Cited by 50Physical Activity and HealthPhysical Education and Training StudiesEducational Games and Gamification

Energy expenditure and intensity in healthy young adults during Exergaming

Wu, Pei-Tzu, Wu, Wen-Lan, Chu, I-Hua·2015·American Journal of Health Behavior

Abstract

OBJECTIVES: To examine and compare the energy expenditure (EE) and intensity of Xbox 360 Kinect exergames in healthy young adults. METHODS: Seventeen young adults (22.0 ± 2.9 years; 7 men) were enrolled and asked to complete 6 exergames using Xbox 360 Kinect. Oxygen consumption (VO2) and heart rate (HR) were measured throughout each exergame, and metabolic equivalents (METs) and EE were calculated from VO2. RESULTS: Boxing (6.8 ± 1.9 METs) and soccer (6.2 ± 1.7 METs) provided vigorous intensity of physical activity, which was significantly greater than track and field, ping-pong, and bowling (5.0 ± 1.5, 4.0 ± 1.6, and 2.6 ± 0.8 METs, respectively; all p < .01). Beach volleyball (5.7 ± 1.8 METs) was greater than ping-pong and bowling (both p < .01). EE exhibited a similar pattern. These results remained after adjusting for participants' previous exergaming experience and resting HR. CONCLUSIONS: Kinect Sports from Xbox 360 Kinect is capable of providing a moderate-to-vigorous level of physical activity in young healthy adults. These exergames may be used as an alternative mode of exercise to promote physical activity participation in this population. Future research that evaluates the feasibility of using exergames as an alternative mode of exercise in other populations is warranted.

Integrity signals

Registry

Crossref · 10.5993/ajhb.39.4.12

Cites

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The need for a new Video games Major Heading is based on significant research over the last 15 years that has evaluated a range of video games, from traditional seated handheld controller games to interactive gaming requiring upper body and lower body movement.

    “The need for this additional grouping is based on significant research over the last 15 years that has evaluated a range of video games, from traditional seated handheld controller games27 to interactive gaming requiring upper body28 and lower body movement.29”
  • Nintendo Wii boxing ranges from 2.5 METs during free play to over 8.0 METs for vigorous play using an Xbox 360.

    “For example, Nintendo Wii boxing ranges from 2.5 METs during free play30 to over 8.0 METs for vigorous play using an Xbox 360.28”
  • Significant variation in energy expenditure is observed within a game based on the difficulty level, the player's experience, and the effort involved.

    “Additionally, significant variation in EE is observed within a game based on the difficulty level, the player's experience, and the effort involved.”

Cited by

Sorted by citations

Authors
Wu, P.-T., Wu, W.-L., & Chu, I.-H.
Affiliations
  • University of California, Los Angeles (US)
  • Kaohsiung Medical University (TW)
Venue
American Journal of Health Behavior
Published
2015-07-01
Volume
39
Issue
4
Pages
556-561
ISSN
  • 1087-3244 (ISSN-L)
  • 1945-7359
OpenAlex
W402428224
Cited by
50
References
0
Citations by year
2026: 1 · 2025: 1 · 2024: 7 · 2023: 2 · 2022: 6 · 2021: 8 · 2020: 10 · 2019: 4 · 2018: 5 · 2017: 5 · 2016: 1
FWCI
2.70
Type
journal article
Language
en
Open access
closed
Locations
  • American Journal of Health Behavior (publishedVersion)
  • PubMed (publishedVersion)
Funders
Kaohsiung Medical University
Topics
  • Health Sciences › Medicine › Physiology › Physical Activity and Health
  • Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Physical Education and Training Studies
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
exergames, energy expenditure, exercise intensity, oxygen consumption, heart rate, metabolic equivalents, young adults, physical activity, video game exercise
MeSH terms
Energy Metabolism, Female, Heart Rate, Humans, Male, Oxygen Consumption, Exercise, Video Games, Young Adult

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review