Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study
Open accessAbstract
Gamification has gained a lot of attention in recent years as a possible way to foster students’ motivation and learning behavior. As a high drop-out rate is associated with distance learning, in particular with students often struggling to engage with the material, the implementation of gamification may support and enhance more successful online learning. A distance learning Bachelor degree class was selected as a case study to investigate the implementation of a Moodle-based gamification concept as well as different variables associated in using a mixed-methods-approach. Eight students were interviewed and 32 participated in an online survey. Significant positive correlations were found between students’ online learning readiness in the dimension of technical competencies and both types of autonomous motivation (identified and intrinsic motivation). A significant positive correlation was also found between self-reported attitudes towards gaming and the dimension of coping of study-satisfaction. As expected, students who indicated rather low online learning readiness tended to show non-autonomous motivation (amotivation). Surprisingly, some students reported autonomous motivation, despite having expressed a rather dismissive attitude towards playing online and computer games in general. Acquiring digital badges reportedly felt like appreciation directly awarded by the students’ instructor. Progress bars were positively evaluated and were accepted as a management tool for individual learning strategies.
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TL;DR
This mixed-methods case study examined a Moodle-based gamification concept using digital badges and progress bars in a distance-learning Bachelor’s course, focusing on online learning readiness, motivation, attitudes toward gaming, and study-satisfaction. It found high acceptance of gamification, with most surveyed students classified as autonomously motivated, and significant positive correlations between technical competencies and autonomous motivation and between attitudes toward gaming and the coping dimension of study-satisfaction.
Key findings
- Among 30 surveyed students classified by motivation type, 23% were intrinsically motivated, 57% identified motivated, 20% amotivated, and none extrinsically motivated; about 80% were matched to autonomous motivation (intrinsic and identified).
- Technical competencies of online learning readiness correlated significantly with intrinsic motivation (r = .44, p < .05) and identified motivation (r = .43, p < .05); no significant correlations were found between social competencies with teachers or fellow students and any motivation form.
- Attitudes toward online and computer games correlated significantly with study-satisfaction in the coping dimension (r = .38, p < .05), but not with content or conditions; only 25% of interviewed students agreed with items about online and computer games being enjoyable or interesting.
- About 88% of surveyed students agreed with study-satisfaction items regarding content, conditions, and coping; badges reportedly felt like direct appreciation from instructors, and progress bars were positively evaluated and accepted as a management tool for individual learning strategies.
Methods
- A convergent parallel mixed-methods case study in a distance-learning Bachelor’s class in educational sciences, using a Moodle-based gamification concept with digital badges (“Expert,” “Teamworker”) and progress bars; 552 students were enrolled, 229 registered for the end-of-term examination, and 62 participated continuously in voluntary online group work.
- Quantitative data came from an online survey of 32 students (7 male, 25 female; ages 25–55), using a four-point Likert scale and scales for online learning readiness, attitudes toward online and computer games, the Situational Motivational Scale, and study-satisfaction; Spearman’s rho was used for non-parametric correlations.
- Qualitative data came from semi-structured interviews with 8 students (7 female, 1 male; ages 25–54), analyzed by qualitative content analysis; quantitative and qualitative results were compared side-by-side.
Limitations
- Stated: the sample sizes of 32 survey participants and 8 interviewees are too small for broad generalization, so the study is presented as a case study giving insights into the specific context only.
- Stated: gamification was voluntary and had no direct effect on the term paper, which may have reduced its subjective relevance and hampered active participation; the OLR subscale “social competencies in general” was excluded because its internal consistency was α = .35, and amotivation used only two items after α = .49.
- Stated: only two game elements were evaluated together, and socio-demographic factors were not considered; evident from the text: the design is cross-sectional, relies on self-report, and lacks a control group, limiting causal claims.
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- Findingown data
There is a significant positive correlation between self-reported attitudes towards gaming and the dimension of coping of study-satisfaction.
“A significant positive correlation was also found between self-reported attitudes towards gaming and the dimension of coping of study-satisfaction.”
Quote in the paperSubstantial claim - Findingown data
There is a significant positive correlation between students' online learning readiness in the dimension of technical competencies and both types of autonomous motivation (identified and intrinsic motivation).
“Significant positive correlations were found between students' online learning readiness in the dimension of technical competencies and both types of autonomous motivation (identified and intrinsic motivation).”
Quote in the paperSubstantial claim - Findingown data
Some students reported autonomous motivation despite having expressed a rather dismissive attitude towards playing online and computer games in general.
“Surprisingly, some students reported autonomous motivation, despite having expressed a rather dismissive attitude towards playing online and computer games in general.”
Quote in the paperNot a substantial claim - Findingown data
Students who indicated rather low online learning readiness tended to show non-autonomous motivation (amotivation).
“As expected, students who indicated rather low online learning readiness tended to show non-autonomous motivation (amotivation).”
Quote in the paperSubstantial claim - Findingown data
Negative correlations were found between both types of autonomous motivation (intrinsic and identified motivation) and the dimensions of extrinsic motivation and amotivation.
