Critical Potential on the Brink of the Magic Circle
Open accessAbstract
This paper explores the problem space of forbidden games: games not only on the border of games and reality, but explicitly referencing the double-coded nature of that boundary-in other words, games that use their status as "only a game" as a strategic gesture.It asks three key questions: what does it mean to be a forbidden or "brink" game, what is the function of these works, and, perhaps most importantly, to what extent do they have critical potential.To answer these questions, a methodological approach is drawn from functional systems theory, as read primarily through the work of Niklas Luhmann.Through this approach, I demonstrate the importance of these games in relation to the separation of games and reality, and suggest the strength of such works lies in their ability to both observe and critique everyday life.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Games may be used to make some implicit rules more explicit by setting the games rules against or parallel to social rules and conventions.
“Games may also be used to make some implicit rules more explicit by setting the games rules against or parallel to social rules and conventions (Poremba, 2007, p. 772).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Poremba, 2007
In “Forbidden Games (and Others on the Brink)” (page unavailable in our copy), Poremba says games can draw out implicit social rules by putting them in conflict with implicit game rules. That supports setting rules against social conventions, but the passage does not establish that placing the rules in parallel has the same effect. (LLM, conf=0.82)
Experimental — accuracy not yet measuredBrink games play with the boundary by pitting implicit social rules against implicit or explicit game rules.
“In comparison, brink games play with the boundary by pitting implicit social rules against implicit or explicit game rules (Poremba, 2007, p. 772, 774).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Poremba, 2007, p. 772, 774
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Beyond Play: A New Approach to Games
Malaby, T. M. (2007) · Games and Culture · doi:10.1177/1555412007299434 · Cited by 434 · see citing works
Flagged first, then by citations
Research works printed but not linked: 14
- Baudrillard, J. Seduction. Trans. B. Singer. Montreal: New World Perspectives, 1990.
- Bogost, I. Unit Operations : An Approach to Videogame Criticism,.The MIT Press, Cambridge, MA, 2006.
- Caillois, R. Man, Play, and Games. Free Press of Glencoe, New York, NY, 1961.
- Csikszentmihalyi, M. Some paradoxes in the definition of play in Cheska, A.T. Ed. Play as Context. Leisure Press, West Point, NY, 1981. 14-26.
- Huizinga, J. Homo ludens, Beacon Press, Boston, MA, 1971.
- Juul, J. The Game, the Player, the World: Looking for a Heart of Gameness in Level Up Conference Proceedings, M. Copier, & J. Raessens, Eds., University of Utrecht, Utrecht, NL 2003. 30-45.
- Klastrup, L. "You can't help shouting and yelling": fun and social interaction in Super Monkey Ball in Copier, M., & J. Raessens, Eds. Level Up Conference Proceedings, , University of Utrecht, Utrecht, NL 2003. Retrieved April 14, 2007 from: http://www.digra.org/dl/display_html?chid=05163.43168.p df.
- Luhmann, N. Art as a social system Knodt, E. Trans. Stanford University Press, Stanford, 2000.
- Luhmann, N. Deconstruction as Second-Order Observing. New Literary History. 24.4 (1993): 763-782.
- Luhmann, N. The reality of the mass media. Polity Press, Cambridge, 2000.
- Salen, K., & Zimmerman, E. This is Not a Game: Play in Cultural Environments in Level Up Conference Proceedings, M. Copier, & J. Raessens, Eds., University of Utrecht, Utrecht, NL 2003.
- Salen, K., & Zimmerman, E. Rules of Play : Game Design Fundamentals. The MIT Press, Cambridge, MA, 2003.
- Turner, V. From Ritual to Theatre: The Human Seriousness of Play. Performing Arts Journal Publications, New York, NY, 1982.
- Walther, B.K. Playing and Gaming: Reflections and Classifications. Game Studies, 3(1), 2003. Retrieved March 5, 2007, from: http://www.gamestudies.org/0301/walther/.
Cited by
Sorted by citations
Real-time hermeneutics: meaning-making in ludonarrative digital games
Arjoranta, J. (2018) · doi:10.31237/osf.io/uep74 · Cited by 21 · see citing works
- Authors
- Poremba, C.
- Affiliations
- Concordia University (CA)
- Corresponding author
- Poremba, Cindy
- ORCID
- Poremba, Cindy
- Venue
- DiGRA Digital Library
- Published
- 2007-01-01
- Volume
- 4
- ISSN
- 2342-9666
- OpenAlex
- W2149041083
- Cited by
- 36
- References
- 1
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 3 · 2023: 1 · 2022: 4 · 2021: 3 · 2020: 1 · 2019: 1 · 2018: 3 · 2017: 1 · 2016: 3 · 2015: 1 · 2014: 5 · 2013: 3 · 2012: 1
- FWCI
- 35.92
- Type
- conference paper
- Language
- en
- Open access
- gold
- doi.org
- Locations
- OCAD University Open Research Repository (OCAD University) (submittedVersion)
- Digital Games Research Association Conference
- Topics
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Theatre and Performance Studies
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Literary Theory and Cultural Hermeneutics
- Keywords
- magic circle, double coding, critical potential, functional systems theory, Niklas Luhmann, critique of everyday life
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review