Cited by 2Narrative Theory and AnalysisDigital Games and MediaArtificial Intelligence in Games

Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction

Higgins, Matthew·2023·Lecture Notes in Computer Science

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Crossref · 10.1007/978-3-031-47655-6_1

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Research works printed but not linked: 13

  1. Muscat, A.: Mechanics & Materialities: WORLD4 and the Effort of Looking in Videogames. University of the Sunshine Coast, Queensland (2020)
  2. Caillois, R.: Man, Play, and Games. Uiversity of Illinois Press, Illinois (1961)
  3. Howell, P.: A theoretical framework of ludic knowledge: a case study in disruption and cognitive engagement. In: 10th International Conference in the Philosophy of Computer Games, Valletta, Malta, October (2016)
  4. Pinchbeck, D., Stevens, B., Van Laar, S., Hand, S., Newman, K.: Narrative, agency and observational behaviour in a first person shooter environment. In: Proceedings of Narrative AI and Games Symposium: Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISOB’06), pp. 53–61. SSAISB (2006)
  5. Herman, D.: Story logic: Problems and Possibilities of Narrative. U of Nebraska Press (2004)
  6. Cardona-Rivera, R.E., Cassell, B.A., Ware, S.G., Young, R.M.: Indexter: a computational model of the event-indexing situation model for characterizing narratives. In: Proceedings of the 3rd Workshop on Computational Models of Narrative, pp. 34–43 (2012)
  7. Johnson-Laird, P.N.: Mental Models: Towards a Cognitive Science of Language, Inference, and Consciousness. Harvard University Press (1983)
  8. Kintsch, W.: Comprehension: A Paradigm for Cognition. Cambridge University Press (1998)
  9. Pitkänen, J.: Studying thoughts: stimulated recall as a game research method. Game Research Methods, pp. 117–132 (2015)
  10. Pinchbeck, D.: Ambiguity and abstraction in game writing: lessons from dear esther. In: Game Developers Conference. (2012)
  11. Barlow, S.: Making her story - telling a story using the player’s imagination. In: Game Developers Conference (2016). [https://www.gdcvault.com/play/1023430/Making-Her-Story-Telling-a]
  12. Smith, P.: Hemingway’s early manuscripts: the theory and practice of omission. J. Mod. Lit. 10, 268–288 (1983)
  13. Mitchell, A.: Defamiliarization and poetic interaction in Kentucky route zero. Well Played J. 3, 161–178 (2014)

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Authors
Higgins, M.
Affiliations
University of Portsmouth (GB)
Corresponding author
Higgins, Matthew
Venue
Lecture Notes in Computer Science
Published
2023
Pages
3-20
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W4388019308
Cited by
2
References
66
Citations by year
2026: 1 · 2024: 1
FWCI
13.29
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
narrative interpretation, narrative comprehension, inference, discourse comprehension, video games, Gone Home, game narrative, interactive digital narratives, long-term memory, game design

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