Gao, Zan
University of Tennessee at Knoxville
7 papers on CoChatORCID 0000-0002-6037-0439
Most cited papers
- Verified
Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field
Zeng, N., Pope, Z., Lee, J., & Gao, Z. (2018) · Journal of Clinical Medicine
Digital Mental Health InterventionsVirtual Reality Applications and Impacts
Cited by 224
- Verified
Virtual reality exercise as a coping strategy for health and wellness promotion in older adults during the COVID-19 pandemic
Gao, Z., Lee, J. E., McDonough, D. J., & Albers, C. (2020) · Journal of Clinical Medicine
Physical Activity and HealthVirtual Reality Applications and Impacts
Cited by 153
- Verified
Video Game–Based Exercise, Latino Children's Physical Health, and Academic Achievement
Gao, Z., Hannan, P., Xiang, P., Stodden, D. F., & Valdez, V. E. (2013) · American Journal of Preventive Medicine
Physical Activity and HealthObesity, Physical Activity, Diet
Cited by 131
- Verified
Feasibility of smartphone application and social media intervention on breast cancer survivors’ health outcomes
Pope, Z., Lee, J. E., Zeng, N., Lee, H. Y., & Gao, Z. (2019) · Translational Behavioral Medicine
Mobile Health and mHealth ApplicationsCancer survivorship and care
Cited by 97
- Verified
Self-Efficacy as a Mediator of Children's Achievement Motivation and in-Class Physical Activity
Gao, Z., Lochbaum, M., & Podlog, L. (2011) · Perceptual and Motor Skills
Motivation and Self-Concept in SportsPhysical Education and Pedagogy
Cited by 61
- Verified
Application of network meta-analysis in the field of physical activity and health promotion
Su, X., McDonough, D. J., Chu, H., Quan, M., & Gao, Z. (2020) · Journal of Sport and Health Science
Meta-analysis and systematic reviewsPhysical Activity and Health
Cited by 38
- Verified
Acute effects of exergaming on young adults’ energy expenditure, enjoyment, and self-efficacy
Gu, D., Gu, C., Oginni, J., Ryu, S., Liu, W., Li, X., & Gao, Z. (2023) · Frontiers in Psychology
Physical Activity and HealthEducational Games and Gamification
Cited by 18
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