Cited by 265Virtual Reality Applications and ImpactsStroke Rehabilitation and RecoveryCognitive Functions and Memory

Virtual reality in neurorehabilitation

Weiss, Patrice L., Kizony, Rachel, Feintuch, Uri, Katz, Noomi·2006·Textbook of Neural Repair and Rehabilitation

Abstract

This chapter provides an overview of applications of virtual reality (VR) to rehabilitation. A key concept related to VR is immersion. Immersion relates to the extent to which the VR system succeeds in delivering an environment which refocuses a user's sensations from the real world to a virtual world. Virtual environments are usually experienced with the aid of special hardware and software for input and output. Visual information is commonly displayed by head mounted displays (HMDs), projection systems or flat screens of varying size. VR applications in rehabilitation are expanding at a rapid pace and a large variety of platforms and programs are currently being used and developed. It has been used as a medium for the assessment and rehabilitation of cognitive processes. The ultimate goal of VR-based intervention is to enable clients to become more able to participate in their own real environments in an independent manner.

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Crossref · 10.1017/cbo9780511545078.015

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Authors
Weiss, P. L., Kizony, R., Feintuch, U., & Katz, N.
Venue
Textbook of Neural Repair and Rehabilitation
Published
2006-02-16
Pages
182-197
OpenAlex
W2499299062
Cited by
265
References
0
Citations by year
2026: 6 · 2025: 16 · 2024: 27 · 2023: 20 · 2022: 21 · 2021: 23 · 2020: 18 · 2019: 16 · 2018: 9 · 2017: 13 · 2016: 13 · 2015: 13 · 2014: 9 · 2013: 17 · 2012: 7
FWCI
9.61
Type
book chapter
Language
en
Open access
closed
Locations
Cambridge University Press eBooks (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Functions and Memory
Keywords
virtual reality, neurorehabilitation, immersion, virtual worlds, head-mounted displays, cognitive rehabilitation, cognitive assessment, rehabilitation technology

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