Cited by 128Digital Games and MediaVirtual Reality Applications and ImpactsEducational Games and Gamification

Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction

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Reer, Felix, Wehden, Lars-Ole, Janzik, Robin, Tang, Wai Yen, Quandt, Thorsten·2022·Computers in Human Behavior

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Crossref · 10.1016/j.chb.2022.107242

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  • Virtual Reality had a positive impact on users' Competence and Autonomy Need Satisfaction and game enjoyment compared to the same game without VR.

    “A study by Reer et al. (2022) showed that Virtual Reality (VR) had a positive impact on users' Competence and Autonomy Need Satisfaction as well as game enjoyment, in comparison to the same game without VR.”

    From Development and Validation of a Basic Psychological Needs Scale for Technology Use (2024) · cites this paper as Reer et al. (2022)

    The Results (section 3.1) report greater enjoyment for the VR version of Skyrim, and the path model (section 3.1.1) supports a positive effect on autonomy need satisfaction. The claim overstates the competence finding: VR was linked to competence through greater natural mapping, but its direct effect on competence was negative after controlling for natural mapping and playing skill. (LLM, conf=0.90)

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Cited by

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Authors
Reer, F., Wehden, L.-O., Janzik, R., Tang, W. Y., & Quandt, T.
Affiliations
University of Münster (DE)
Corresponding author
Reer, Felix
Venue
Computers in Human Behavior
Publisher
Elsevier BV
Published
2022-07
Volume
132
Pages
107242
ISSN
0747-5632 (ISSN-L)
OpenAlex
W4212797221
Cited by
128
References
10
Citations by year
2026: 29 · 2025: 33 · 2024: 34 · 2023: 25 · 2022: 7
FWCI
31.66
Type
journal article
Language
en
Open access
Locations
  • Computers in Human Behavior (publishedVersion)
  • VU Research Portal (publishedVersion, other-oa)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
virtual reality games, game enjoyment, self-determination theory, need satisfaction, autonomy, competence, The Elder Scrolls V: Skyrim, game design

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