“Negative correlations were found between both types of autonomous motivation (intrinsic and identified motivation) and the dimensions of extrinsic motivation and amotivation.”
Quote in the paperNot a substantial claim
- Findingown data
The examination of correlations between the four regulation types showed a positive correlation between intrinsic and identified motivation.
“The examination of correlations between the four regulation types showed a positive correlation between intrinsic and identified motivation.”
Quote in the paperNot a substantial claim - Findingown data
Some interviewee statements expressed disagreement with online and computer games.
“Some statements however expressed disagreement with online and computer games.”
Quote in the paperNot a substantial claim - Findingown data
They found themselves to be competent in online written communication with their instructors.
“They found themselves to be competent in online written communication with their instructors.”
Quote in the paperNot a substantial claim - Findingown data
About 80% of the students who participated in the online survey were matched to autonomous motivation (intrinsic and identified motivation).
“About 80% of the students who participated in the online survey were matched to autonomous motivation (intrinsic and identified motivation).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fig. 1
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- Findingown data
Two students were classified as intrinsically regulated.
“Two students were classified as intrinsically regulated on the basis of statements such as”
Quote in the paperNot a substantial claim - Findingown data
In line with the quantitative data, none of the interviewees was classified as extrinsically motivated.
“In line with the quantitative data, none of the interviewees was classified as extrinsically motivated.”
Quote in the paperNot a substantial claim - Findingown data
Despite the high levels of OLR, some students in the amotivated group reported that they felt unable to start friendships or initiate conversations in online environments.
“Despite the high levels of OLR, some students in the amotivated group reported that they felt unable to start friendships or initiate conversations in online environments.”
Quote in the paperSubstantial claim - Findingown data
Two participants were classified as amotivated.
“Two participants were classified as amotivated on the basis of answers such as”
Quote in the paperNot a substantial claim - Findingown data
Most students who took part in the online survey rated themselves to be competent in all three dimensions of OLR (social competencies with their teachers, with their fellow students and technical competencies).
“Most students who took part in the online survey rated themselves to be competent in all three dimensions of OLR (social competencies with their teachers, with their fellow students and technical competencies).”
Quote in the paperSubstantial claim - Findingown data
There was no significant correlation between online and computer games and content or conditions.
“There was no significant correlation between online and computer games and content or conditions.”
Quote in the paperNot a substantial claim - Findingown data
Based on their answers, the eight interviewees could be assigned to one of the three groups of regulation types considered in the quantitative survey.
“Based on their answers, the eight interviewees of the qualitative survey could be assigned to one of the three groups of regulation types considered in the quantitative survey.”
Quote in the paperNot a substantial claim - Findingown data
The largest group of 57% consisted of identified motivated students.
“The largest group of 57% consisted of identified motivated students.”
Quote in the paperNot a substantial claim - Findingown data
Statements made by the interviewees underscored the importance of communication and interaction with fellow students.
“Statements made by the interviewees underscored the importance of communication and interaction with fellow students.”
Quote in the paperNot a substantial claim - Findingown data
Within the scale of OLR, the two dimensions of social competencies with teachers and technical competencies obtained the highest values of agreement from the students in the online questionnaire.
“Within the scale of OLR, the two dimensions of social competencies with teachers and technical competencies obtained the highest values of agreement from the students in the online questionnaire.”
Quote in the paperNot a substantial claim - Findingown data
The classification showed that 23% of the students were intrinsically motivated.
“The classification showed that 23% of the students were intrinsically motivated.”
Quote in the paperNot a substantial claim - Findingown data
A significant positive correlation (r = .38, p < .05) was displayed between the items of online and computer games and the dimension of coping.
“A significant and positive correlation (r = .38,p < .05)was displayed between the items of online and computer games and the dimension of coping (see Table 6).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Table 6
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- Findingnone given
A lower assessment for the dimensions of communication was associated with less autonomous motivation.
“A lower assessment for the dimensions of communication was associated with less autonomous motivation.”
Quote in the paperSubstantial claim - Findingown data
None of the participants were assigned to the extrinsic regulation type.
“None of the participants were assigned to the extrinsic regulation type.”
Quote in the paperNot a substantial claim - Findingown data
Students participating in the online survey reported a high to very high agreement of study-satisfaction in relation to content, conditions and coping for their study of course in the gamified learning environment.
“All in all, students participating in the online survey reported a high to very high agreement of study-satisfaction in relation to content, conditions and coping for their study of course in the gamified learning environment (see Fig. 3).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fig. 3
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- Findingown data
20% of the students indicated amotivation.
“However, 20% of the students indicated amotivation.”
Quote in the paperNot a substantial claim - Findingown data
The surveyed students would also like to have additional online classes gamified with badges and progress bars.
“The surveyed students would also like to have additional online classes gamified with badges and progress bars.”
Quote in the paperSubstantial claim - Findingnone given
There was a high to very high agreement of all types of motivational regulation to study-satisfaction within the gamified learning environment.
“There was a high to very high agreement of all types of motivational regulation to study-satisfaction within the gamified learning environment.”
