The DOI matches its Crossref record.
Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor
Open accessAbstract
An important aspect of virtual reality (VR) interfaces are novel natural user interactions (NUIs). The increased use of VR games requires the evaluation of novel interaction techniques that allow e ...
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“Pinch gesture was selected as the hand gesture for HandOnly condition, as it was used in previous comparison studies ([9-11,13]) and it is more robust to noisy hand tracking in comparison to power grasp ([13]).”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [13]
In the citing paper
“In most cases, hand tracking compared unfavorably against the regular controllers for object manipulation tasks [9-11,13,15,38] which require precision.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [13]
In the citing paper
“HandOnly is felt to be a natural way of interaction, which Navarro and Sundstedt [13] described as an interaction concept of 'using your own body'.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [13]
In the citing paper
“The results are in line with related earlier studies, e.g., [9-11,13,38] where hand tracking compared unfavorably against the regular controllers for object manipulation tasks.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [13]
In the citing paper
“Additionally, the object release was sometimes difficult, as the participant could not say exactly when the system would recognize the release act, and the object might 'jump' from an intended position if the hand pose slightly changed at the recognized release time (reported as a 'sticky hand' effect by Navarro and Sundstedt [13]).”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [13]
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Luong, T., Cheng, Y. F., Moebus, M., Fender, A. R., & Holz, C. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3320211 · Cited by 98
Kangas, J., Kumar, S. K., Mehtonen, H., Järnstedt, J., & Raisamo, R. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6010006 · Cited by 42
Rantamaa, H.-R., Kangas, J. A., Kumar, S. K., Mehtonen, H., Järnstedt, J., & Raisamo, R. (2023) · Applied Sciences · doi:10.3390/app13042251 · Cited by 35
Yeh, S., Wu, E. H., Lee, Y.-R., Vaitheeshwari, R., & Chang, C.-W. (2022) · Applied Sciences · doi:10.3390/app122312230 · Cited by 16
Steed, A. J., & Lai, J. (2025) · Virtual Reality · doi:10.1007/s10055-025-01190-5 · Cited by 15
A Human-Centric Model for Sustainable Asset Management in Railway: A Case Study
Kour, R., Arranz, M. C., Karim, R., Patwardhan, A., Kumar, M., & Granström, R. (2022) · Sustainability · doi:10.3390/su14020936 · Cited by 15
Robust Optical Based Hand Interaction for Virtual Reality
Worrallo, A., & Hartley, T. P. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3083411 · Cited by 9
Kemanji, K. V., Mpwadina, R., & Meixner, G. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-06015-1_24 · Cited by 3
Khattri, B., Frutos-Pascual, M., & Williams, I. (2026) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.a.435 · Cited by 2
Navarro, D., Garro, V., & Sundstedt, V. (2023) · Communications in computer and information science · doi:10.1007/978-3-031-45725-8_10 · Cited by 1
Self-citationPhysical–Digital Interactions in VR: User-Elicited Paradigms for Accessible Model Manipulation
Petrakis, K., & Wodehouse, A. (2026) · Design for Augmented Humanity · doi:10.1177/29776481261445549
Metadata
- Authors
- Navarro, D., & Sundstedt, V.
- Affiliations
- Blekinge Institute of Technology (SE)
- Venue
- Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
- Published
- 2019
- Pages
- 103-110
- OpenAlex
- W2921804921
- Cited by
- 10
- References
- 0
- Citations by year
- 2026: 1 · 2025: 1 · 2023: 3 · 2022: 4 · 2021: 1
- FWCI
- 1.01
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- cc-by-nc-nd
- Locations
- International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) (publishedVersion)
- International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) (publishedVersion, cc-by-nc-nd)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Keywords
- virtual reality games, player performance evaluation, player experience, natural user interaction, Leap Motion sensor, hand tracking, interaction techniques
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