Mischievous responding in Internet Gaming Disorder research
Open accessAbstract
The most recent update to the American Psychiatric Association’s (APA) Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a new potential psychiatric condition that merited further scientific study. The present research was conducted in response to the APA Substance-Related Disorders Working Group’s research call to estimate the extent to which mischievous responding—a known problematic pattern of participant self-report responding in questionnaires—is relevant to Internet Gaming Disorder research. In line with a registered sampling and analysis plan, findings from two studies (ntot= 11,908) provide clear evidence that mischievous responding is positively associated with the number of Internet Gaming Disorder indicators participants report. Results are discussed in the context of ongoing problem gaming research and the discussion provides recommendations for improving the quality of scientific practice in this area.
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Mischievous responding can introduce measurement noise that inflates relations that are logically incoherent or absurd to take at face value.
“Mischievous responding can have the effect of introducing measurement noise that inflates relations that are logically incoherent or absurd to take at face value.”
From Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report (2019) · cites this paper as [41]
The Method (Participants and measures; page unavailable) uses a fictitious game to identify untruthful responses, and the Results (Confirmatory analyses; page unavailable) find that those respondents reported more Internet Gaming Disorder indicators. The Discussion says this can inflate IGD measurement, but the paper does not show that mischievous responding inflates logically incoherent relationships between variables. (LLM, conf=0.84)
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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., et al. (2017) · Journal of Behavioral Addictions · doi:10.1556/2006.5.2016.088 · Cited by 629 · see citing works
Self-citationA weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., et al. (2018) · Journal of Behavioral Addictions · doi:10.1556/2006.7.2018.19 · Cited by 346 · see citing works
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Self-citation
- Authors
- Przybylski, A. K.
- Affiliations
- University of Oxford (GB)
- Corresponding author
- Przybylski, Andrew K.
- Venue
- PeerJ
- Publisher
- PeerJ
- Published
- 2016-09-13
- Volume
- 4
- Pages
- e2401
- ISSN
- 2167-8359 (ISSN-L)
- PMC
- PMC5028771
- OpenAlex
- W2519647477
- Cited by
- 36
- References
- 1
- Citations by year
- 2026: 1 · 2025: 5 · 2023: 1 · 2022: 3 · 2021: 5 · 2020: 2 · 2019: 6 · 2018: 4 · 2017: 8 · 2016: 1
- FWCI
- 18.11
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- PeerJ (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- John Fell Fund (CZD08320)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Sociology and Political Science › Survey Methodology and Nonresponse
- Social Sciences › Decision Sciences › Management Science and Operations Research › Psychometric Methodologies and Testing
- Keywords
- internet gaming disorder, problem gaming, DSM-5, questionnaire validity
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