Cited by 12Hand Gesture Recognition SystemsGaze Tracking and Assistive TechnologyAugmented Reality Applications

Hands-Free User Interface for AR/VR Devices Exploiting Wearer’s Facial Gestures Using Unsupervised Deep Learning

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Cha, Jaekwang, Kim, Jinhyuk, Kim, Shiho·2019·Sensors

Abstract

Developing a user interface (UI) suitable for headset environments is one of the challenges in the field of augmented reality (AR) technologies. This study proposes a hands-free UI for an AR headset that exploits facial gestures of the wearer to recognize user intentions. The facial gestures of the headset wearer are detected by a custom-designed sensor that detects skin deformation based on infrared diffusion characteristics of human skin. We designed a deep neural network classifier to determine the user’s intended gestures from skin-deformation data, which are exploited as user input commands for the proposed UI system. The proposed classifier is composed of a spatiotemporal autoencoder and deep embedded clustering algorithm, trained in an unsupervised manner. The UI device was embedded in a commercial AR headset, and several experiments were performed on the online sensor data to verify operation of the device. We achieved implementation of a hands-free UI for an AR headset with average accuracy of 95.4% user-command recognition, as determined through tests by participants.

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  1. [18]Gugenheimer J. Dobbelstein D. Winkler C. Haas G. Rukzio E. FaceTouch: Touch Interaction for Mobile Virtual Reality Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems San Jose, CA, USA 7–12 May 2016 3679 3682
  2. [19]Lazar J. Feng J.H. Hochheiser H. Research Methods in Human-Computer Interaction 2nd ed. Morgan Kaufmann Cambridge, MA, USA 2017 9780128093436
  3. [20]Helander M.G. Landauer T.K. Prabhu P.V. Handbook of Human-Computer Interaction Elsevier Amsterdam, The Netherlands 1997
  4. [44]Cha J. Kim S. Kim J. A Hands-free Natural User Interface (NUI) for AR/VR Head-Mounted Displays Exploiting Wearer’s Facial Gestures, Demonstration in NeurIPS Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology Gothenburg, Sweden 8–10 November 2018

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Authors
Cha, J., Kim, J., & Kim, S.
Affiliations
Yonsei University (KR)
Corresponding author
Kim, Shiho
Venue
Sensors
Publisher
MDPI AG
Published
2019-10-14
Volume
19
Issue
20
Pages
4441
ISSN
1424-8220 (ISSN-L)
OpenAlex
W2979298412
Cited by
12
References
45
Citations by year
2026: 2 · 2025: 1 · 2024: 2 · 2023: 2 · 2022: 2 · 2021: 1 · 2020: 2
FWCI
1.18
Type
journal article
Language
en
Open access
Locations
  • Sensors (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
Institute for Information and Communications Technology Promotion (2017-0-00244)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
augmented reality headsets, facial gesture recognition, deep embedded clustering, unsupervised deep learning, user intention recognition
MeSH terms
Virtual Reality, Deep Learning, Algorithms, Face, Gestures, Humans, Skin, User-Computer Interface, Cluster Analysis

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