Cited by 114Stroke Rehabilitation and RecoveryVirtual Reality Applications and ImpactsBalance, Gait, and Falls Prevention

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

Use of virtual reality in gait recovery among post stroke patients – a systematic literature review

Moreira, Marcela Cavalcanti, de Amorim Lima, Anne Michelle, Ferraz, Karla Monica, Benedetti Rodrigues, Marco Aurélio·2013·Disability and Rehabilitation: Assistive Technology

Abstract

PURPOSE: To conduct a systematic literature review focusing on the use of virtual reality (VR) for the improvement of gait in post-stroke patients. METHODS: We performed a search of Randomized-controlled trials published from 1966 to 2011 in the databases: Medline, Lilacs, CINAHL, Cochrane and SciELO. Keywords used in the selection were: Virtual reality in combination with (AND) "Nervous System Diseases", (OR) "Motor Skill Disorders" (OR) "neurologic impairments" (OR) "motor function" (OR) function* (OR) locomotion (OR) ambulation (OR) gait (OR) "motor activity" (OR) Stroke. Selected articles were evaluated using the individual's components of methodological quality assessment and analysis of outcomes of each study was based on the domains of the International Classification of Functioning, Disability and Health (ICF). RESULTS: A total of 6520 references were found, however, based on the inclusion and exclusion criteria only four studies were considered and analyzed. These articles demonstrated that the use of VR promotes changes in gait parameters, despite the diversity of protocols, participants' characteristics, as well as the number of participants included in each study. CONCLUSIONS: The research studies analyses suggest that VR is a promising method to improve the gait of patients with stroke. Nevertheless, some questions still need to be answered. Some aspects should be investigated to confirm the true benefits and application of VR in this population. IMPLICATIONS FOR REHABILITATION: Stroke is the second cause of death and the leading cause of disability worldwide. The loss or impairment of ambulation is one of the most devasting sequelae of stroke. Restoration of gait can be considered the main goal of rehabilitation after stroke. Conventional interventions tend to be tedious, providing few opportunities to increase the difficulty level of the proposed tasks and do not encourage adaptive postural reactions. There is evidence to support the use of virtual reality for the promotion of walking in people with sequelae of stroke. Virtual reality is a feature that has been used in clinical practice, however, the details on how to use this instrument must be set according to the therapeutic goals.

Overview

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Crossref · 10.3109/17483107.2012.749428

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2 of 2 references verified0 citation errors · 0 not checkable

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  • Several studies have explored uses of virtual reality in physiotherapy and/or occupational therapy for stroke, with benefits described for upper and lower limb function, gait, and everyday activities; two meta-analyses showed that results favoured virtual reality over conventional therapy.

    “Benefits have been described for upper and lower limb function, gait, and for everyday activities such as using a hammer or drinking from a cup [40, 41, 42, 43]. Two meta analyses, comparing virtual reality treatments with conventional therapy, showed that results favoured the former [40, 41].”

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Metadata

Authors
Moreira, M. C., de Amorim Lima, A. M., Ferraz, K. M., & Benedetti Rodrigues, M. A.
Affiliations
Instituto de Medicina Integral Professor Fernando Figueira (BR)
Corresponding author
Moreira, Marcela Cavalcanti
Venue
Disability and Rehabilitation: Assistive Technology
Published
2013-04-24
Volume
8
Issue
5
Pages
357-362
ISSN
  • 1748-3107 (ISSN-L)
  • 1748-3115
OpenAlex
W1999399582
Cited by
114
References
2
Citations by year
2025: 3 · 2024: 13 · 2023: 10 · 2022: 6 · 2021: 12 · 2020: 11 · 2019: 6 · 2018: 9 · 2017: 9 · 2016: 9 · 2015: 13 · 2014: 8 · 2013: 4
FWCI
1.88
Type
journal article
Language
en
Open access
closed
Locations
  • Disability and Rehabilitation Assistive Technology (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Balance, Gait, and Falls Prevention
Keywords
virtual reality, stroke, gait recovery, stroke rehabilitation, gait parameters, ambulation, motor function, locomotion, postural control
MeSH terms
Stroke Rehabilitation, Gait, Humans, User-Computer Interface, Randomized Controlled Trials as Topic, Walking, Motor Skills Disorders, Recovery of Function, Physical Therapy Modalities

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