The DOI matches its Crossref record; 120 of the 123 references it cites were found in a registry or an index.
A Qualitative Meta-Analysis of Computer Games as Learning Tools
Open accessAbstract
Drawing on grounded theory approach and a qualitative meta-analysis, this chapter intends to systematically review and synthesize the theories, methods, and findings of both qualitative and quantitative inquiries on computer-based instructional games. A major purpose of this literature review and meta-analysis is to inform policy and practice based on existing studies. Four major recurring themes concerning the effectiveness of computer-based instructional games have emerged from a comparative analysis with 89 instructional gaming studies and are discussed with the support of exemplar research. The chapter will assist practitioners and policymakers in understanding the “best practices” and key factors of a computer game-based learning program.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Citations
Cites
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,654
Cognitive Load During Problem Solving: Effects on Learning
Sweller, J. (1988) · Cognitive Science · doi:10.1016/0364-0213(88)90023-7 · Cited by 11,048
Motivational and self-regulated learning components of classroom academic performance.
Pintrich, P. R., & De Groot, E. V. (1990) · Journal of Educational Psychology · doi:10.1037/0022-0663.82.1.33 · Cited by 8,332
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Games, Motivation, and Learning: A Research and Practice Model
Garris, R. D., Ahlers, R. H., & Driskell, J. E. (2002) · Simulation & Gaming · doi:10.1177/1046878102238607 · Cited by 3,480
Tatnall, A. (2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
Dual coding theory and education
Clark, J. M., & Paivio, A. (1991) · Educational Psychology Review · doi:10.1007/bf01320076 · Cited by 2,445
Meta-Ethnography: Synthesizing Qualitative Studies
Noblit, G. W., & Hare, R. D. (1988) · Medical Entomology and Zoology · Cited by 2,191
DeRose, D. J., & LAUREL, B. K. (1993) · TDR/The Drama Review · doi:10.2307/1146303 · Cited by 1,252
Cited by
Sorted by citations
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Gamifying learning experiences: Practical implications and outcomes
Domínguez‐Díaz, A., Saenz-de-Navarrete, J., de‐Marcos, L., Sanz, L. F., Pagés, C., & Martínez-Herráiz, J.-J. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.12.020 · Cited by 2,189
A meta-analysis of the cognitive and motivational effects of serious games.
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013) · Journal of Educational Psychology · doi:10.1037/a0031311 · Cited by 1,864
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Game-based Learning and 21st century skills: A review of recent research
Qian, M., & Clark, K. R. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.05.023 · Cited by 1,226
Review of trends from mobile learning studies: A meta-analysis
Wu, W.-H., Jim Wu, Y.-C., Chen, C.-Y., Kao, H.-Y., Lin, C.-H., & Huang, S.-H. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.016 · Cited by 946
Erhel, S., & Jamet, É. (2013) · Computers & Education · doi:10.1016/j.compedu.2013.02.019 · Cited by 691
Students’ perception of Kahoot!’s influence on teaching and learning
Licorish, S. A., Owen, H. E., Daniel, B., & George, J. L. (2018) · Research and Practice in Technology Enhanced Learning · doi:10.1186/s41039-018-0078-8 · Cited by 521
The role of psychology in understanding the impact of computer games
Boyle, E. A., Connolly, T. M., & Hainey, T. (2011) · Entertainment Computing · doi:10.1016/j.entcom.2010.12.002 · Cited by 496
The research and evaluation of serious games: Toward a comprehensive methodology
Mayer, I. S., Bekebrede, G., Harteveld, C., Warmelink, H., Zhou, Q., van Ruijven, T., Lo, J. C., Kortmann, R., & Wenzler, I. (2013) · British Journal of Educational Technology · doi:10.1111/bjet.12067 · Cited by 344
Bano, M., Zowghi, D., Kearney, M., Schuck, S., & Aubusson, P. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.02.006 · Cited by 328
A meta-analytic review of the role of instructional support in game-based learning
Wouters, P., & van Oostendorp, H. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.07.018 · Cited by 381
Engaging Asian students through game mechanics: Findings from two experiment studies
Hew, K. F., Huang, B., Chu, K. W. S., & Chiu, D. K. W. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.10.010 · Cited by 298
Learning with serious games: Is fun playing the game a predictor of learning success?
