The DOI matches its Crossref record; 89 of the 89 references it cites were found in a registry or an index.
XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
Open accessAbstract
In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also be expected, including the continued spread and adoption of telemedicine services (i.e., tele-education, tele-surgery, tele-rehabilitation) that promote digital transformation. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in spine medicine and then to provide a comprehensive review of the use of XR technology in spine medicine, including surgery, consultation, education, and rehabilitation, as well as to identify its limitations and future perspectives (status quo and quo vadis).
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Chengoden, R., Victor, N., Huynh-The, T., Yenduri, G., Jhaveri, R. H., Alazab, M., Bhattacharya, S., Hegde, P., Maddikunta, P. K. R., & Gadekallu, T. R. (2023) · IEEE Access · doi:10.1109/access.2023.3241628 · Cited by 508
Zielke, M. A., Zakhidov, D., Lo, T., Craig, S. D., Rege, R., Pyle, H., Meer, N. V., & Kuo, N. (2025) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2024.2323280 · Cited by 15
Apochi, O. O., Olusanya, M. D., Wesley, M., Musa, S. I., Ayomide Peter, O., Adebayo, A. A., & Olaitan Komolafe, D. (2026) · Applied neuropsychology. Adult · doi:10.1080/23279095.2024.2365870 · Cited by 6
Vargas, J. C. G., Fabregat, R., Carrillo-Ramos, A., & Jové, T. (2025) · Discover Applied Sciences · doi:10.1007/s42452-025-07842-0 · Cited by 5
Metadata
- Authors
- Morimoto, T., Kobayashi, T., Hirata, H., Otani, K., Sugimoto, M., Tsukamoto, M., Yoshihara, T., Ueno, M., & Mawatari, M.
- Venue
- Journal of Clinical Medicine
- Publisher
- MDPI AG
- Published
- 2022-01-17
- Volume
- 11
- Issue
- 2
- Pages
- 470
- ISSN
- 2077-0383 (ISSN-L)
- OpenAlex
- W4205930034
- Cited by
- 281
- References
- 89
- FWCI
- 18.94
- Type
- journal article
- Language
- en
- Open access
- gold
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- CoChat. (2026). Citation check: XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis. https://app.cochat.ai/papers/10.3390/jcm11020470
- The paper
- Morimoto, T., Kobayashi, T., Hirata, H., Otani, K., Sugimoto, M., Tsukamoto, M., Yoshihara, T., Ueno, M., & Mawatari, M. (2022). XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis. Journal of Clinical Medicine. https://doi.org/10.3390/jcm11020470
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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