Cited by 51Digital Games and MediaEducational Games and GamificationArtificial Intelligence in Games

Textual Analysis, Digital Games, Zombies

Carr, Diane·2009·DiGRA Digital Library

Abstract

This paper is a contribution to ongoing debates about the value and limitations of textual analysis in digital games research. It is argued that due to the particular nature of digital games, both structural analysis and textual analysis are relevant to game studies. Unfortunately they tend to be conflated. Neither structural nor textual factors will fully determine meaning, but they are aspects of the cycle through which meaning is produced during play. Meaning in games is emergent, and play is a situated practice. Undertaking the textual analysis of a game does not necessarily involve ignoring these points. Textual analysis, like any methodology, does have limitations. The specifics of these limitations, however, will depend on the particular model of textuality employed. These issues are explored through an analysis of the horror survival game, Resident Evil 4. © 2009 Authors & Digital Games Research Association (DiGRA).

Integrity signals

Registry

Crossref · 10.26503/dl.v2009i1.472

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1 of 1 references verified0 citation errors · 0 not checkable

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  • In Resident Evil 4, one form of augmentation is constructed as positive or advantageous, while the other is constructed as a disease or deficit.

    “One form of augmentation is constructed as positive or advantageous.The other is constructed as a disease or deficit.(Carr, 2009, p. 5)”

    From Methodology, Representation, and Games (2019) · cites this paper as Carr, 2009, p. 5

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Authors
Carr, D.
Affiliations
University College London (GB)
Corresponding author
Carr, Diane
Venue
DiGRA Digital Library
Published
2009-01-01
Volume
5
ISSN
2342-9666
OpenAlex
W2123965055
Cited by
51
References
1
Citations by year
2026: 1 · 2025: 1 · 2024: 2 · 2023: 8 · 2022: 2 · 2021: 4 · 2020: 2 · 2019: 6 · 2018: 4 · 2017: 4 · 2016: 1 · 2015: 4 · 2014: 5 · 2013: 1 · 2012: 2
FWCI
5.04
Type
conference paper
Language
en
Open access
closed
Locations
UCL Discovery (University College London) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
text analysis, video games, game studies methodology, structural analysis, emergent meaning, play, situated practice, Resident Evil, zombies

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