Iten, N., & Petko, D. (2016) · British Journal of Educational Technology · doi:10.1111/bjet.12226 · Cited by 294
Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis
Wu, W., Hsiao, H., Wu, P., Lin, C., & Huang, S. (2011) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2011.00437.x · Cited by 332
Backlund, P., & Hendrix, M. (2013) · International Conference on Games and Virtual Worlds for Serious Applications · doi:10.1109/vs-games.2013.6624226 · Cited by 275
Games, Learning, and Assessment
Shute, V. J., & Ke, F. (2012) · Springer eBooks · doi:10.1007/978-1-4614-3546-4_4 · Cited by 259
Self-citationKhan, A. N., Ahmad, F. H., & Malik, M. M. (2017) · Education and Information Technologies · doi:10.1007/s10639-017-9622-1 · Cited by 280
Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students
Bodnar, C. A., Anastasio, D. D., Enszer, J., & Burkey, D. D. (2015) · Journal of Engineering Education · doi:10.1002/jee.20106 · Cited by 236
Gaming science: the “Gamification” of scientific thinking
Morris, B. J., Croker, S. J., Zimmerman, C., Gill, D., & Romig, C. J. (2013) · Frontiers in Psychology · doi:10.3389/fpsyg.2013.00607 · Cited by 256
Gamification and learning: a review of issues and research
Faiella, F., & Ricciardi, M. (2015) · DOAJ (DOAJ: Directory of Open Access Journals) · doi:10.20368/1971-8829/1072 · Cited by 225
Assessment in Game-Based Learning
Ifenthaler, D., Ge, X., & Eseryel, D. (2012) · Springer eBooks · doi:10.1007/978-1-4614-3546-4 · Cited by 232
Serious games on environmental management
Madani, K. M., Pierce, T., & Mirchi, A. (2016) · Sustainable Cities and Society · doi:10.1016/j.scs.2016.11.007 · Cited by 231
Gamification: The effect on student motivation and performance at the post-secondary level
Lister, M. (2015) · Issues and Trends in Educational Technology · doi:10.2458/azu_itet_v3i2_lister · Cited by 202
Lester, J. C., Spires, H. A., Nietfeld, J. L., Minogue, J., Mott, B., & Lobene, E. V. (2013) · Information Sciences · doi:10.1016/j.ins.2013.09.005 · Cited by 207
Using gamification to support learning in K‐12 education: A systematic literature review
Dehghanzadeh, H., Farrokhnia, M., Dehghanzadeh, H., Taghipour, K., & Noroozi, O. (2023) · British Journal of Educational Technology · doi:10.1111/bjet.13335 · Cited by 224
Brezovszky, B., McMullen, J. A., Veermans, K., Hannula‐Sormunen, M. M., Rodríguez-Aflecht, G., Pongsakdi, N., Laakkonen, E., & Lehtinen, E. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.09.011 · Cited by 180
(2013) · RMIT Research Repository (RMIT University Library) · Cited by 171
‘All they do is win’: Lessons learned from use of a serious game for Circular Economy education
Whalen, K. A., Berlin, C., Ekberg, J., Barletta, I., & Hammersberg, P. (2017) · Resources Conservation and Recycling · doi:10.1016/j.resconrec.2017.06.021 · Cited by 181
Tan, M., & Hew, K. F. (2016) · Australasian Journal of Educational Technology · doi:10.14742/ajet.2232 · Cited by 164
Serious Games Effects: An Overview
Giessen, H. W. (2015) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2015.01.881 · Cited by 147
A Proof-of-Concept Study of Game-Based Learning in Higher Education
Crocco, F., Offenholley, K. H., & Hernandez, C. (2016) · Simulation & Gaming · doi:10.1177/1046878116632484 · Cited by 165
Competition and students’ perceptions in a game-based language learning environment
Vandercruysse, S., Vandewaetere, M., Frederik Cornillie, B., & Clarebout, G. (2013) · Educational Technology Research and Development · doi:10.1007/s11423-013-9314-5 · Cited by 155
Alt, D., & Raichel, N. (2020) · International Journal of Educational Research · doi:10.1016/j.ijer.2020.101561 · Cited by 130
Evaluating the educational effectiveness of simulation games: A value generation model
Ranchhod, A., Gurǎu, C., Loukis, E. N., & Trivedi, R. H. (2013) · Information Sciences · doi:10.1016/j.ins.2013.09.008 · Cited by 129
Vankúš, P. (2021) · Mathematics · doi:10.3390/math9090986 · Cited by 129
Kangas, M., Koskinen, A., & Krokfors, L. (2016) · Teachers and Teaching · doi:10.1080/13540602.2016.1206523 · Cited by 108
Parvin, R. H., & Salam, S. F. (2015) · FIRE Forum for International Research in Education · doi:10.18275/fire201502011049 · Cited by 124
A systematic literature review of teacher scaffolding in game-based learning in primary education
