Human-level performance in 3D multiplayer games with population-based reinforcement learning
Open accessAbstract
Artificial teamwork: Artificially intelligent agents are getting better and better at two-player games, but most real-world endeavors require teamwork. Jaderberg et al. designed a computer program that excels at playing the video game Quake III Arena in Capture the Flag mode, where two multiplayer teams compete in capturing the flags of the opposing team. The agents were trained by playing thousands of games, gradually learning successful strategies not unlike those favored by their human counterparts. Computer agents competed successfully against humans even when their reaction times were slowed to match those of humans. Science , this issue p. 859
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Background
- Authors
- Jaderberg, M., Czarnecki, W. M., Dunning, I., Marris, L., Lever, G., Castañeda, A. G., Beattie, C., Rabinowitz, N. C., Morcos, A. S., Ruderman, A., Sonnerat, N., Green, T., Deason, L., Leibo, J. Z., Silver, D., Hassabis, D., Kavukcuoglu, K., & Graepel, T.
- Affiliations
- Google DeepMind (United Kingdom) (GB)
- DeepMind, London, UK.
- Corresponding author
- Jaderberg, Max
- Czarnecki, Wojciech M.
- Dunning, Iain
- ORCID
- Venue
- Science
- Published
- 2019-05-31
- Volume
- 364
- Issue
- 6443
- Pages
- 859-865
- ISSN
- 0036-8075 (ISSN-L)
- 1095-9203
- OpenAlex
- W2810602713
- Cited by
- 662
- References
- 10
- Citations by year
- 2026: 37 · 2025: 58 · 2024: 86 · 2023: 72 · 2022: 86 · 2021: 128 · 2020: 118 · 2019: 69 · 2018: 8
- FWCI
- 45.73
- Type
- journal article
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- Science (publishedVersion)
- PubMed (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
- Keywords
- multiplayer games, Capture the Flag, human-level performance, video game agents
- MeSH terms
- Machine Learning, Reinforcement, Psychology, Reward, Video Games
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