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The Grasshopper: Games, Life and Utopia
Abstract
Aesop’s improvidnt Grasshopper is the protagonist of this delightful tour-de-force, a playful yet thoroughly serious philosophical dialogue in which he develops, Socratically, a utopian world-view: that life is, ideally, to be thought of as consisting of games, and that the good life should be concerned with play, not work. In arriving at his conclusions, the Grasshopper takes the reader on a mischievous but disciplined romp through the moral philosophy of gaming, including considerations of espionage, make-believe, "zero-sum" strategy, cheating, lovemaking, competition, horseplay, mountain climbing, professionalism, riddles, seduction, and much, much more. Wittily illustrated by Frank Newfeld, THE GRASSHOPPER is itself the kind of game of which it treats: a spirited and challenging intellectual adventure that is also, quite simply, good fun
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Cited by
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van Gaalen, A. E. J., Brouwer, J., Schönrock-Adema, J., Bouwkamp-Timmer, T., Jaarsma, A. D. C., & Georgiadis, J. R. (2021) · Advances in Health Sciences Education · doi:10.1007/s10459-020-10000-3 · Cited by 625
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Deterding, S. (2015) · Human–Computer Interaction · doi:10.1080/07370024.2014.993471 · Cited by 525
(Re)Defining Gamification: A Process Approach
Werbach, K. (2014) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-07127-5_23 · Cited by 379
Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Metadata
- Authors
- Suits, B.
- Publisher
- University of Toronto Press
- Published
- 1978-12-31
- OpenAlex
- W1544344420
- Cited by
- 1,146
- References
- 0
- Type
- other
- Language
- en
- Open access
- closed
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