Sun, L., Kangas, M., Ruokamo, H., & Siklander, P. (2023) · Educational Research Review · doi:10.1016/j.edurev.2023.100546 · Cited by 120
Hawlitschek, A., & Joeckel, S. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2017.01.040 · Cited by 119
Bai, H., Pan, W., Hirumi, A., & Kebritchi, M. (2012) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2011.01269.x · Cited by 119
Re-exploring game-assisted learning research: The perspective of learning theoretical bases
Wu, W., Chiou, W., Kao, H.-Y., Hu, C.-H. A., & Huang, S.-H. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.05.003 · Cited by 116
Digitale Lehr- und Lernangebote in der medizinischen Ausbildung
Kühn, S., Frankenhauser, S., & Tolks, D. (2017) · Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz · doi:10.1007/s00103-017-2673-z · Cited by 121
Pérez, M. E. D. M., Duque, A. P. G., & García, L. C. F. (2018) · Journal of New Approaches in Educational Research · doi:10.7821/naer.2018.1.248 · Cited by 116
Ashraf, H., Motlagh, F. G., & Salami, M. (2014) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2014.03.418 · Cited by 114
Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Wouters, P., & van Oostendorp, H. (2016) · Springer eBooks · doi:10.1007/978-3-319-39298-1_1 · Cited by 116
Vandercruysse, S., Vandewaetere, M., & Clarebout, G. (2012) · IGI Global eBooks · doi:10.4018/978-1-4666-0149-9.ch032 · Cited by 108
A Literature Review of Gaming in Education. Research Report.
McClarty, K. L., Orr, A., Frey, P., Dolan, R., Vassileva, V., & McVay, A. (2012) · Cited by 104
Second language learning in the context of massively multiplayer online games: A scoping review
Jabbari, N., & Eslami, Z. R. (2018) · ReCALL · doi:10.1017/s0958344018000058 · Cited by 113
Exploring Graduate Students' Perspectives towards Using Gamification Techniques in Online Learning
Alabbasi, D. (2017) · Turkish Online Journal of Distance Education · doi:10.17718/tojde.328951 · Cited by 91
Alternative goal structures for computer game-based learning
Ke, F. (2008) · International Journal of Computer-Supported Collaborative Learning · doi:10.1007/s11412-008-9048-2 · Cited by 98
Self-citationTowards a Comprehensive Methodology for the Research and Evaluation of Serious Games
Mayer, I. S. (2012) · Procedia Computer Science · doi:10.1016/j.procs.2012.10.075 · Cited by 91
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
All, A., Castellar, E. P. N., & LOOY, J. V. (2014) · International Journal of Serious Games · doi:10.17083/ijsg.v1i2.18 · Cited by 96
Bakker, M., van den Heuvel‐Panhuizen, M., & Robitzsch, A. (2014) · Contemporary Educational Psychology · doi:10.1016/j.cedpsych.2014.09.001 · Cited by 87
Virtual reality disaster training: Translation to practice
Farra, S. L., Miller, E., & Hodgson, E. (2013) · Nurse Education in Practice · doi:10.1016/j.nepr.2013.08.017 · Cited by 86
Head to head: The role of academic competition in undergraduate anatomical education
Nuland, S. E. V., Roach, V. A., Wilson, T. D., & Belliveau, D. J. (2014) · Anatomical Sciences Education · doi:10.1002/ase.1498 · Cited by 84
Miljanovic, M. A., & Bradbury, J. S. (2017) · ACM Conference on International Computing Education Research (ICER) · doi:10.1145/3105726.3106173 · Cited by 82
Byun, J., & Loh, C. S. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2014.12.052 · Cited by 91
Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review
Johnson, C. I., Bailey, S. K. T., & Buskirk, W. L. V. (2016) · Springer eBooks · doi:10.1007/978-3-319-39298-1_7 · Cited by 89
Academic Course Gamification: The Art of Perceived Playfulness
Codish, D., & Ravid, G. (2014) · Interdisciplinary Journal of e-Skills and Lifelong Learning · doi:10.28945/2066 · Cited by 76
Xue, S., & Churchill, D. (2019) · Educational Technology Research and Development · doi:10.1007/s11423-019-09679-y · Cited by 75
Lawless, K. A. (2016) · Policy Insights from the Behavioral and Brain Sciences · doi:10.1177/2372732216630328 · Cited by 73
Trends in the Design of E-Learning and Online Learning
Lister, M. (2014) · Cited by 72
Kim, H., & Ke, F. (2016) · Interactive Learning Environments · doi:10.1080/10494820.2016.1167744 · Cited by 73
Self-citationChen, C., Law, V., & Huang, S.-K. (2019) · Educational Technology Research and Development · doi:10.1007/s11423-019-09670-7 · Cited by 71
