Cited by 176Digital Games and MediaTechnology Adoption and User BehaviourConsumer Behavior and Marketing Influence

Why do people buy virtual goods: A meta-analysis

Open access
Hamari, Juho, Keronen, Lauri·2017·Computers in Human Behavior

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Crossref · 10.1016/j.chb.2017.01.042

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Authors
Hamari, J., & Keronen, L.
Affiliations
  • University of Turku (FI)
  • University of Tampere (FI)
Corresponding author
Hamari, Juho
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2017-06
Volume
71
Pages
59-69
ISSN
0747-5632 (ISSN-L)
OpenAlex
W2581016660
Cited by
176
References
11
Citations by year
2026: 23 · 2025: 26 · 2024: 17 · 2023: 15 · 2022: 29 · 2021: 23 · 2020: 15 · 2019: 18 · 2018: 6 · 2017: 4
FWCI
3.19
Type
journal article
Language
en
Open access
Locations
  • Computers in Human Behavior (publishedVersion)
  • Tampere University Institutional Repository (Tampere University) (submittedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Decision Sciences › Information Systems and Management › Technology Adoption and User Behaviour
  • Social Sciences › Business, Management and Accounting › Marketing › Consumer Behavior and Marketing Influence
Keywords
virtual goods, purchase behavior, service design, platform design, virtual worlds, online games, social networking services, network effects, self-presentation, enjoyment, flow, ease of use

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