Cited by 298Educational Games and GamificationOnline Learning and AnalyticsDigital Games and Media

Engaging Asian students through game mechanics: Findings from two experiment studies

Hew, Khe Foon, Huang, Biyun, Chu, Kai Wah Samuel, Chiu, Dickson K.W.·2016·Computers & Education

Integrity signals

Registry

Crossref · 10.1016/j.compedu.2015.10.010

Cites

61 of 61 references verified0 citation errors · 0 not checkable

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  • Studies by de-Marcos et al. (2014) and Su and Cheng (2014) plus the first of two studies reported by Hew et al. (2016) were excluded because they reported the same experiments as previously published or more extensive studies included in the sample.

    “Furthermore, the studies by de-Marcos et al. (2014) and Su and Cheng (2014) plus the first of two studies reported by Hew et al. (2016) were excluded from the analysis because they reported the same experiments as previously published or more extensive studies included in this sample.”

    From The gamification of learning: a meta-analysis (2020) · cites this paper as Hew et al. (2016)

  • Studies have reported a positive effect of game mechanics on the motivation of students to become engaged in their tasks.

    “Finally, studies have reported a positive effect of game mechanics on the motivation of students to become engaged in their tasks (Hew, Huang, Chu & Chiu 2016;Huang et al. 2018).”

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Authors
Hew, K. F., Huang, B., Chu, K. W. S., & Chiu, D. K. W.
Affiliations
University of Hong Kong (HK)
Corresponding author
Hew, Khe Foon
Venue
Computers & Education
Publisher
Elsevier BV
Published
2016-01
Volume
92-93
Pages
221-236
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2172909550
Cited by
298
References
62
Citations by year
2026: 17 · 2025: 13 · 2024: 21 · 2023: 48 · 2022: 35 · 2021: 49 · 2020: 25 · 2019: 36 · 2018: 23 · 2017: 19 · 2016: 12
FWCI
45.47
Type
journal article
Language
en
Open access
closed
Locations
  • Computers & Education (publishedVersion)
  • The HKU Scholars Hub (University of Hong Kong) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
game mechanics, student engagement, points, badges, and leaderboards, self-determination theory, student motivation, knowledge recall, higher education

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