Quote in the paperSubstantial claim - Findingreasoning
Autonomous motivation could be noted in more than three-thirds of the participants.
“Autonomous motivation could be noted in more than three-thirds of the participants.”
Quote in the paperSubstantial claim - Findingown data
Looking at the students' learning experience, the gamification concept was evaluated as a positive option to be available.
“Looking at the students' learning experience, the gamification concept was evaluated as a positive option to be available.”
Quote in the paperSubstantial claim - Findingown data
Most of the students in the interview appreciated the gamification concept with badges and progress bars as a useful offering not only for themselves but also for their fellow students.
“To sum up, most of the students in the interview appreciated the gamification concept with badges and progress bars as useful offering not only for themselves but also for their fellow students.”
Quote in the paperSubstantial claim - Premisecitation
Technological elements and computer skills are important success factors for social interaction, social communication and learning outcomes.
“Technological elements as well as computer skills are important success factors for social interaction, social communication and learning outcomes (Herrera & Mendoza, 2011;Wataluk, 2012;Yu & Richardson, 2015).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Herrera & Mendoza, 2011
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- cites Wataluk, 2012
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- cites Yu & Richardson, 2015
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- Interpretationreasoning
Online learning readiness is expected to be relevant within the context of gamified distance online learning environments.
“it is expected to be also relevant within the context of gamified distance online learning environments.”
Quote in the paperSubstantial claim - Premisecitation
Compared to face-to-face learning settings, online courses are often faced with low student persistence and consequently low completion rates.
“However, compared to face-to-face learning settings, online courses are often faced with low student persistence and consequently low completion rates (Hall, 2011;Roper, 2007;Patterson & McFadden, 2012).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Hall, 2011
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- cites Roper, 2007
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- cites Patterson & McFadden, 2012
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- Premisecitation
Online learning readiness is a relevant predictor of success in distance online learning.
“Since online learning readiness is a relevant predictor of success in distance online learning (Demir Kaymak & Horzum, 2013;Keramati, Afshari-Mofrad, & Kamrani, 2011;Yimaz, 2017) it is expected to be also relevant within the context of gamified distance online learning environments.”
Quote in the paperSubstantial claim0 of 3 sources checked - Study design and conductown data
These findings supported a construct validity of the scale for the four types of motivation.
“These findings supported a construct validity of the scale for the four types of motivation (see Table 3).”
Quote in the paperSubstantial claim - Study design and conductown data
The dimension social competencies in general of OLR was excluded because its internal consistency α = .35 was not reliable enough for further evaluation.
“The evaluation concluded that the dimension social competencies in general of OLR should be excluded, since the internal consistency α = .35was not reliable enough for further evaluation.”
Quote in the paperSubstantial claim - Premisenone given
Studies investigating the effects of the use of both badges and progress bars in educational courses are limited.
“Notably, studies investigating the effects of the use of both badges and progress bars in educational courses are limited.”
Quote in the paperNot a substantial claim - Study design and conductown data
Only two items (item one and three) were used to represent the amotivation regulation type.
“As a result, only two items (item one and three) were used to represent this regulation type.”
Quote in the paperSubstantial claim - Study design and conductreasoning
The exclusion of the social competencies in general dimension was supported by the fact that the other subscales of social competencies were more specific and deemed more relevant for the results.
“The exclusion was supported by the fact that the other subscales of social competencies were more specific than the excluded general dimension, and therefore, they were deemed to be of more relevant for the results.”
Quote in the paperSubstantial claim - Premisecitation
Less motivation, satisfaction and empowerment was observed in students when badges were combined with multiple game elements compared with students in the non-gamified environment.
“Despite the tendency towards positive results, less motivation, satisfaction and empowerment was observed in students when badges were combined with multiple game elements (e.g.leaderboards and virtual coins) compared with students in the non-gamified environment (Hanus & Fox, 2015).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Hanus & Fox, 2015 source
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- Interpretationcitation
The size for both correlations between technical competencies and intrinsic and identified motivation is considered to be medium.
“The size for both correlations is considered to be medium (Cohen, 2009).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Cohen, 2009
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- Interpretationown data
Even though learners indicated that they do not particularly enjoy playing online or computer games, this does not seem to necessarily imply that these students do not enjoy gamification.
“Even though learners indicated that they do not particularly enjoy playing online or computer games, this does not seem to necessarily imply that these students do not enjoy gamification.”
Quote in the paperSubstantial claim - Interpretationown data
Overall, the results indicated a high acceptance of the implemented gamification concept using badges and progress bars.
“Overall, the results indicated a high acceptance of the implemented gamification concept using badges and progress bars.”
Quote in the paperSubstantial claim - Interpretationown data
A certain level of OLR is necessary for satisfactory results in regards to learning in a gamified online learning environment with badges and progress bars.
“To summarize, a certain level of OLR is necessary for satisfactory results in regards to learning in a gamified online learning environment with badges and progress bars.”
Quote in the paperSubstantial claim - Interpretationreasoning
In revealing the students' different motivation types, it was possible to explain the motivational behavior for self-regulated learning in the gamified learning environment at hand.
