Cited by 37Reinforcement Learning in RoboticsDomain Adaptation and Few-Shot LearningAdvanced Neural Network Applications

The DOI matches its Crossref record; 6 of the 6 references it cites were found in a registry or an index.

Understanding RL vision

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Crossref · 10.23915/distill.00029

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6 of 6 references verified0 citation errors · 0 not checkable

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  • Hilton et al. (2020) validated their methods by explaining cases where a deep reinforcement learning agent's neural network failed to achieve maximum reward and also explained specific hallucinations exhibited by the network.

    “For instance, Hilton et al. (2020) validated their methods by explaining cases where a deep reinforcement learning agent's neural network failed to achieve maximum reward and also explained specific hallucinations exhibited by the network.”

    From Open Problems in Mechanistic Interpretability (2025) · cites this paper as Hilton et al., 2020

    The “Dissecting failure” and “Hallucinations” sections describe explaining failures to achieve maximum reward and specific mistaken detections, including a background shape mistaken for a coin. But the “Model editing” section says the authors quantitatively validated their analysis by editing the model and testing the effects, not by explaining those cases. (LLM, conf=0.86)

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Research works printed but not linked: 31

  1. Cobbe, Quantifying generalization in reinforcement learning, arXiv preprint arXiv:1812.02341 · arXiv
  2. Simonyan, Deep inside convolutional networks: Visualising image classification models and saliency maps, arXiv preprint arXiv:1312.6034 · arXiv
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  7. Kindermans, PatternNet and PatternLRP--Improving the interpretability of neural networks, stat, 1050
  8. Kindermans, The (un)reliability of saliency methods, 10.1007/978-3-030-28954-6_14 · DOI
  9. Sundararajan, Axiomatic attribution for deep networks
  10. Olah, The Building Blocks of Interpretability, Distill, 10.23915/distill.00010 · DOI · Paper page
  11. Schulman, High-dimensional continuous control using generalized advantage estimation, arXiv preprint arXiv:1506.02438 · arXiv
  12. Cammarata, Thread: Circuits, Distill, 10.23915/distill.00024 · DOI
  13. Perez-Liebana, General Video Game AI: A multi-track framework for evaluating agents, games and content generation algorithms, arXiv preprint arXiv:1802.10363 · arXiv
  14. Juliani, Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning, arXiv preprint arXiv:1902.01378 · arXiv
  15. Olah, Feature Visualization, Distill, 10.23915/distill.00007 · DOI · Paper page
  16. Erhan, Visualizing higher-layer features of a deep network, University of Montreal, 1341
  17. Nguyen, Deep neural networks are easily fooled: High confidence predictions for unrecognizable images, 10.1109/CVPR.2015.7298640 · DOI · Paper page
  18. Mordvintsev, Inceptionism: Going deeper into neural networks, Google Research Blog
  19. Nguyen, Plug & play generative networks: Conditional iterative generation of images in latent space, 10.1109/CVPR.2017.374 · DOI
  20. Szegedy, Going deeper with convolutions, 10.1109/CVPR.2015.7298594 · DOI · Paper page
  21. Such, An Atari model zoo for analyzing, visualizing, and comparing deep reinforcement learning agents, arXiv preprint arXiv:1812.07069 · arXiv
  22. Rupprecht, Finding and Visualizing Weaknesses of Deep Reinforcement Learning Agents, arXiv preprint arXiv:1904.01318 · arXiv
  23. Cammerata, Caricatures, Distill draft
  24. Madry, Towards deep learning models resistant to adversarial attacks, arXiv preprint arXiv:1706.06083 · arXiv
  25. Szegedy, Intriguing properties of neural networks, arXiv preprint arXiv:1312.6199 · arXiv
  26. Greydanus, Visualizing and understanding Atari agents, arXiv preprint arXiv:1711.00138 · arXiv
  27. Ilyas, Adversarial examples are not bugs, they are features, arXiv preprint arXiv:1905.02175 · arXiv
  28. Engstrom, A Discussion of 'Adversarial Examples Are Not Bugs, They Are Features', Distill, 10.23915/distill.00019 · DOI
  29. Akkaya, Solving Rubik's Cube with a Robot Hand, arXiv preprint arXiv:1910.07113 · arXiv
  30. Olah, Does Attribution Make Sense?, Distill draft
  31. Espeholt, IMPALA: Scalable distributed deep-RL with importance weighted actor-learner architectures, arXiv preprint arXiv:1802.01561 · arXiv

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Metadata

Authors
Hilton, J., Cammarata, N., Carter, S., Goh, G., & Olah, C.
Affiliations
  • OpenAI (United States) (US)
  • Observable
Venue
Distill
Published
2020-11-17
Volume
5
Issue
11
ISSN
2476-0757 (ISSN-L)
OpenAlex
W3100003809
Cited by
37
References
6
Citations by year
2026: 3 · 2025: 6 · 2024: 7 · 2023: 10 · 2022: 7 · 2021: 4
FWCI
1.77
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
Distill (publishedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
Keywords
reinforcement learning, vision, visual perception, visual servoing

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