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Cited by 281

The DOI matches its Crossref record; 89 of the 89 references it cites were found in a registry or an index.

XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis

Open access
Morimoto, Tadatsugu, Kobayashi, Takaomi, Hirata, Hirohito, Otani, Koji, Sugimoto, Maki, Tsukamoto, Masatsugu, Yoshihara, Tomohito, Ueno, Masaya, Mawatari, Masaaki·2022·Journal of Clinical Medicine

Abstract

In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also be expected, including the continued spread and adoption of telemedicine services (i.e., tele-education, tele-surgery, tele-rehabilitation) that promote digital transformation. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in spine medicine and then to provide a comprehensive review of the use of XR technology in spine medicine, including surgery, consultation, education, and rehabilitation, as well as to identify its limitations and future perspectives (status quo and quo vadis).

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Crossref · 10.3390/jcm11020470

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Metadata

Authors
Morimoto, T., Kobayashi, T., Hirata, H., Otani, K., Sugimoto, M., Tsukamoto, M., Yoshihara, T., Ueno, M., & Mawatari, M.
Venue
Journal of Clinical Medicine
Publisher
MDPI AG
Published
2022-01-17
Volume
11
Issue
2
Pages
470
ISSN
2077-0383 (ISSN-L)
OpenAlex
W4205930034
Cited by
281
References
89
FWCI
18.94
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis. https://app.cochat.ai/papers/10.3390/jcm11020470
The paper
Morimoto, T., Kobayashi, T., Hirata, H., Otani, K., Sugimoto, M., Tsukamoto, M., Yoshihara, T., Ueno, M., & Mawatari, M. (2022). XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis. Journal of Clinical Medicine. https://doi.org/10.3390/jcm11020470

Data sources

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.