Klimmt, Christoph
Hanover University of Music Drama and Media
6 papers on CoChatORCID 0000-0002-2725-6378
Most cited papers
- Verified
A Process Model of the Formation of Spatial Presence Experiences
Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., et al. (2007) · Media Psychology
Virtual Reality Applications and ImpactsMedia Influence and Health
Cited by 893
- Verified
Some practical considerations of ethical issues in VR research
Behr, K.-M., Nosper, A., Klimmt, C., & Hartmann, T. (2005) · Presence: Teleoperators and Virtual Environments
Virtual Reality Applications and ImpactsEthics in Clinical Research
Cited by 104
- Verified
How players manage moral concerns to make video game violence enjoyable
Klimmt, C., Schmid, H., Nosper, A., Hartmann, T., & Vorderer, P. (2006) · comm
Digital Games and MediaBullying, Victimization, and Aggression
Cited by 102
- Verified
Permanently Online—Always Stressed Out? The Effects of Permanent Connectedness on Stress Experiences
Freytag, A., Knop-Huelss, K., Meier, A., Reinecke, L., Hefner, D., Klimmt, C., & Vorderer, P. (2021) · Human Communication Research
Impact of Technology on AdolescentsTechnostress in Professional Settings
Cited by 63
- Verified
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
Vermeulen, I. E., Roth, C., Vorderer, P., & Klimmt, C. (2010) · Lecture Notes in Computer Science
Artificial Intelligence in GamesMedia Influence and Health
Cited by 44
- Verified
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling
Roth, C., Vermeulen, I., Vorderer, P., Klimmt, C., Pizzi, D., Lugrin, J.-L., & Cavazza, M. (2012) · Cyberpsychology, Behavior, and Social Networking
Media Influence and HealthArtificial Intelligence in Games
Cited by 13
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