“In revealing the students' different motivation types, it was possible to explain the motivational behavior for self-regulated learning in the gamified learning environment at hand.”
Quote in the paperSubstantial claim - Premisecitation
A high level of satisfaction with studies increases the persistence of learners in achieving their intended learning goals or in completing their studies.
“A high level of satisfaction with studies increases the persistence of learners in achieving their intended learning goals (Deci & Ryan, 1993) or in completing their studies.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Deci & Ryan, 1993
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- Study design and conductreasoning
The sample size in both the quantitative and qualitative study is a limitation.
“Firstly, the most obvious point is the sample size in both the quantitative and qualitative study.”
Quote in the paperSubstantial claim - Interpretationreasoning
The significant correlation between affinity for online and computer games and study-satisfaction in the dimension of coping might be explained by the three basic needs of autonomy, competence and relatedness of the SDT.
“The significant correlation that was found between the affinity for online and computer games and study-satisfaction in the dimension of coping might be explained by the three basic needs of autonomy, competence and relatedness of the SDT.”
Quote in the paperSubstantial claim - Study design and conductreasoning
32 participants in the online questionnaire and eight participants in the interviews are not enough to make broad generalizations on the use of badges and progress bars in distance online learning.
“Clearly, 32 participants in the online questionnaire and eight participants in the interviews are not enough in order to be able to make broad generalization on the use of badges and progress bars in distance online learning.”
Quote in the paperSubstantial claim
- May combine two claims. 39
- Classified as probably not a substantial claim. 44
May combine two claims.
Findingnone givenProgress bars were positively evaluated and were accepted as a management tool for individual learning strategies.
“Progress bars were positively evaluated and were accepted as a management tool for individual learning strategies.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenAcquiring digital badges reportedly felt like appreciation directly awarded by the students' instructor.
“Acquiring digital badges reportedly felt like appreciation directly awarded by the students' instructor.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataAlmost all students stated that they appreciated the gamification concept and that it should be implemented into more modules of their course of study in the future.
“Nevertheless, almost all students stated that they appreciated the gamification concept and that it should be implemented into more modules of their course of study in the future.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataOnly 20% of the students in this case study rejected the concept of gamification in the online learning environment and were therefore assigned to the group of amotivation.
“Only 20% of the students in this case study rejected the concept of gamification in the online learning environment and were therefore assigned to the group of amotivation (see Fig. 1).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fig. 1
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Findingown dataResults of the quantitative data for research question (2) showed high values on all three dimensions of OLR for intrinsic and identified motivated students (between 64 and 76%), as high scores of OLR were associated with high scores of autonomous motivation (intrinsic and identified motivation).
“Results of the quantitative data for research question (2) showed high values on all three dimensions of OLR for intrinsic and identified motivated students (between 64 and 76%, see Fig. 2), as high scores of OLR were associated with high scores of autonomous motivation (intrinsic and identified motivation).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataFour interviewees were assigned to identified motivation.
“Four interviewees were assigned to identified motivation.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataAlthough more than three-quarters of the participants could be attributed to autonomous motivation, low values in overall affinity towards online and computer games were observed in this sample.
“Surprisingly, although more than three-quarters of the participants could be attributed to autonomous motivation, low values in overall affinity towards online and computer games were observed in this sample.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThey considered themselves to be active and believed that they would take the initiative in starting conversations or sharing ideas with their fellow students.
“They considered themselves to be active and believed that they would take the initiative in starting conversations or sharing ideas with their fellow students.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataLow values in the dimension of OLR were associated with amotivation, whereas high values in the dimension of social competencies with teachers and fellow students were associated with high values of autonomous motivation.
“Low values in the dimension of OLR were associated with amotivation, whereas high values in the dimension of social competencies with teachers and fellow students were associated with high values of autonomous motivation (see Table 6).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Table 6
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Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Findingnone givenSome results of previous studies could not be reproduced in this case study.
“Some results of previous studies could not be reproduced in this case study.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataNo significant correlation was found between technical competencies and extrinsic motivation, nor between social competencies with teachers or fellow students and all forms of motivation.
“No significant correlation was found between technical competencies and extrinsic motivation or between social competencies with teachers or fellow students and all forms of motivation (see Table 6).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Table 6
Not checked in the free run.
May combine two claims.
Findingown dataOnly 25% of the interviewed students agreed to the items of online and computer games, whereas three quarters disagreed that online and computer games were enjoyable or interesting.
“The research question (3) revealed that only 25% of the students interviewed agreed to the items of online and computer games, whereas three quarter of the participants disagreed that online and computer games were enjoyable or interesting.”
Quote in the paperSubstantial claimMay combine two claims.
Findingnone givenThey behaved appropriately to their categorized regulation type and acted rather passively.
“They behaved appropriately to their categorized regulation type and acted rather passively.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataTechnical competencies of OLR showed a significant positive correlation with intrinsic motivation (r = .44, p < .05) and with identified motivation (r = .43, p < .05).
“The dimension technical competencies of OLR showed a significant and positive correlation with intrinsic motivation (r = .44,p < .05)as well as with identified motivation (r = .43,p < .05).”
