Cited by 15Digital Games and MediaEducational Games and GamificationHermeneutics and Narrative Identity

Hermeneutic Inquiry for Digital Games Research

Tanenbaum, Theresa Jean·2015·The Computer Games Journal

Integrity signals

Registry

Crossref · 10.1007/s40869-015-0005-9

Cites

33 of 33 references verified0 citation errors · 0 not checkable

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Cites

Flagged first, then by citations

Research works printed but not linked: 7

  1. Bartle, R. A. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. The Journal of Virtual Environments, 1(1), 19.
  2. Bethesda Softworks, L. L. C. (2008). The elder scrolls IV: Oblivion. Rockville: ZeniMax Media Inc.
  3. GameSpot. (2005). Grand theft auto: San Andreas Q&A - Under the Hood (Vol. 2010).
  4. Inman, J. A. (2003). Electronic texts and the concept of close reading: A cyborg Anthroplogist’s perspective. In J. R. Walker & O. O. Oviedo (Eds.), TnT: Texts and technoloy. Cresskill, New Jersey: Hampton Press Inc.
  5. McGuire, R. L. (1973). Passionate Attention: An Introduction to Literary Study. New York, NY: W.W. Norton & Company.
  6. University of Utah, (2013). T-Rex poster (Vol. 2013). University of Utah, College of Humanities.
  7. Wimsatt, W. K, Jr, & Beardsley, M. C. (1949). The affective fallacy. The Sewanee. Review, 57(1), 31–55.

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Authors
Tanenbaum, T. J.
Affiliations
University of California, Irvine (US)
Corresponding author
Tanenbaum, Theresa Jean
Venue
The Computer Games Journal
Published
2015-06
Volume
4
Issue
1-2
Pages
59-80
ISSN
2052-773X (ISSN-L)
OpenAlex
W940258520
Cited by
15
References
33
Citations by year
2025: 3 · 2024: 2 · 2023: 2 · 2021: 1 · 2020: 2 · 2019: 1 · 2018: 3 · 2016: 1
FWCI
4.40
Type
journal article
Language
en
Open access
closed
Locations
The Computer Games Journal (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
Keywords
video games, hermeneutics, close reading, game studies, interdisciplinary research, play experience

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