Cited by 23Impact of Technology on AdolescentsEducational Games and GamificationDigital Games and Media

Online gaming and its effect on academic performance of Bangladeshi university students: A cross‐sectional study

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Mahmud, Shohel, Jobayer, Md. Abdullah A., Salma, Nahid, Mahmud, Anis, Tamanna, Tanzila·2023·Health Science Reports

Abstract

Background and Aims: Due to the availability of more sophisticated cell phones with top‐notch gaming functions, the present generation is more active. The available literature indicates that adolescents experience a variety of psychological issues, like low self‐control brought on by an addiction to mobile games. Because of this, the aim of this study is to control the prevalence of, and factors that contribute to, online gaming addiction and its effects on academic performance in Bangladeshi university students. Methods: Convenient sampling was adopted to collect primary data from 399 Bangladeshi university students utilizing a prestructured questionnaire. Descriptive statistics, the χ2 test, binary logistic regression, and multinomial logistic regression were also used to accomplish the study's objective. Results: According to this study, 62.7% of students play online games over 30 h every week. The findings also show that male students are more inclined than female students to show signs of addiction. Also, regular online gaming can result in long‐term problems, and that factor including age, internet access, educational background, and frequency of play can influence the likelihood of these problems. The findings shows that a lower cumulative grade point average (CGPA), less physical activity, and less study time are associated with playing online games for at least 30 h per week. Moreover, the study found that playing online games, playing for long time, and skipping class can all have an adverse effect on a student's academic performance. Conclusions: The authors recommend that the authorities set up a good entertainment environment and take into account the findings of this article to discourage students from playing online games. Furthermore, encouragement of extracurricular activities such as sports or other pursuits is also essential in assisting Bangladeshi students in overcoming their addiction to mobile games.

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Authors
Mahmud, S., Jobayer, M. A. A., Salma, N., Mahmud, A., & Tamanna, T.
Affiliations
  • Noakhali Science and Technology University (BD)
  • Jahangirnagar University (BD)
Corresponding author
Mahmud, Shohel
Venue
Health Science Reports
Publisher
Wiley
Published
2023-12
Volume
6
Issue
12
Pages
e1774-e1774
ISSN
2398-8835 (ISSN-L)
OpenAlex
W4389778479
Cited by
23
References
7
Citations by year
2026: 8 · 2025: 7 · 2024: 7 · 2023: 1
FWCI
9.88
Type
journal article
Language
en
Open access
Locations
  • Health Science Reports (publishedVersion, cc-by-nc-nd)
  • PubMed Central (publishedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
online games, mobile game addiction, academic performance, university students, gaming frequency, gender differences, grade point average, physical activity, study time, class skipping, Bangladeshi students

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