Cited by 363Digital Games and MediaImpact of Technology on AdolescentsEducational Games and Gamification

The DOI matches its Crossref record.

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound

Abstract

This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

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Crossref · 10.5040/9798400658105

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Items 301–363 of 363

Metadata

Authors
Rigby, S., & Ryan, R. M.
Publisher
ABC-CLIO, LLC
Published
2011
OpenAlex
W4389554327
Cited by
362
References
0
Citations by year
2026: 37 · 2025: 30 · 2024: 32 · 2023: 40 · 2022: 38 · 2021: 40 · 2020: 19 · 2019: 19 · 2018: 28 · 2017: 10 · 2016: 26 · 2015: 15 · 2014: 15 · 2013: 6 · 2012: 6
FWCI
11.18
Type
book
Language
en
Open access
closed
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video games, play motivation, player experience, motivation theories, game design

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