Cited by 2,395Game Theory and ApplicationsExperimental Behavioral Economics StudiesGame Theory and Voting Systems

The Folk Theorem in Repeated Games with Discounting or with Incomplete Information

Fudenberg, Drew, Maskin, Eric·1986·Econometrica

Abstract

When either there are only two players or a full dimensionality condition holds, any individually rational payoff vector of a one-shot game of complete information can arise in a equilibrium of the infinitely-repeated game if players are sufficiently patient. In contrast to earlier work, mixed strategies are allowed in determining the individually rational payoffs (even when only realized actions are observable). Any individually rational payoffs of a one-shot game can be approximated by sequential equilibrium payoffs of a long but finite game of incomplete information, where players' payoffs are almost certainly as in the one-shot game. THAT STRATEGIC RIVALRY in a long-term relationship may differ from that of a one-shot game is by now quite a familiar idea. Repeated play allows players to respond to each other's actions, and so each player must consider the reactions of his opponents in making his decision. The fear of retaliation may thus lead to outcomes that otherwise would not occur. The most dramatic expression of this phenomenon is the celebrated for repeated games. An outcome that Pareto dominates the minimax point is called individually rational. The Folk Theorem asserts that any individually rational outcome can arise as a equilibrium in infinitely repeated games with sufficiently little discounting. As Aumann and Shapley [3] and Rubinstein [20] have shown, the same result is true when we replace the word Nash by (subgame) perfect and assume no discounting at all.…

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Crossref · 10.2307/1911307

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  • The folk theorem on repeated games states that if the probability for future rounds is sufficiently high, cooperation can be sustained by trigger strategies.

    “The so-called folk theorem on repeated games states that if the probability for future rounds is sufficiently high, cooperation can be sustained by so-called trigger strategies, which switch to relentless defection as soon as the co-player defects once 25 .”

    From Evolution of indirect reciprocity (2005) · cites this paper as [25]

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Authors
Fudenberg, D., & Maskin, E.
Venue
Econometrica
Publisher
JSTOR
Published
1986-05
Volume
54
Issue
3
Pages
533
ISSN
0012-9682 (ISSN-L)
OpenAlex
W2768978272
Cited by
2,395
References
1
Citations by year
2026: 53 · 2025: 69 · 2024: 39 · 2023: 52 · 2022: 39 · 2021: 69 · 2020: 59 · 2019: 73 · 2018: 52 · 2017: 79 · 2016: 68 · 2015: 69 · 2014: 93 · 2013: 84 · 2012: 90
FWCI
38.91
Type
journal article
Language
en
Open access
closed
Locations
  • Econometrica (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
Topics
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
  • Social Sciences › Safety Research › Experimental Behavioral Economics Studies
  • Social Sciences › Economics, Econometrics and Finance › Economics and Econometrics › Game Theory and Voting Systems
Keywords
folk theorem, infinitely repeated games, discounting, incomplete information, mixed strategies, sequential equilibrium, two-player games, fear of retaliation, long-term relationships

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