Exploring Preschool Teachers' Technological Pedagogical Content Knowledge of Educational Games
Hsu, C.-Y., Liang, J., Chai, C. S., & Tsai, C. (2013) · Journal of Educational Computing Research · doi:10.2190/ec.49.4.c · Cited by 71
Asbell-Clarke, J., Rowe, E., Almeda, V., Edwards, T., Bardar, E., Gasca, S., Baker, R. S., & Scruggs, R. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2020.106587 · Cited by 88
Games in schools: teachers’ perceptions of barriers to game-based learning
Watson, W. R., & Yang, S. (2016) · The Journal of Interactive Learning Research · Cited by 70
Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
Westera, W. (2015) · International Journal of Serious Games · doi:10.17083/ijsg.v2i2.58 · Cited by 75
Math Shelf: A Randomized Trial of a Prekindergarten Tablet Number Sense Curriculum
Schacter, J., Shih, J., Allen, C. M., DeVaul, L., Adkins, A., Ito, T., & Jo, B. (2015) · Early Education and Development · doi:10.1080/10409289.2015.1057462 · Cited by 64
A Meta-Analysis of Selected Studies on the Effectiveness of Gamification Method for Children
Fadhli, M., Brick, B., Setyosarı, P., Ulfa, S. U., & Kuswandi, D. (2019) · International Journal of Instruction · doi:10.29333/iji.2020.13154a · Cited by 62
Yang, K.-H., & Chen, H.-H. (2021) · Interactive Learning Environments · doi:10.1080/10494820.2021.1944219 · Cited by 62
Ventouris, A., Panourgia, C., & Hodge, S. (2021) · International Journal of Educational Research Open · doi:10.1016/j.ijedro.2021.100081 · Cited by 76
Promoting science learning in game-based learning with question prompts and feedback
Law, V., & Chen, C. (2016) · Computers & Education · doi:10.1016/j.compedu.2016.10.005 · Cited by 62
Computer-game-based tutoring of mathematics
Ke, F.-F. (2013) · Comput. Educ. · doi:10.1016/j.compedu.2012.08.012 · Cited by 66
Self-citationModes of Innovation: A Grounded Meta-Analysis
Apanasovich, N. (2014) · Journal of the Knowledge Economy · doi:10.1007/s13132-014-0237-0 · Cited by 61
Implementing a Game for Supporting Learning in Mathematics.
Katmada, A., Mavridis, A., & Tsiatsos, Τ. (2014) · The Electronic Journal of e-Learning · Cited by 52
Sanchez, R. P., Brown, E., Kocher, K., & DeRosier, M. E. (2017) · Games for Health Journal · doi:10.1089/g4h.2015.0108 · Cited by 52
Integrating Educational Technologies to Augment Learners' Academic Achievements
Jaiswal, P. (2020) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v15i02.11809 · Cited by 52
The Impact of Gamification on Student Motivation and Engagement: An Empirical Study
Alsadoon, H. (2023) · Dirasat: Educational Sciences · doi:10.35516/edu.v50i2.255 · Cited by 51
Impact of online flexible games on students’ attitude towards mathematics
Mavridis, A., Katmada, A., & Tsiatsos, Τ. (2017) · Educational Technology Research and Development · doi:10.1007/s11423-017-9522-5 · Cited by 65
Serious gaming for participatory planning of multi-hazard mitigation
Carson, A., Windsor, M., Hill, H., Haigh, T. R., Wall, N. A., Smith, J., Olsen, R., Bathke, D. J., Demir, İ., & Muste, M. (2018) · International Journal of River Basin Management · doi:10.1080/15715124.2018.1481079 · Cited by 53
Bowen, E., Walker, K., Mawer, M., Holdsworth, E., Sorbring, E., Helsing, B., Bolin, A., Leen, E., Held, P., Awouters, V., et al. (2014) · Psychosocial Intervention · doi:10.5093/in2014a5 · Cited by 53
Game Development for Computer Science Education
Johnson, C., McGill, M. M., Bouchard, D., Bradshaw, M. K., Bucheli, V., Merkle, L. D., Scott, M., Sweedyk, Z., Velázquez‐Iturbide, J. Á., Xiao, Z., et al. (2016) · doi:10.1145/3024906.3024908 · Cited by 46
Leveraging metacognitive prompts in construction educational games for higher educational gains
Castronovo, F., Meter, P. N. V., & Messner, J. (2018) · International Journal of Construction Management · doi:10.1080/15623599.2018.1492760 · Cited by 46
da Silva, J. N., Lima, M. A. S., Pimenta, A. T. Á., Nunes, F. M., Monteiro, Á. C., de Sousa, U. S., Leite, A. J. M., Zampieri, D., Alexandre, F. S. O., de Sousa, U. S., et al. (2020) · Education for Chemical Engineers · doi:10.1016/j.ece.2020.11.007 · Cited by 44
Adaptive scaffolding and engagement in digital game-based learning
Chen, C.-H., Law, V., & Huang, K. (2023) · Educational technology research and development · doi:10.1007/s11423-023-10244-x · Cited by 43
Learning in Single-Versus Multiplayer Games: The More the Merrier?
