Evaluation of Motiv-ARCHE in the Santa Clara Museum
Open accessAbstract
Currently, heritage sites, such as museums, have focused on the preservation and conservation of heritage elements for present and future generations. However, when displaying their content, they often do not consider different types of visitors, their preferences regarding the type and format of content, their interests, or their information needs (the same content is always presented). All of this can reduce the number of visits and the motivation of visitors. To address this issue, Motiv-ARCHE was developed as an application designed to enhance motivation in learning about cultural and natural heritage using augmented reality (AR). Motiv-ARCHE was implemented using the design-based research (DBR) methodology, an iterative approach that allows user feedback. In this article, we concentrate on presenting an experiment conducted at the Santa Clara Museum (Bogotá) in which a group of 44 participants used Motiv-ARCHE to access content associated with 10 cultural heritage elements that had been previously co-created with heritage experts from the museum itself. To evaluate the experiment, motivation and technology acceptance tests were applied, along with a demographic questionnaire, to statistically analyze whether the examined variables influence motivation for learning about cultural and natural heritage. Among the results, it is noteworthy that users with greater knowledge of AR, cultural and natural heritage, and a higher frequency of using this type of application felt more motivated to learn about heritage elements.
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The ARAM test variables are performance expectancy (PE), effort expectancy (EE), social influence (SI), facilitating condition (FC), hedonic motivation (HM), computer anxiety (CA), trust expectancy (TE), technological innovation (TI), and behavioral intention (BI).
“In [56], the considered variables are described: performance expectancy (PE), effort expectancy (EE), social influence (SI), facilitating condition (FC), hedonic motivation (HM), computer anxiety (CA), trust expectancy (TE), technological innovation (TI), and behavioral intention (BI).”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [56]
Cites
Perceived usefulness, perceived ease of use, and user acceptance of information technology
Davis, F. D. (1989) · MIS Quarterly · doi:10.2307/249008 · Cited by 68,483 · see citing works
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J. (2018) · Journal on Computing and Cultural Heritage · doi:10.1145/3145534 · Cited by 1,147 · see citing works
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Vargas, J. C. G., Fabregat, R., Carrillo-Ramos, A., & Jové, T. (2025) · Discover Applied Sciences · doi:10.1007/s42452-025-07842-0 · Cited by 5 · see citing works
Self-citation
- Authors
- González Vargas, J. C., Fabregat, R., Carrillo-Ramos, A., & Jové, T.
- Affiliations
- Broadband Communications and Distributed Systems (BCDS), Universitat de Girona, 17003 Girona, Spain
- System Engineering Department, Pontificia Universidad Javeriana, Bogotá 110231, Colombia
- Universitat de Girona (ES)
- Venue
- Information
- Publisher
- MDPI AG
- Published
- 2025-02-21
- Volume
- 16
- Issue
- 3
- Pages
- 165
- ISSN
- 2078-2489 (ISSN-L)
- OpenAlex
- W4407808278
- Cited by
- 2
- References
- 2
- Citations by year
- 2026: 1 · 2025: 1
- FWCI
- 0.71
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Information (publishedVersion, cc-by)
- Universitat de Girona Digital Repository (Universitat de Girona) (acceptedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- augmented reality, museum visitor motivation, cultural heritage, natural heritage, technology acceptance, heritage education
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