- Also stated in: § Students' online learning readiness and associated types of motivation · plain
“High values in self-reported technical competencies were linked to high values of autonomous motivation.”
- Also stated in: § Conclusion · plain
“Likewise, results reflected a significant correlation in the dimension of technical competencies of OLR with intrinsic and identified motivation.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Table 6
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- Also stated in: § Students' online learning readiness and associated types of motivation · plain
May combine two claims.
Findingown dataFindings showed a high level of study-satisfaction, since about 88% of the students agreed to the items of study-satisfaction with regards to content, conditions and coping.
“Findings showed a high level of studysatisfaction, since about 88% of the students agreed to the items of study-satisfaction with regards to content, conditions and coping (see Fig. 3).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fig. 3
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Findingown dataSome of the interviewees cautioned that gamification might lead to demotivation because students were not only able to follow their progress but were also able to confirm their lack of knowledge and as a result may become discouraged.
“Finally, however, some of the interviewees cautioned that gamification might lead to demotivation because students were not only able to follow their progress but were also able to confirm their lack of knowledge and as a result may become discouraged.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataStudents very much appreciated badges as a way of receiving direct feedback from instructors and of gaining recognition for their efforts.
“Students very much appreciated badges as a way of receiving direct feedback from instructors and of gaining recognition for their efforts.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationSDT has been used as a framework to investigate student's motivation and engagement in online learning along with gamification.
“As a part of online learning along with gamification, it has been used as a framework to investigate student's motivation and engagement (Dichev, Dicheva, Angelova, & Agre, 2015;Lamprinou & Paraskeva, 2015;Sailer, Hense, Mayr, & Mandl, 2017;Shi & Cristea, 2016).”
Quote in the paperNot a substantial claim0 of 3 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationScales for measuring online learning readiness include at least four or five dimensions.
“Scales for measuring online learning readiness include at least four or five dimensions (Hung, Chou, Chen, & Own, 2010;Yu & Richardson, 2015) which capture the above-stated factors.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Hung, Chou, Chen, & Own, 2010 source
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- cites Yu & Richardson, 2015
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PremisecitationThe self-determination theory has been applied in many research fields as an approach to human motivation and personality.
“The self-determination theory (SDT) of Deci andRyan (1985, 1993) has been applied in many research fields as an approach to human motivation and personality (Ryan & Deci, 2017).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ryan & Deci, 2017
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PremisecitationA continuous growth in distance online learning has been observed in recent years and this method of learning is fast becoming a significant constituent of higher education.
“A continuous growth in distance online learning has been observed in recent years and this method of learning is fast becoming a significant constituent of higher education (Allen & Seaman, 2013).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Allen & Seaman, 2013
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PremisecitationMotivation is one of the key determinants for successful online learning.
“In addition, motivation is one of the key determinants for successful online learning (Lineham, Kirman, Lawson, & Chan, 2011).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Lineham, Kirman, Lawson, & Chan, 2011
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Premisenone givenIntrinsic motivation is considered the most beneficial type of motivation as it is associated with activities that are done for fun and pleasure and satisfaction.
“Intrinsic motivation is considered the most beneficial type of motivation as it is associated with activities that are done for fun and pleasure and satisfaction.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Study design and conductnone givenThe surveys used in the questionnaire had been confirmed in previous research to be valid tools in measuring the desired construct.
“These surveys had been confirmed in previous research to be valid tools in measuring the desired construct.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationBadges and progress bars were expected to help foster own goal-setting and learning strategies in the self-determined learning environment at hand.
“In addition, badges and progress bars were expected to help foster own goal-setting and learning strategies (Werbach & Hunter, 2012) in the self-determined learning environment at hand.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Werbach & Hunter, 2012
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Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe concept of study-satisfaction includes content, conditions and coping as three important factors and uses self-reported measures to make statements about students' satisfaction with their course of studies.
“The concept of study-satisfaction includes content, conditions and coping as three important factors and uses selfreported measures to make statements about students' satisfaction with their course of studies (Schiefele & Jacob-Ebbinghaus, 2006;Westermann, Heise, Spies, & Trautwein, 1996).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Schiefele & Jacob-Ebbinghaus, 2006 source
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- cites Westermann, Heise, Spies, & Trautwein, 1996
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Probably not a substantial claim: may not pass S4 (based).
InterpretationreasoningPlayers' general attitudes towards online and computer games may be a successful predictor of study-satisfaction within the context of the study module under observation, which was gamified with badges and progress bars.
“Considering the fun associated with games, triggering happiness and well-being, players' general attitudes towards online and computer games may be a successful predictor of study-satisfaction within the context of the study module under observation, which was gamified with the game elements of badges and progress bars.”
Quote in the paperNot a substantial claimMay combine two claims.
Study design and conductreasoningThe omission of two amotivation items was acceptable because the two remaining questions were content-related to amotivation and typically represented this regulation type.
“The omission was acceptable due to the fact that the two remaining questions were content-related to amotivation and typically represented this regulation type.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationSome items were translated with the forward translation method in order to be understood by the participating students.
