social Interaction
- Reconfiguring the Omweso Board Game: Performing Narratives of Buganda Material CultureRose N. Kirumira · 2019 · African Arts
- Toward a Theory of Intrinsically Instruction* MotivatingThomas W. Malone, Robert Calfee, Bill Clancey, Allan Collins, Jamey Friend, George Furnas, Laura Gould · 2014
- Universidad Nacional de LojaIngresar las entidades que acuerdan el convenio · 2018
- Uso de jogo educacional na engenharia civilJessica Helena de Lima, Danielly Amatte Lopes · 2020 · Revista Internacional de Educação Superior
- Japanese Video Game Localization : A Case Study of Sony's Sairen SeriesAndreas Szurawitzki · 2010 · Työväentutkimus Vuosikirja
- VIDEOGAMES AND THE ENTERTAINMENT REVOLUTIONSteven Poole · 2007
- Gambling, Risk-Taking and Personality: A BibliographyIgor Kusyszyn · 1973 · International Journal of the Addictions
- LEPUS: A Language to Support Student Initiative Learning in Non-mathematical DomainsDavid John Goforth, Gordon McCalla · 1984 · AEDS Journal
- The Meaning of Rules and Rituals in Little League BaseballGeoffrey G. Watson, Thomas M. Kando · 1976 · The Pacific Sociological Review
- Social Conflict and Parental Involvement in Little League BaseballGeoffrey G. Watson · 1977 · Quest
- An authoring toolkit design for educational game contentNor Aniza Abdullah, Raja Hafiz Raja, Ahmad Kamaruddin, Zaidi Razak, Zulkifli Mohd Yusoff · 2008 · International Symposium on Information Technology
- Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Scientific FieldsMoozhan Shakeri, Richard Kingston, Nuno Norte Pinto · 2016 · Lecture notes in computer science
- Combat in GamesJoseph Osborn, Dylan Lederle-Ensign, Noah Wardrip–Fruin, Michael Mateas · 2015 · Foundations of Digital Games
- A review of the game of skittles in SpainJosé Eugenio Rodríguez-Fernández, José María Pazos Couto, José Palacios Aguilar · 2015 · Cultura Ciencia y Deporte
- Rule customization in head-up gamesEric Toering, Iris Soute, Panos Markopoulos · 2010 · International Conference on Fun and Games
- NeuroRehab + the "Fun" factorTaeko Fukamoto · 2010 · ACM SIGGRAPH Symposium on Video Games (Sandbox)
- Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s CallJason Rhody · 2005
- Paradigm LostCora Burnett · 2013 · Research in the sociology of sport
- Teaching through the use of games and simulationsGeorge Larry Mays, William A. Taggart · 1985 · American Journal of Criminal Justice
- George Herbert Pulling for PrimeAnna K. Nardo · 1986 · South Central Review
- Play or science?: a study of learning and framing in crowdscience gamesAndreas Lieberoth, Mads Kock Pedersen, Jacob Friis Sherson · 2015 · arXiv (Cornell University)
- Anthropologische Grundlegung der LeibeserziehungOmmo Grupe · 1989 · International Review of Education
- Gamification applied to physics teaching in higher education. An alternative to achieve better resultsGastón Sanglier Contreras · 2021 · Contemporary Engineering Sciences
- A Data-Driven Analysis of Video Game Culture and the Role of Let's Plays in YouTubeAna Ruiz Segarra · 2018
- Um estudo descritivo das brincadeiras em uma comunidade ribeirinha amazônicaDaniela Castro dos Reis, Julia Borges, Simone Souza Costa Silva, Leila Said Assef Mendes, Fernando Augusto Ramos Pontes · 2014 · Temas em Psicologia
- Child's Play and the Construction of Social OrderNorman K. Denzin · 1976 · Quest
- Challenge Balance and Diversity: Playing TheSims and TheSims2Sara Mosberg Iversen · 2005 · Summit (Simon Fraser University)
- Game mechanics - A conundrum soupSandy Louchart, Theodore Lim · 2011
