Cited by 37Design Education and PracticeUsability and User Interface DesignInnovative Human-Technology Interaction

Designing Automated Facilitation for Design Thinking: A Chatbot for Supporting Teams in the Empathy Map Method

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Bittner, Eva, Shoury, Omid·2019·Proceedings of the Annual Hawaii International Conference on System Sciences

Abstract

The Empathy Map Method (EMM) in the Design Thinking approach is a powerful tool for user centered design but relies on the methodological skills and experience of rare facilitation experts to guide the team. In a collaboration engineering effort, we aim to make this expertise available to teams without constant access to a professional facilitator by packaging facilitation knowledge into structured process support and state-of-the art technology. Based on requirements from scientific and practitioners’ literature, we introduce the concept of a conversational agent in the form of a chatbot to take over the role of the facilitator of the EMM. We present an initial wizard of oz evaluation to derive insights and implications for improvements and the software implementation towards the ambitious goal of automated, non-human facilitation of EMM.

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  • Chatbots for collaboration have been developed and implemented in a range of contexts and for various purposes, including group processes in education, work, organizational settings, and gaming communities.

    “chatbots for collaboration have been developed and implemented in a range of contexts and for various purposes, for example, to support group processes in education [43], at work [11] and organizational settings [104], as well as in gaming communities [96].”

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Research works printed but not linked: 7

  1. Brown, T., "Design Thinking", Harvard Business Review, 86(6), 2008, pp. 84-92.
  2. Gräslund, K. and H. Krcmar, "Anonymität", in CSCW- Kompendium: Lehr- und Handbuch zum computerunterstützten kooperativen Arbeiten, G. Schwabe, N. Streitz, and R. Unland, Editors. 2001. Springer Berlin Heidelberg; Imprint; Springer: Berlin, Heidelberg.
  3. Lewe, H., "Gruppenproduktivität", in CSCW- Kompendium: Lehr- und Handbuch zum computerunterstützten kooperativen Arbeiten, G. Schwabe, N. Streitz, and R. Unland, Editors. 2001. Springer Berlin Heidelberg; Imprint; Springer: Berlin, Heidelberg.
  4. Schallmo, D.R.A., Design Thinking erfolgreich anwenden: So entwickeln Sie in 7 Phasen kundenorientierte Produkte und Dienstleistungen, Springer Fachmedien Wiesbaden, Wiesbaden, 2017.
  5. Witten, H. and M. Hornung, "Chatbots: Teil 1: Einführung in eine Unterrichtsreihe zu ,,Informatik im Kontext" (IniK)", LOG IN(154/155), 2008, pp. 51-60.
  6. Xoxa, N., M. Zotaj, I. Tafa, and J. Fejzaj, "Simulation of First Come First Served (FCFS) and Shortest Job First (SJF) Algorithms", International journal of computer science and network, 3(6), 2014, pp. 444-449.
  7. Zolnowski, A. and T. Böhmann, "Grundlagen service- orientierter Geschäftsmodelle", in Service-orientierte Geschäftsmodelle, T. Böhmann, M. Warg, and P. Weiß, Editors. 2013. Springer Berlin Heidelberg: Berlin, Heidelberg.

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Authors
Bittner, E., & Shoury, O.
Affiliations
Universität Hamburg (DE)
Corresponding author
Bittner, Eva
Venue
Proceedings of the Annual Hawaii International Conference on System Sciences
Published
2019
ISSN
  • 1530-1605 (ISSN-L)
  • 2572-6862
OpenAlex
W2929038690
Cited by
37
References
33
Citations by year
2025: 3 · 2024: 6 · 2023: 3 · 2022: 9 · 2021: 9 · 2020: 6 · 2019: 1
FWCI
16.94
Type
conference paper
Language
en
Open access
Licence
cc-by-nc-nd
Locations
  • Hawaii International Conference on System Sciences (HICSS) (publishedVersion, cc-by-nc-nd)
  • ScholarSpace (University of Hawaii at Manoa) (submittedVersion, cc-by-nc-nd)
  • Zurich Open Repository and Archive (University of Zurich) (submittedVersion, cc-by-nc-nd)
  • Zurich Open Repository and Archive (University of Zurich)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
design thinking, chatbots, user-centered design, collaboration engineering, Wizard of Oz evaluation

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