Cited by 1,147Augmented Reality ApplicationsVirtual Reality Applications and ImpactsMuseums and Cultural Heritage

A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

Bekele, Mafkereseb Kassahun, Pierdicca, Roberto, Frontoni, Emanuele, Malinverni, Eva Savina, Gain, James·2018·Journal on Computing and Cultural Heritage

Abstract

A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.

Integrity signals

Registry

Crossref · 10.1145/3145534

Cites

168 of 168 references verified0 citation errors · 0 not checkable

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  • Some cutting-edge virtual museums are including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions).

    “Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”
  • The use of extended reality technologies, such as AR, enhances the user experience and interaction with exhibits.

    “The use of extended reality technologies, such as AR, enhances the user experience and interaction with the exhibits [21,22].”

Cites

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Research works printed but not linked: 6

  1. Kajos Attila and Bányai Edit . 2012 . Beyond reality: The possibilities of augmented reality in cultural and heritage tourism . In Proceedings of the 2nd International Tourism and Sport Management Conference. 5--6. Kajos Attila and Bányai Edit. 2012. Beyond reality: The possibilities of augmented reality in cultural and heritage tourism. In Proceedings of the 2nd International Tourism and Sport Management Conference. 5--6.
  2. 10.1007/978-3-642-00437-7_3 · DOI
  3. 10.1109/ISMAR.2012.6402563 · DOI
  4. Nadia Magnenat-Thalmann and George Papagiannakis . 2005. Virtual worlds and augmented reality in cultural heritage applications. Recording, Modeling and Visualization of Cultural Heritage ( 2005 ), 419--430. Nadia Magnenat-Thalmann and George Papagiannakis. 2005. Virtual worlds and augmented reality in cultural heritage applications. Recording, Modeling and Visualization of Cultural Heritage (2005), 419--430.
  5. Jacob Rigby and Shamus P . Smith . 2013 . Augmented reality challenges for cultural heritage. Newcastle : Applied Informatics Research Group. University of Newcastle ( 2013). Jacob Rigby and Shamus P. Smith. 2013. Augmented reality challenges for cultural heritage. Newcastle: Applied Informatics Research Group. University of Newcastle (2013).
  6. Jiri Zara . 2004 . Virtual reality and cultural heritage on the web . In Proceedings of the 7th International Conference on Computer Graphics and Artificial Intelligence. 101--112 . Jiri Zara. 2004. Virtual reality and cultural heritage on the web. In Proceedings of the 7th International Conference on Computer Graphics and Artificial Intelligence. 101--112.

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Authors
Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J.
Affiliations
  • University of Cape Town (ZA)
  • Marche Polytechnic University (IT)
Venue
Journal on Computing and Cultural Heritage
Published
2018-03-22
Volume
11
Issue
2
Pages
1-36
ISSN
  • 1556-4711 (ISSN-L)
  • 1556-4673
OpenAlex
W2790695540
Cited by
1,147
References
167
Citations by year
2026: 215 · 2025: 199 · 2024: 144 · 2023: 163 · 2022: 145 · 2021: 119 · 2020: 82 · 2019: 63 · 2018: 17
FWCI
34.82
Type
journal article
Language
en
Open access
closed
Locations
  • Journal on Computing and Cultural Heritage (publishedVersion)
  • Università Politecnica delle Marche (Università Politecnica delle Marche) (submittedVersion)
  • eSpace (Curtin University) (submittedVersion)
  • U-PAD Unimc - Open Digital Publications (University of Macerata) (submittedVersion)
Funders
Hasso-Plattner Institute
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
Keywords
augmented reality, virtual reality, mixed reality, cultural heritage, digital heritage, virtual museum, heritage education, heritage reconstruction, digital accessibility, interaction interfaces

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