Silver, David
Google DeepMind (United Kingdom)
28 papers on CoChatORCID 0000-0002-5197-2892
Most cited papers
- Verified
Highly accurate protein structure prediction with AlphaFold
Jumper, J., Evans, R., Pritzel, A., Green, T., Figurnov, M., Ronneberger, O., Tunyasuvunakool, K., Bates, R., Žídek, A., Potapenko, A., et al. (2021) · Nature
Protein Structure and DynamicsMachine Learning in Bioinformatics
Cited by 43,764
- Verified
Human-level control through deep reinforcement learning
Mnih, V., Kavukcuoglu, K., Silver, D., Rusu, A. A., Veness, J., Bellemare, M. G., Graves, A., Riedmiller, M., Fidjeland, A. K., Ostrovski, G., et al. (2015) · Nature
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 30,357
- Verified
Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature
Artificial Intelligence in GamesArtificial Intelligence Applications
Cited by 15,612
- Verified
Continuous control with deep reinforcement learning
Lillicrap, T. P., Hunt, J. J., Pritzel, A., Heess, N., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2015) · arXiv
Reinforcement Learning in RoboticsAdaptive Dynamic Programming Control
Cited by 10,782
- Verified
Playing Atari with Deep Reinforcement Learning
Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D., & Riedmiller, M. (2013) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 9,471
- Verified
Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 9,084
- Verified
Asynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 7,132
- Verified
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2018) · Science
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,562
- Verified
Grandmaster level in StarCraft II using multi-agent reinforcement learning
Vinyals, O., Babuschkin, I., Czarnecki, W. M., Mathieu, M., Dudzik, A., Chung, J., Choi, D. H., Powell, R., Ewalds, T., Georgiev, P., et al. (2019) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,455
- Verified
Improved protein structure prediction using potentials from deep learning
Senior, A. W., Evans, R., Jumper, J., Kirkpatrick, J., Sifre, L., Green, T., Qin, C., Žídek, A., Nelson, A. W. R., Bridgland, A., et al. (2020) · Nature
Protein Structure and DynamicsMachine Learning in Bioinformatics
Cited by 3,378
- Verified
Deep Reinforcement Learning with Double Q-Learning
Van Hasselt, H., Guez, A., & Silver, D. (2016) · Proceedings of the AAAI Conference on Artificial Intelligence
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 3,318
- Verified
Prioritized Experience Replay
Schaul, T., Quan, J., Antonoglou, I., & Silver, D. (2015) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 3,120
- Verified
Rainbow: Combining Improvements in Deep Reinforcement Learning
Hessel, M., Modayil, J., Van Hasselt, H., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M., & Silver, D. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 1,846
- Verified
Mastering Atari, Go, chess and shogi by planning with a learned model
Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., et al. (2020) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,214
- Verified
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., et al. (2019) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,214
- Verified
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2017) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,102
- Verified
Gemini: A Family of Highly Capable Multimodal Models
Gemini Team, Anil, R., Borgeaud, S., Alayrac, J.-B., Yu, J., Soricut, R., Schalkwyk, J., Dai, A. M., Hauth, A., Millican, K., et al. (2023) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 990
- Verified
Human-level performance in 3D multiplayer games with population-based reinforcement learning
Jaderberg, M., Czarnecki, W. M., Dunning, I., Marris, L., Lever, G., Castañeda, A. G., Beattie, C., Rabinowitz, N. C., Morcos, A. S., Ruderman, A., et al. (2019) · Science
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 662
- Verified
Emergence of Locomotion Behaviours in Rich Environments
Heess, N., TB, D., Sriram, S., Lemmon, J., Merel, J., Wayne, G., Tassa, Y., Erez, T., Wang, Z., Eslami, S. M. A., et al. (2017) · arXiv
Reinforcement Learning in RoboticsRobotic Locomotion and Control
Cited by 657
- Verified
Discovering faster matrix multiplication algorithms with reinforcement learning
Fawzi, A., Balog, M., Huang, A., Hubert, T., Romera-Paredes, B., Barekatain, M., Novikov, A., R. Ruiz, F. J., Schrittwieser, J., Swirszcz, G., et al. (2022) · Nature
Complexity and Algorithms in GraphsArtificial Intelligence Applications
Cited by 478
- Verified
Reward is enough
Silver, D., Singh, S., Precup, D., & Sutton, R. S. (2021) · Artificial Intelligence
Reinforcement Learning in RoboticsPsychiatry, Mental Health, Neuroscience
Cited by 445
- Verified
Protein structure prediction using multiple deep neural networks in the 13th critical assessment of protein structure prediction (CASP13)
Senior, A. W., Evans, R., Jumper, J., Kirkpatrick, J., Sifre, L., Green, T., Qin, C., Žídek, A., Nelson, A. W. R., Bridgland, A., et al. (2019) · Proteins: Structure, Function, and Bioinformatics
Protein Structure and DynamicsMachine Learning in Bioinformatics
Cited by 347
- Verified
Implicit Quantile Networks for Distributional Reinforcement Learning
Dabney, W., Ostrovski, G., Silver, D., & Munos, R. (2018) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 331
- Verified
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
Gemini Team, Georgiev, P., Lei, V. I., Burnell, R., Bai, L., Gulati, A., Tanzer, G., Vincent, D., Pan, Z., Wang, S., et al. (2024) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 306
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