The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Video games as a tool to train visual skills
Open accessAbstract
Purpose: Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision. Conclusions: We review the range of visual skills altered by action video game playing as well as the game components important in promoting visual plasticity. Further, we discuss what these results might mean in terms of rehabilitation for different patient populations.
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Cites
Testing the efficiency and independence of attentional networks
Fan, J., McCandliss, B. D., Sommer, T., Raz, A., & Posner, M. I. (2002) · Journal of Cognitive Neuroscience · doi:10.1162/089892902317361886 · Cited by 3,717
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Self-citationCritical period plasticity in local cortical circuits
Hensch, T. K. (2005) · Nature Reviews Neuroscience · doi:10.1038/nrn1787 · Cited by 2,323 · cited 1×
“Various approaches are being investigated which fall roughly into two main domains: direct pharmaceutical manipulations (Hensch, 2005), and training-induced learning(Levi, 2005;Sabel, 1999; Taub & Uswatt, 2006).”
Evidence for striatal dopamine release during a video game
Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T., Brooks, D. J., Bench, C. J., & Grasby, P. M. (1998) · Nature · doi:10.1038/30498 · Cited by 1,279
Cited by
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Self-citationEnhancing the contrast sensitivity function through action video game training
Li, R., Polat, U., Makous, W., & Bavelier, D. (2009) · Nature Neuroscience · doi:10.1038/nn.2296 · Cited by 468
Self-citationVideo game training enhances cognition of older adults: A meta-analytic study.
Toril, P., Reales, J. M., & Ballesteros, S. (2014) · Psychology and Aging · doi:10.1037/a0037507 · Cited by 308
Gamification and multimedia for medical education: a landscape review
McCoy, L., Lewis, J. H., & Dalton, D. (2016) · Journal of Osteopathic Medicine · doi:10.7556/jaoa.2016.003 · Cited by 223
Garcia-Sanjuan, F., Jurdi, S., Jaen, J., & Nacher, V. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.04.011 · Cited by 78
Metadata
- Authors
- Achtman, R. L., Green, C. S., & Bavelier, D.
- Venue
- Restorative Neurology and Neuroscience
- Publisher
- SAGE Publications
- Published
- 2008-08
- Volume
- 26
- Issue
- 4-5
- Pages
- 435-446
- ISSN
- 0922-6028 (ISSN-L)
- 1878-3627
- OpenAlex
- W183267166
- Cited by
- 227
- References
- 4
- FWCI
- 4.06
- Type
- journal article
- Language
- en
- Open access
- green
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