Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction
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Virtual Reality had a positive impact on users' Competence and Autonomy Need Satisfaction and game enjoyment compared to the same game without VR.
“A study by Reer et al. (2022) showed that Virtual Reality (VR) had a positive impact on users' Competence and Autonomy Need Satisfaction as well as game enjoyment, in comparison to the same game without VR.”
From Development and Validation of a Basic Psychological Needs Scale for Technology Use (2024) · cites this paper as Reer et al. (2022)
The Results (section 3.1) report greater enjoyment for the VR version of Skyrim, and the path model (section 3.1.1) supports a positive effect on autonomy need satisfaction. The claim overstates the competence finding: VR was linked to competence through greater natural mapping, but its direct effect on competence was negative after controlling for natural mapping and playing skill. (LLM, conf=0.90)
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Cited by
Sorted by citations
Mitsea, E., Drigas, A., & Skianis, C. (2023) · Education Sciences · doi:10.3390/educsci13070639 · Cited by 49 · see citing works
Development and Validation of a Basic Psychological Needs Scale for Technology Use
Moradbakhti, L., Leichtmann, B., & Mara, M. (2024) · Psychological Test Adaptation and Development · doi:10.1027/2698-1866/a000062 · Cited by 41 · see citing works
- Authors
- Reer, F., Wehden, L.-O., Janzik, R., Tang, W. Y., & Quandt, T.
- Affiliations
- University of Münster (DE)
- Corresponding author
- Reer, Felix
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2022-07
- Volume
- 132
- Pages
- 107242
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W4212797221
- Cited by
- 128
- References
- 10
- Citations by year
- 2026: 29 · 2025: 33 · 2024: 34 · 2023: 25 · 2022: 7
- FWCI
- 31.66
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- Locations
- Computers in Human Behavior (publishedVersion)
- VU Research Portal (publishedVersion, other-oa)
- Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- virtual reality games, game enjoyment, self-determination theory, need satisfaction, autonomy, competence, The Elder Scrolls V: Skyrim, game design
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