Cited by 662Artificial Intelligence in GamesReinforcement Learning in RoboticsArtificial Intelligence Applications

Human-level performance in 3D multiplayer games with population-based reinforcement learning

Open access
Jaderberg, Max, Czarnecki, Wojciech M., Dunning, Iain, Marris, Luke, Lever, Guy, Castañeda, Antonio Garcia, Beattie, Charles, Rabinowitz, Neil C. +10 more·2019·Science

Abstract

Artificial teamwork: Artificially intelligent agents are getting better and better at two-player games, but most real-world endeavors require teamwork. Jaderberg et al. designed a computer program that excels at playing the video game Quake III Arena in Capture the Flag mode, where two multiplayer teams compete in capturing the flags of the opposing team. The agents were trained by playing thousands of games, gradually learning successful strategies not unlike those favored by their human counterparts. Computer agents competed successfully against humans even when their reaction times were slowed to match those of humans. Science , this issue p. 859

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Authors
Jaderberg, M., Czarnecki, W. M., Dunning, I., Marris, L., Lever, G., Castañeda, A. G., Beattie, C., Rabinowitz, N. C., Morcos, A. S., Ruderman, A., Sonnerat, N., Green, T., Deason, L., Leibo, J. Z., Silver, D., Hassabis, D., Kavukcuoglu, K., & Graepel, T.
Affiliations
  • Google DeepMind (United Kingdom) (GB)
  • DeepMind, London, UK.
Corresponding author
  • Jaderberg, Max
  • Czarnecki, Wojciech M.
  • Dunning, Iain
Venue
Science
Published
2019-05-31
Volume
364
Issue
6443
Pages
859-865
ISSN
  • 0036-8075 (ISSN-L)
  • 1095-9203
OpenAlex
W2810602713
Cited by
662
References
10
Citations by year
2026: 37 · 2025: 58 · 2024: 86 · 2023: 72 · 2022: 86 · 2021: 128 · 2020: 118 · 2019: 69 · 2018: 8
FWCI
45.73
Type
journal article
Language
en
Open access
Locations
  • Science (publishedVersion)
  • PubMed (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • UCL Discovery (University College London) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
Keywords
multiplayer games, Capture the Flag, human-level performance, video game agents
MeSH terms
Machine Learning, Reinforcement, Psychology, Reward, Video Games

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