Interactive Design for New Media and the Web
Abstract
In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology. Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce.The companion Website shows numerous examples discussed in the text of all types of programs and their applications.
Integrity signals
Registry
Cites
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Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
E-learning courses typically have a series of lessons that present content, test comprehension, and provide remedial loops and conditional branching.
“These typically have a series of lessons that present the content, test for comprehension, and provide remedial loops and other conditional branching [28].”
From The Information Architecture of Behavior Change Websites (2005) · cites this paper as [28]
The linear model of the tunnel is familiar because it is consistent with the manner in which content is presented in movies, textbook narratives, academic classes, and multiple clinical sessions.
“The linear model is familiar because it is consistent with the manner in which content is presented in movies [28,32], textbook narratives [26], academic classes, and multiple clinical sessions.”
From The Information Architecture of Behavior Change Websites (2005) · cites this paper as [28]
Cited by
Sorted by citations
The Information Architecture of Behavior Change Websites
Danaher, B. G., McKay, H. G., & Seeley, J. R. (2005) · Journal of Medical Internet Research · doi:10.2196/jmir.7.2.e12 · Cited by 129 · see citing works
“The linear model is familiar because it is consistent with the manner in which content is presented in movies [28,32], textbook narratives [26], academic classes, and multiple clinical sessions.”
BackgroundThe Translation of Video Games
Bernal-Merino, M. Á. (2014) · doi:10.4324/9781315752334-12 · Cited by 75 · see citing works
Innovation and Design of a Web‐Based Pain Education Interprofessional Resource
Lax, L., Watt‐Watson, J., Lui, M., Dubrowski, A., McGillion, M. H., Hunter, J. P., MacLennan, C., Knickle, K., Robb, A., & Lapeyre, J. (2011) · Pain Research and Management · doi:10.1155/2011/359079 · Cited by 26 · see citing works
Bringing Hollywood Storytelling Techniques to Branching Storylines for Training Applications
Iuppa, N. V., Weltman, G., & Gordon, A. S. (2004) · Cited by 16 · see citing works
Self-citationLi, M., Gao, R., Hu, X., & Chen, Y. (2017) · Communication Design Quarterly · doi:10.1145/3090152.3090156 · Cited by 5 · see citing works
“Tunnel IA Tunnel information architecture is a simple straightforward structure for users to seek information (Iuppa, 2001; Danaher, McKay, & Seeley, 2005).”
BackgroundExploring Taoism philosophy: A Visual interactive interpretation
Yang, D. (2010) · RIT Scholar Works (Rochester Institute of Technology)
Alcaraz-Valencia, P. A., Gaytan-Lugo, L. S., & Gallardo, S. C. H. (2017) · Advances in human and social aspects of technology book series · doi:10.4018/978-1-5225-2616-2.ch013
(2015) · Maǧallaẗ Kulliyyaẗ Al-Tarbiyyaẗ Ǧāmiʻaẗ Al-Minufiyyaẗ /Maǧallaẗ Kulliyyaẗ Al-Tarbiyyaẗ Ǧāmiʻaẗ Al-Minufiyyaẗ · doi:10.21608/muja.2015.109593
Interactive Multimedia in Textile Design
Anisha, C., & Nandhini, M. (2025) · Sustainable textiles · doi:10.1007/978-3-031-86797-2_12
Would you like to save your game now? The replayability of liberature
Dumais, C. A. (2008)
- Authors
- Iuppa, N.
- Corresponding author
- Iuppa, Nick
- Venue
- Routledge eBooks
- Publisher
- Routledge
- Published
- 2001-09-07
- OpenAlex
- W641020989
- Cited by
- 14
- References
- 0
- Citations by year
- 2025: 1 · 2017: 2 · 2015: 1 · 2014: 1
- FWCI
- 1.62
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- Routledge eBooks (publishedVersion)
- International Linear Collider (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- interactive design, new media, web design, user interface design, digital presentations, site mapping, flowcharts, design documents, 3D graphics, animation, polling, cookies, distance education, HTML, e-commerce, user participation
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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