The Promise of the Maker Movement for Education
Open accessAbstract
The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends. There is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more broadly. This article describes three elements of the Maker Movement, and associated research needs, necessary to understand its promise for education: 1) digital tools, including rapid prototyping tools and low-cost microcontroller platforms, that characterize many making projects; 2) community infrastructure, including online resources and in-person spaces and events; and 3) the maker mindset, aesthetic principles, and habits of mind that are commonplace within the community. It further outlines how the practices of making align with research on beneficial learning environments.
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Makerspace teachers cannot assume that access would lead to increased use, and increased use to improved learning, particularly for culturally and linguistically diverse children and families.
“Makerspace teachers cannot assume that ''access would lead to increased use, and increased use to improved learning'' (p.37), particularly for culturally and linguistically diverse children and families.”
From Who Is Welcome Here? A Culturally Responsive Content Analysis of Makerspace Websites (2020) · cites this paper as Martin (2015)
In “Connecting the Maker Movement to Education,” Martin describes the assumption that access to classroom computers would increase use and improve learning, then warns that a tool-centric approach to making will fail. This supports the warning to makerspace teachers, but the passage does not specifically address culturally and linguistically diverse children and families. Our copy does not provide a page number for these passages. (LLM, conf=0.86)
Experimental — accuracy not yet measuredMartin (2015) conceptualized three essential elements of the maker movement: digital tools, community infrastructure, and the maker mindset.
“Martin (2015) conceptualized three essential elements of the maker movement: digital tools, community infrastructure, and the maker mindset.”
From Who Is Welcome Here? A Culturally Responsive Content Analysis of Makerspace Websites (2020) · cites this paper as Martin, 2015
Websites have been a driving force of the maker movement.
“Websites have been a driving force of the maker movement (Martin, 2015), but scholarship has only recently begun to explore this platform.”
From Who Is Welcome Here? A Culturally Responsive Content Analysis of Makerspace Websites (2020) · cites this paper as Martin, 2015
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- Authors
- Martin, L.
- Affiliations
- University of California, Davis (US)
- Corresponding author
- Martin, Lee
- ORCID
- Martin, Lee
- Venue
- Journal of Pre-College Engineering Education Research (J-PEER)
- Publisher
- Purdue University (bepress)
- Published
- 2015-04-29
- Volume
- 5
- Issue
- 1
- ISSN
- 2157-9288 (ISSN-L)
- OpenAlex
- W263347116
- Cited by
- 775
- References
- 2
- Citations by year
- 2026: 33 · 2025: 46 · 2024: 107 · 2023: 78 · 2022: 80 · 2021: 108 · 2020: 110 · 2019: 82 · 2018: 67 · 2017: 37 · 2016: 23 · 2015: 3
- FWCI
- 65.16
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- cc-by-nc-nd
- Locations
- Journal of Pre-College Engineering Education Research (J-PEER) (publishedVersion, cc-by-nc-nd)
- Purdue e-Pubs (Purdue University System) (submittedVersion)
- eScholarship (California Digital Library) (submittedVersion)
- Funders
- National Science Foundation
- Spencer Foundation (201300079)
- Defense Advanced Research Projects Agency
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Physical Sciences › Engineering › Architecture › Engineering Education and Pedagogy
- Keywords
- maker culture, K-12 education, engineering practice, STEM education, rapid prototyping, microcontroller platforms, maker mindset, maker communities, learning environment, tinkering
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