“Some of the items were translated with the forward translation method in order to be understood by the participating students (Beaton, Bombardier, Guillemin, & Ferraz, 2007).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Beaton, Bombardier, Guillemin, & Ferraz, 2007 source
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Study design and conductnone givenThe questionnaire comprised items of surveys previously used in other surveys and tested and adapted for this case study.
“The questionnaire comprised items of surveys previously used in other surveys and tested and adapted for this case study.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationDigital badges and progress bars were chosen as game elements because both features were expected to support progress, mastery and recognition and to thereby generate learner engagement, motivation and interaction.
“Digital badges and progress bars were chosen as game elements because both features were expected to support progress, mastery and recognition and to thereby generate learner engagement, motivation and interaction (Hakulinen et al., 2015;Utomo & Santoso, 2015;Werbach & Hunter, 2012).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Hakulinen et al., 2015
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- cites Utomo & Santoso, 2015
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- cites Werbach & Hunter, 2012
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Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Premisenone givenThe inconclusive findings either depend on the amount of game elements, used context, kind of media, or target group.
“The inconclusive findings either depend on the amount of game elements, used context, kind of media, or target group.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThere is still insufficient evidence to support the benefits of gamification and a lack of knowledge on how to gamify motivational designs.
“Since results on the benefits of gamification were mixed and only limited research has so far been undertaken on its use in educational subjects in comparison to science subjects, there is still insufficient evidence to support the benefits of gamification and a lack of knowledge on how to gamify motivational designs (Dichev & Dicheva, 2017).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Dichev & Dicheva, 2017
Not checked in the free run.
Classified as probably not a substantial claim. May combine two claims.
Study design and conductown dataSince histograms, Q-Q plots and a Shapiro-Wilk test of normality indicated that most of the variables were not normally distributed, Spearman's rho for non-parametric tests was used to assess correlations.
“Since histograms, Q-Qplots and a Shapiro-Wilk test of normality indicated that most of the variables were not normally distributed, Spearman's rho for non-parametric tests was used to assess correlations.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationThe fun in games arises from the mastery and comprehension of the player, resulting in satisfaction and promoting a sense of well-being.
“The fun in games arises from the mastery and comprehension of the player, resulting in satisfaction and promoting a sense of well-being (Koster, 2013;McGonigal, 2011;Seligman, 2012).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Koster, 2013
Not checked in the free run.
- cites McGonigal, 2011
Not checked in the free run.
- cites Seligman, 2012
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe use of game elements in online learning environments is said to foster students' motivation and to achieve changes in students' learning behavior.
“The use of game elements in online learning environments is said to foster students' motivation and to achieve changes in students' learning behavior (Deterding et al., 2011;Kapp, 2012;Werbach & Hunter, 2012).”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Deterding et al., 2011 source
Not checked in the free run.
- cites Kapp, 2012
Not checked in the free run.
- cites Werbach & Hunter, 2012
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationIn Yu and Richardson (2015), the social competencies in general subscale reached an internal consistency of α = .87.
“This is in contrast to previous results of Yu and Richardson (2015), who in their sample reached an internal consistency of α = .87for this subscale.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Yu and Richardson (2015)
Not checked in the free run.
May combine two claims.
Study design and conductown dataThe amotivation subscale did not reach a sufficiently high Cronbach's alpha (α = .49), similar to the findings of Guay, Vallerand, and Blanchard (2000).
“In the study, the subscale amotivation also did not reach a sufficiently high Cronbach's alpha (α = .49),similar to the findings of Guay, Vallerand, and Blanchard (2000).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Guay, Vallerand, and Blanchard (2000) source
Not checked in the free run.
Classified as probably not a substantial claim.
Study design and conductcitationA mixed methods approach was deemed suitable because integration of quantitative and qualitative data was expected to reveal a more comprehensive and complete picture in interpreting the problem posed.
“A mixed methods approach was chosen and deemed to be suitable since the integration of both quantitative and qualitative data was expected to reveal a more comprehensive and complete picture in interpreting the problem posed (Creswell & Plano Clark, 2011).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Creswell & Plano Clark, 2011
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Premisenone givenStudent satisfaction is a relevant factor that allows instructors to evaluate their students' learning conditions and to gain information on how they cope with their course of studies.
“Besides motivation, student satisfaction is another relevant factor that allows instructors to evaluate their students' learning conditions and to gain information on how they cope with their course of studies.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationA recent meta-analysis concluded that more than 60% of the surveyed studies which investigated gamification in general were inconclusive and about 20% were positive, and ten per cent even showed a negative result.
“A recent meta-analysis concluded that more than 60% of the surveyed studies which investigated gamification in general were inconclusive and about 20% were positive.Ten per cent even showed a negative result (Dichev & Dicheva, 2017).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Dichev & Dicheva, 2017
Not checked in the free run.
Classified as probably not a substantial claim.
Study design and conductreasoningGiven the inconclusive results of previous studies, a mixed methods approach was expected to be more appropriate in understanding how the students perceived the gamification concept.
