Integration of digital applications and their effect on creative expression in visual arts students
Open accessAbstract
This study examines the relationship between the use of digital art applications and creative expression among visual arts students, considering creative self-efficacy as a mediating variable. A quantitative, correlational, and cross-sectional approach was employed with a purposive sample of 128 students from an art institution. Three instruments were used: a questionnaire on app usage, a creative self-efficacy scale, and a rubber applied by expert evaluators. Results revealed significant positive correlations between the variables, and regression analysis suggests that the effect of digital tools on creative expression is mediated by self-efficacy. It is concluded that digital environments enhance artistic output primarily when they strengthen the learner’s confidence in their creative abilities. This finding highlights the need to incorporate technology through a pedagogy that promotes autonomy, aesthetic reflection, and comprehensive artistic development.
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A correlational model links digital tool use to creative expression through creative self-efficacy, but self-report and non-experimental design constrain causal inference.
“A correlational model links digital tool use to creative expression through creative self-efficacy, but self-report and non-experimental design constrain causal inference for product creativity (Barreda-Coaquira et al. 2025).”
From A Study on the Role of Midjourney, A Generative Artificial Intelligence Tool, in Enhancing Student Creativity in Illustration Design Classes (2026) · cites this paper as Barreda-Coaquira et al. 2025
A quantitative study reported a strong association between digital tool use and creative expression (r = 0.68).
“In a quantitative study, Barreda-Coaquira et al. (2025) reported a strong association between digital tool use and creative expression (r = 0.68), and this magnitude is consistent with the study's observation that process-linked variation and revision activity tracked with higher creativity scoring.”
From A Study on the Role of Midjourney, A Generative Artificial Intelligence Tool, in Enhancing Student Creativity in Illustration Design Classes (2026) · cites this paper as Barreda-Coaquira et al. (2025)
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Nemt-allah, M. A., Mostafa, M. M., Helali, M. M., Aldawsari, H. K., Aboud, Y. Z., & Ibrahim, A. (2026) · Sustainability · doi:10.3390/su18042150 · Cited by 4 · see citing works
Lee, C.-R. (2026) · Cogent Education · doi:10.1080/2331186x.2026.2639782 · Cited by 2 · see citing works
He, S. (2026) · Journal of Computer Assisted Learning · doi:10.1002/jcal.70305
Impact of Digital Devices on Performance and Creative Problem Solving: A Review
Miklyaeva, A. V., & Dolzhenko, K. (2026) · SibScript · doi:10.21603/sibscript-2026-28-2-192-216
- Authors
- Barreda-Coaquira, A., Chata-Condori, S., Malaga-Pinto, G. L., Marroquin Flores, M. M., & Lazarte Sanga, G. L.
- Affiliations
- Universidad Nacional de San Agustin de Arequipa (PE)
- Venue
- Minerva
- Publisher
- AutanaBooks S.A.S
- Published
- 2025-06-17
- Volume
- 6
- Issue
- 17
- Pages
- 82-92
- ISSN
- 2697-3650 (ISSN-L)
- OpenAlex
- W4411429942
- Cited by
- 4
- References
- 0
- Citations by year
- 2026: 4
- FWCI
- 45.07
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Minerva (publishedVersion, cc-by)
- Dialnet (Universidad de la Rioja) (submittedVersion)
- Topics
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art Education and Development
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
- Keywords
- creative expression, visual arts students, creative self-efficacy, mediating effect, art education, student independence, aesthetic reflection
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