Quandt, Thorsten
University of Münster
12 papers on CoChatORCID 0000-0003-1937-0282
Most cited papers
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PARTICIPATORY JOURNALISM PRACTICES IN THE MEDIA AND BEYOND: An international comparative study of initiatives in online newspapers
Domingo, D., Quandt, T., Heinonen, A., Paulussen, S., Singer, J. B., & Vujnovic, M. (2008) · Journalism Practice
News Media Framing and Political CommunicationJournalism and Media Studies
Cited by 705
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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., et al. (2017) · Journal of Behavioral Addictions
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 629
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Problematic computer game use among adolescents, younger and older adults
Festl, R., Scharkow, M., & Quandt, T. (2013) · Addiction
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 420
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A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., et al. (2018) · Journal of Behavioral Addictions
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 346
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Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out
Reer, F., Tang, W. Y., & Quandt, T. (2019) · New Media & Society
Impact of Technology on AdolescentsDigital Media and Philosophy
Cited by 335
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Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research.
Elson, M., Mohseni, M. R., Breuer, J., Scharkow, M., & Quandt, T. (2014) · Psychological Assessment
Bullying, Victimization, and AggressionPsychological Testing and Assessment
Cited by 159
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Social gaming, lonely life? The impact of digital game play on adolescents’ social circles
Kowert, R., Domahidi, E., Festl, R., & Quandt, T. (2014) · Computers in Human Behavior
Impact of Technology on AdolescentsDigital Games and Media
Cited by 147
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Pandemic Populism: Facebook Pages of Alternative News Media and the Corona Crisis -- A Computational Content Analysis
Boberg, S., Quandt, T., Schatto-Eckrodt, T., & Frischlich, L. (2020) · arXiv
Misinformation and Its ImpactsCommunication and COVID-19 Impact
Cited by 141
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Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction
Reer, F., Wehden, L.-O., Janzik, R., Tang, W. Y., & Quandt, T. (2022) · Computers in Human Behavior
Digital Games and MediaVirtual Reality Applications and Impacts
Cited by 128
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Longitudinal patterns of problematic computer game use among adolescents and adults—a 2‐year panel study
Scharkow, M., Festl, R., & Quandt, T. (2014) · Addiction
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 120
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Demystifying Social Bots: On the Intelligence of Automated Social Media Actors
Assenmacher, D., Clever, L., Frischlich, L., Quandt, T., Trautmann, H., & Grimme, C. (2020) · Social Media + Society
Misinformation and Its ImpactsSpam and Phishing Detection
Cited by 100
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Use and Assessment of Sources in Conspiracy Theorists’ Communities
Schatto-Eckrodt, T., Boberg, S., Wintterlin, F., & Quandt, T. (2020) · Lecture Notes in Computer Science
Misinformation and Its ImpactsCommunication and COVID-19 Impact
Cited by 8
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