Harteveld, C., & Bekebrede, G. (2010) · Simulation & Gaming · doi:10.1177/1046878110378706 · Cited by 43
Usability evaluation for history educational games
Yue, W. S., & Zin, N. A. M. (2009) · International Conference on Information Sciences and Interaction Sciences · doi:10.1145/1655925.1656110 · Cited by 43
Hu, H., & Sperling, R. A. (2022) · Teaching and Teacher Education · doi:10.1016/j.tate.2022.103876 · Cited by 42
Expanding the Scope of Instructional Communication Research: Looking Beyond Classroom Contexts
Sellnow, D. D., Limperos, A. M., Frisby, B. N., Sellnow, T. L., Spence, P. R., & Downs, E. (2015) · Communication Studies · doi:10.1080/10510974.2015.1057750 · Cited by 42
Deater-Deckard, K. D., Mallah, S. E., Chang, M., Evans, M. A., & Norton, A. (2014) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2014.08.001 · Cited by 40
Chen, C., Huang, S.-K., & Liu, J.-H. (2019) · The Asia-Pacific Education Researcher · doi:10.1007/s40299-019-00486-w · Cited by 40
Teaching statistics to non-specialists: challenges and strategies for success
Bromage, A., Pierce, S., Reader, T., & Compton, L. J. (2021) · Journal of Further and Higher Education · doi:10.1080/0309877x.2021.1879744 · Cited by 39
Oppl, S., & Stary, C. (2018) · Universal Access in the Information Society · doi:10.1007/s10209-018-0638-0 · Cited by 33
Amory, A. (2010) · Australasian Journal of Educational Technology · doi:10.14742/ajet.1044 · Cited by 38
Voulgari, I., Komis, V., & Sampson, D. G. (2013) · Educational Technology Research and Development · doi:10.1007/s11423-013-9312-7 · Cited by 45
Valoración y evaluación de los Aprendizajes Basados en Juegos (GBL) en contextos e-learning
Torres-Toukoumidis, Á., Soledad, M., & Romero-Rodríguez, L. M. (2019) · Education in the Knowledge Society (EKS) · doi:10.14201/eks2018194109128 · Cited by 37
Ng, R. T., & Lindgren, R. (2013) · International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES) · doi:10.1109/cgames.2013.6632611 · Cited by 36
Kuang, T. M., Adler, R. W., & Pandey, R. (2021) · Issues in Accounting Education · doi:10.2308/issues-2020-097 · Cited by 35
Metadata
- Authors
- Ke, F.
- Affiliations
- University of New Mexico (US)
- Corresponding author
- Ke, Fengfeng
- ORCID
- Ke, Fengfeng
- Venue
- Handbook of Research on Effective Electronic Gaming in Education
- Publisher
- IGI Global
- Published
- 2009
- Pages
- 1-32
- OpenAlex
- W2498341367
- Cited by
- 362
- References
- 123
- Citations by year
- 2026: 8 · 2025: 4 · 2024: 10 · 2023: 20 · 2022: 18 · 2021: 17 · 2020: 27 · 2019: 26 · 2018: 26 · 2017: 31 · 2016: 35 · 2015: 48 · 2014: 33 · 2013: 28 · 2012: 18
- FWCI
- 34.94
- Type
- book chapter
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- cc-by
- Locations
- IGI Global eBooks (publishedVersion, cc-by)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- video games, instructional games, game-based learning, educational technology, game effectiveness, best practices, education policy
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review