Hamari, Juho
Tampere University · University of Tampere
15 papers on CoChatORCID 0000-0002-6573-588X
Most cited papers
- Verified
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Hamari, J., Koivisto, J., & Sarsa, H. (2014) · 2014 47th Hawaii International Conference on System Sciences
Educational Games and GamificationDigital Games and Media
Cited by 5,201
- Verified
The sharing economy: Why people participate in collaborative consumption
Hamari, J., Sjöklint, M., & Ukkonen, A. (2016) · Journal of the Association for Information Science and Technology
Sharing Economy and PlatformsService and Product Innovation
Cited by 3,439
- Verified
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior
Educational Games and GamificationFlow Experience in Various Fields
Cited by 1,713
- Verified
Social motivations of live-streaming viewer engagement on Twitch
Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M., & Hamari, J. (2018) · Computers in Human Behavior
Digital Games and MediaMedia and Digital Communication
Cited by 870
- Verified
Demographic differences in perceived benefits from gamification
Koivisto, J., & Hamari, J. (2014) · Computers in Human Behavior
Educational Games and GamificationInnovative Human-Technology Interaction
Cited by 841
- Verified
“Working out for likes”: An empirical study on social influence in exercise gamification
Hamari, J., & Koivisto, J. (2015) · Computers in Human Behavior
Educational Games and GamificationTechnology Adoption and User Behaviour
Cited by 473
- Verified
Why do people play games? A meta-analysis
Hamari, J., & Keronen, L. (2017) · International Journal of Information Management
Educational Games and GamificationDigital Games and Media
Cited by 368
- Verified
Player Types: A Meta-synthesis
Hamari, J., & Tuunanen, J. (2014) · Transactions of the Digital Games Research Association
Digital Games and MediaEducational Games and Gamification
Cited by 355
- Verified
Tailored gamification in education: A literature review and future agenda
Oliveira, W., Hamari, J., Shi, L., Toda, A. M., Rodrigues, L., Palomino, P. T., & Isotani, S. (2023) · Education and Information Technologies
Educational Games and GamificationDigital Games and Media
Cited by 341
- Verified
Why do players buy in-game content? An empirical study on concrete purchase motivations
Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J., & Paavilainen, J. (2017) · Computers in Human Behavior
Digital Games and MediaEducational Games and Gamification
Cited by 279
- Verified
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
Hamari, J., Hanner, N., & Koivisto, J. (2017) · International Journal of Information Management
Customer Service Quality and LoyaltyTechnology Adoption and User Behaviour
Cited by 177
- Verified
Why do people buy virtual goods: A meta-analysis
Hamari, J., & Keronen, L. (2017) · Computers in Human Behavior
Digital Games and MediaTechnology Adoption and User Behaviour
Cited by 176
- Verified
Does gamification affect flow experience? A systematic literature review
Oliveira, W., Pastushenko, O., Rodrigues, L., Toda, A. M., Palomino, P. T., Hamari, J., & Isotani, S. (2021) · arXiv
Educational Games and GamificationFlow Experience in Various Fields
Cited by 37
- Verified
The Effects of Gamification on Learners’ Engagement According to Their Gamification User Types
dos Santos, L. F., Oliveira, W., Corrêa de Lima, A., de Castro Junior, A. A., & Hamari, J. (2026) · Technology, Knowledge and Learning
Educational Games and GamificationDigital Games and Media
Cited by 11
- Verified
Can We Trust AI Agents? A Case Study of an LLM-Based Multi-Agent System for Ethical AI
de Cerqueira, J. A. S., Agbese, M., Rousi, R., Xi, N., Hamari, J., & Abrahamsson, P. (2024) · arXiv
Ethics and Social Impacts of AIExplainable Artificial Intelligence (XAI)
Cited by 4
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