“Given the inconclusive results of previous studies, such an approach was expected to be more appropriate in understanding how the students perceived the gamification concept.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe interview guideline was prepared using a theory-based and rule-guided method.
“the guideline for which was prepared using a theory-based and rule-guided Notes: n = number, Min/Max = scale range of answers, M = means, SD = standard deviations, α = Cronbach's Alpha method (Gläser & Laudel, 2010).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gläser & Laudel, 2010 source
Not checked in the free run.
Probably not a substantial claim: may not pass S4 (based).
InterpretationreasoningAttitudes towards gaming may also give insights into the acceptance of both game elements within the non-game context.
“Attitudes towards gaming may also give insights into the acceptance of both game elements within the non-game context.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationDifferent results were also found in the application of the same type of game elements regarding motivation, engagement, or learning performance.
“Different results were also found in the application of the same type of game elements regarding motivation, engagement, or learning performance (Dichev & Dicheva, 2017;Nacke & Deterding, 2017).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Dichev & Dicheva, 2017
Not checked in the free run.
- cites Nacke & Deterding, 2017 source
Not checked in the free run.
May combine two claims.
Interpretationown dataStudents in this sample were generally not fond of online and computer games, yet high values in the dimensions of study-satisfaction in a gamified learning environment were reported.
“Even though there was a high disagreement for the items of online and computer games, meaning that students in this sample were generally not fond of online and computer games, high values in the dimensions of study-satisfaction in a gamified learning environment were reported.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationThese results are in line with previous researches (Hung et al., 2010; Roper, 2007; Salaberry, 2000).
“These results are in line with previous researches (Hung et al., 2010;Roper, 2007;Salaberry, 2000).”
Quote in the paperNot a substantial claim0 of 3 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe qualitative content analysis was the applied method because the interest of the study was focused on content and theme.
“Since the interest of the study was focused on content and theme, the qualitative content analysis was the applied method (Mayring, 2015).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Mayring, 2015
Not checked in the free run.
May combine two claims.
Interpretationown dataStudents largely showed that they were motivated and satisfied within the gamified learning environment.
“Students largely showed that they were motivated and satisfied within the gamified learning environment.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationown dataThese findings are in line with results of Kim and Frick (2011) or Sølvberg (2003).
“These findings are in line with results of Kim and Frick (2011) or Sølvberg (2003).”
Quote in the paperNot a substantial claim0 of 2 sources checkedMay combine two claims.
InterpretationreasoningThe absence of extrinsic regulation type is in line with expectations because participation in the gamification program was voluntary and there were no extrinsic rewards associated with the gamification activities.
“This is in line with expectations, as participation in the gamification program was voluntary and there were no extrinsic rewards associated with the gamification activities.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
Study design and conductreasoningThe combination of the two surveys as a mixed methods approach allowed a more comprehensive classification of the results than each method individually.
“In this respect, the combination of the two surveys as a mixed methods approach allowed a more comprehensive classification of the results than each method individually.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataThis motivation type represents a high-quality learning and was supported with badges and progress bars.
“This motivation type represents a high-quality learning and was supported with badges and progress bars.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationStudy-satisfaction is a relevant factor for universities as it raises the attractiveness of higher education institutions.
“Studysatisfaction is a relevant factor for universities as it raises the attractiveness of higher education institutions (Gremler & McCollough, 2002).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gremler & McCollough, 2002 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductreasoningGamification was a voluntary option for the students and did not have any direct effect on their term paper, which reduced the subjective relevancy of the option for their studies and may have consequently hampered active participation.
“Another aspect to be considered was that the gamification was a voluntary option for the students and also did not have any direct effect on their term paper.This reduced the subjective relevancy of the option for their studies and may have consequently hampered active participation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataThe dimensions of OLR in this study had to be reduced for the subscale of social competencies in general, since the values were not satisfactory.
“Finally, the dimensions of OLR in this study had to be reduced for the subscale of social competencies in general, since the values were not satisfactory.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationThis is in contrast to the research of Yu and Richardson (2015) where the same tool was used for online learning students.
“This is in contrast to the research of Yu and Richardson (2015) where the same tool was used for online learning students.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Yu and Richardson (2015)
Not checked in the free run.
May combine two claims.
InterpretationcitationThese needs accomplish the same effect when playing video games, and therefore it might be explained that autonomously perceived motivation is associated with study satisfaction in the dimension of coping in the context of learning with badges and progress bars.
“However, these needs accomplish the same effect when playing video games (Rigby & Ryan, 2011) and therefore, it might be explained that autonomously perceived motivation is associated with study satisfaction in the dimension of coping in the context of learning with badges and progress bars.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Rigby & Ryan, 2011 source
Not checked in the free run.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
InterpretationreasoningIt might be reasonable that the range was limited through the omission of one subscale, even though the used subscales reflected a more detailed insight.
“It might be reasonable that the range was limited through the omission of one subscale, even though the used subscales reflected a more detailed insight.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductnone givenSocio-demographic factors were not considered in the present survey but could be of value in getting more reliable findings for students' specific needs for a gamified learning in distance higher education.
