Cited by 52Digital Games and MediaEducational Games and GamificationEmbodied and Extended Cognition

Beyond the digital divide: An ecological approach to gameplay

Open access
Linderoth, Jonas·2013·Transactions of the Digital Games Research Association

Abstract

This paper outlines a framework for understanding gameplay from the perspective of ecological psychology. According to this perspective, gameplay can be described in terms of perceiving, acting on and transforming the affordances that are related to a game system or to other players in a game. Challenges in games have an emphasis on perceiving suitable actions and/or performing suitable actions, often with emphasis on one aspect. For example, in many board games, strategy games and puzzle games, the challenge is to perceive appropriate affordances while in many sports, multiplayer shooter games, racing games, etc. the challenge is to use appropriate affordances. From this follows that the ecological approach to gameplay overrides the division of games as being digital and non-digital games.

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Authors
Linderoth, J.
Affiliations
University of Gothenburg (SE)
Corresponding author
Linderoth, Jonas
Venue
Transactions of the Digital Games Research Association
Published
2013-04-05
Volume
1
Issue
1
ISSN
  • 2328-9414 (ISSN-L)
  • 2328-9422
OpenAlex
W1550760071
Cited by
52
References
3
Citations by year
2026: 1 · 2025: 4 · 2024: 2 · 2023: 7 · 2022: 1 · 2021: 5 · 2020: 8 · 2019: 5 · 2018: 4 · 2017: 4 · 2016: 2 · 2015: 3 · 2014: 3 · 2013: 3
FWCI
10.56
Type
journal article
Language
en
Open access
Locations
Transactions of the Digital Games Research Association (publishedVersion)
Funders
Vetenskapsrådet
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
Keywords
gameplay, ecological psychology, affordances, digital divide, video games, non-digital games, game challenge, perception and action, multiplayer games, board games, strategy games, puzzle games, shooting games, racing games

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