The DOI matches its Crossref record; 13 of the 14 references it cites were found in a registry or an index.
Automatic Curriculum Learning For Deep RL: A Short Survey
Open accessAbstract
Automatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL). These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. To do so, ACL mechanisms can act on many aspects of learning problems. They can optimize domain randomization for Sim2Real transfer, organize task presentations in multi-task robotic settings, order sequences of opponents in multi-agent scenarios, etc. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas.
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“A particular relevant method in this space is ALP-GMM , introduced by Portelas et al. [40].”
From Improving Environment Novelty Quantification for Effective Unsupervised Environment Design (2024) · cites this paper as [40]
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“Both can often also be seen as a form of automatic curriculum learning (Portelas et al., 2020), especially if the context distribution is changing during training and adapting to the agent's performance.”
From A Survey of Zero-shot Generalisation in Deep Reinforcement Learning (2023) · cites this paper as Portelas et al., 2020
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“UED is related to Automated Curriculum Learning (ACL;[42]), which emcompasses a family of mechanisms that automatically adapt the distribution of training data by selecting learning situations tailored to the capabilities of DRL agents.”
From Improving Environment Novelty Quantification for Effective Unsupervised Environment Design (2024) · cites this paper as [42]
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Citations
Cites
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Cited by
Sorted by citations
A Survey on Curriculum Learning
Wang, X., Chen, Y., & Zhu, W. (2021) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2021.3069908 · Cited by 692
Explainability in deep reinforcement learning
Heuillet, A., Couthouis, F., & Díaz-Rodríguez, N. (2020) · Knowledge-Based Systems · doi:10.1016/j.knosys.2020.106685 · Cited by 374
A survey on data‐efficient algorithms in big data era
Adadi, A. (2021) · Journal of Big Data · doi:10.1186/s40537-021-00419-9 · Cited by 331
Towards Continual Reinforcement Learning: A Review and Perspectives
Khetarpal, K., Riemer, M., Rish, I., & Precup, D. (2022) · Journal of Artificial Intelligence Research · doi:10.1613/jair.1.13673 · Cited by 224
Voyager: An Open-Ended Embodied Agent with Large Language Models
Wang, G., Xie, Y., Jiang, Y., Mandlekar, A., Xiao, C., Zhu, Y., Fan, L., & Anandkumar, A. (2023) · arXiv · doi:10.48550/arxiv.2305.16291 · Cited by 222
“[43] Rémy Portelas, Cédric Colas, Lilian Weng, Katja Hofmann, and Pierre-Yves Oudeyer.”
Background
Metadata
- Authors
- Portelas, R., Colas, C., Weng, L., Hofmann, K., & Oudeyer, P.-Y.
- Affiliations
- Institut national de recherche en sciences et technologies du numérique (FR)
- OpenAI (United States) (US)
- Microsoft (United States) (US)
- Venue
- Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence
- Published
- 2020-07
- Pages
- 4819-4825
- OpenAlex
- W3011429776
- Cited by
- 127
- References
- 14
- Citations by year
- 2026: 10 · 2025: 19 · 2024: 20 · 2023: 20 · 2022: 23 · 2021: 24 · 2020: 11
- FWCI
- 7.45
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- International Joint Conference on Artificial Intelligence (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- HAL (submittedVersion, other-oa)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- deep reinforcement learning, sample efficiency, exploration, generalization, sparse rewards, domain randomization, sim-to-real transfer, multi-task learning, multi-agent learning
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