“In addition, socio-demographic factors were not considered in the present survey but could be of value in getting more reliable findings for students' specific needs for a gamified learning in distance higher education.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThese important findings underline the fact that motivational aspects are important key requirements for meaningful online learning.
“These important findings underline the fact that motivational aspects are important key requirements for meaningful online learning.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataProgress bars were neither perceived nor clearly identified as game elements within this context, but rather as a tool to organize and to structure online learning.
“These statements reflect an important result, since they show that progress bars were neither perceived nor clearly identified as game elements within this context, but rather as a tool to organize and to structure online learning.”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationThese psychological needs are fulfilled in the autonomous forms of motivation (intrinsic and identified motivation) which facilitates students' self-regulated learning, performance and well-being.
“These psychological needs are fulfilled in the autonomous forms of motivation (intrinsic and identified motivation) which facilitates students' self-regulated learning, performance and well-being (Niemiec & Ryan, 2009).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Niemiec & Ryan, 2009 source
Not checked in the free run.
May combine two claims.
InterpretationreasoningHence, the surveyed students are satisfied with their academic studies and their online learning.
“Hence, the surveyed students are satisfied with their academic studies and their online learning.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationTheir results were valid and reliable for all subscales.
“Their results were valid and reliable for all subscales.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Yu and Richardson (2015)
Not checked in the free run.
May combine two claims.
Study design and conductreasoningThe construct of regulation types worked as expected in the study, and hence only autonomous motivation or amotivation types were found to be applicable.
“This fact shows that the construct of regulation types worked as expected in the study and hence, only autonomous motivation or amotivation types were found to be applicable.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Study design and conductreasoningThe presented research should be seen as a case study that gives insights into the context at hand only.
“For this reason, the presented research should be seen as a case study that gives insights into the context at hand only.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationStudy-satisfaction is also a major outcome variable in assessing teaching interventions associated with student persistence.
“It is also a major outcome variable in assessing teaching interventions associated with student persistence (Park & Choi, 2009;Lee & Choi, 2013).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Park & Choi, 2009
Not checked in the free run.
- cites Lee & Choi, 2013 source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductreasoningAn advantage could be seen in that the respondents of the qualitative survey supported the trends of the results of the quantitative survey and provided important additional information for the research interest.
“An advantage could be seen in that the respondents of the qualitative survey supported the trends of the results of the quantitative survey and provided important additional information for the research interest.”
Quote in the paperNot a substantial claim
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Earlier findings of Bovermann et al. (2018) indicated that incentives and rewards with game element badges can be important factors to engage and intrinsically motivate students in online learning, especially when these rewards are perceived as acknowledgement from the students' facilitators.
“Earlier findings of Bovermann et al. (2018) indicated that incentives and rewards with game element badges can be important factors to engage and intrinsically motivate students in online learning, especially when these rewards are perceived as acknowledgement from the students' facilitators.”
From Towards a motivational design? Connecting gamification user types and online learning activities (2020) · cites this paper as Bovermann et al. (2018)
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Autonomous motivation is said to occur in more than all participants
Minor"More than three-thirds" means more than 100% of participants, contradicting the paper's reported figure of about 80%.
“Autonomous motivation could be noted in more than three-thirds of the participants.”
“About 80% of the students who participated in the online survey were matched to autonomous motivation (intrinsic and identified motivation).”
Extrinsic-motivation correlations are described as negative but shown as positive
MinorThe text says extrinsic motivation correlates negatively with both autonomous motivation types. Table 3 reports positive correlations of .33 with intrinsic motivation and .31 with identified motivation.
“Negative correlations were found between both types of autonomous motivation (intrinsic and identified motivation) and the dimensions of extrinsic motivation and amotivation.”
“Table 3 Correlations Intrinsic Motivation Identified Motivation Extrinsic Motivation Amotivation Intrinsic Motivation 1 .86** .33 -.67** Identified Motivation 1 .31-.47** Extrinsic Motivation 1 -.14 Amotivation 1”
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- Authors
- Bovermann, K., Weidlich, J., & Bastiaens, T.
- Affiliations
- FernUniversität in Hagen (DE)
- Corresponding author
- Bovermann, Klaudia
- Venue
- International Journal of Educational Technology in Higher Education
- Published
- 2018-07-17
- Volume
- 15
- Issue
- 1
- ISSN
- 2365-9440 (ISSN-L)
- OpenAlex
- W2805220797
- Cited by
- 139
- References
- 60
- Citations by year
- 2026: 1 · 2025: 14 · 2024: 23 · 2023: 35 · 2022: 28 · 2021: 16 · 2020: 19 · 2019: 2 · 2018: 1
- FWCI
- 18.68
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- Locations
- International Journal of Educational Technology in Higher Education (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- DSpace (Open University in the Netherlands) (submittedVersion, cc-by)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Online and Blended Learning
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- gamification, e-learning readiness, distance education, Moodle, autonomous motivation, intrinsic motivation, identified motivation, amotivation, digital badges, progress bar, student engagement, learning satisfaction, university students
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-10.
Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-10.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
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