- Women and sports: A new area of empowerment – An ethnographic study in an urban spot in West BengalAbhijit Das, Sudipa Mondal, Jaydeep Mondal · 2016 · International Journal of Physical Education Sports and Health
- Tradition and Change in Children's Games: Its Implication in Music Education.Fernanda Magno Prim · 1996 · Bulletin of the Council for Research in Music Education
- A disavowal of gamesChris Bateman · 2015 · Routledge eBooks
- Challenging ChallengeRené Reinhold Schallegger · 2019 · Perspektiven der game studies
- The Austronesian Game Taxonomy: A cross-cultural dataset of historical gamesSarah M. Leisterer-Peoples, Susanne Hardecker, Joseph Watts, Simon J. Greenhill, Cody T. Ross, Daniel B. M. Haun · 2021 · Humanities and Social Sciences Communications
- Expression of the Concept of Gamification in the Context of ICT DevelopmentRimantas Gatautis, Agnė Gadeikienė, Elena Vitkauskaitė · 2020 · Progress in IS
- The role of games through gamification in higher educationGastón Sanglier Contreras, Juan Carlos Zuíl Escobar, C.B. Martínez Cepa, Inés Serrano Fernández, Aurora Hernández González · 2021 · Contemporary Engineering Sciences
- AURAL (RE)POSITIONING AND THE AESTHETICS OF REALISM IN FIRST-PERSON SHOOTER GAMESRyan LaLiberty · 2014
- Gambling, Risk Taking, Play, Personality, and Motivation: A Bibliography. Part 1Igor Kusyszyn · 1979 · International Journal of the Addictions
- Videogame é droga? Controvérsias em torno da dependência de jogos eletrônicosGuilherme Pinho Meneses · 2014
- Performing Posthuman Spectatorship: Contemporary Technogenesis and Experiential Architectures of ExchangeWilliam W. Lewis · 2018 · CU Scholar (University of Colorado Boulder)
- Spelreferenser i akademiska publikationer. En kartläggning av referenspraktiker inom spelvetenskap.Camilla Olsson · 2013 · Borås Academic Digital Archive (University of Borås)
- Supporting learning about gamesAmy S. Bruckman, José Pablo Zagal · 2008
- Do We Need Real-Time Hermeneutics? Structures of Meaning in GamesArjoranta, Fix, Jonne, Fix · 2011 · DiGRA Digital Library
- Jogos digitais como arte na interface entre educação científica e educação em direitos humanos: reflexões e possibilidadesRoberto Dalmo Varallo Lima de Oliveira, João Roberto Rátis Tenório da Silva · 2020 · Revista Eletrônica Ludus Scientiae
- Modification of Ghanaian traditional abatoɔ game to improve the quality of basic educationVictor Boateng-Nimoh, William Kwabena Nantwi · 2020 · Research Journal in Advanced Humanities
- Formación en valores morales en estudiantes de posgrado por medio de juegos.David Alberto Londoño Vásquez, Laura Marcela · 2021
- You mean It’s only a game? Rule structures, the magic circle, and player participation in pervasive mobile gamingAlison Harvey · 2007 · Loading
- Adaptive educational games based on recommendation strategy and learning style identificationNafiseh Imanian, Shahla Havas, Parham Moradi · 2022 · International and National Conference on E-Learning and E-Teaching (ICeLeT)
- Topics on Public Game Art Using Media FaçadeHyoyoung Kim, Jin Wan Park · 2013 · Lecture notes in electrical engineering
- A study of cultural orientation and attitudes and meaning toward play: A cross cultural investigation among emerging adulthood in the People Republic of China, Hong Kong, and United StatesWinnie Wing Sze Wong · 2012 · UNI ScholarWorks (University of Northern Iowa)
- The Digital as Para-world: Design, Anthropology, and Information TechnologiesLane DeNicola · 2011 · Springer eBooks
- Video game technology and learning in the music classroomAndrew Lesser · 2019 · ProQuest LLC eBooks