Cited by 3Narrative Theory and AnalysisDigital Games and MediaHermeneutics and Narrative Identity

Toward a Hermeneutic Narratology of Interactive Digital Storytelling

Chen, Fanfan·2014·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-319-12337-0_12

Cites

16 of 16 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Using Ricoeur's philosophical work has already been adopted in games studies for examining game narratology.

    “Using Ricoeur's philosophical work has already been adopted in games studies for examining game narratology (Chen, 2014).”

    From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Chen, 2014

Cites

Flagged first, then by citations

Research works printed but not linked: 3

  1. Aristotle: The Poetics of Aristotle. Epps, P. H (trans.). The University of North Carolina Press. Chapel Hill (1970)
  2. Bogost, I.: Persuasive Games: The Persuasive Power of Video Games. The MIT Press, Cambridge (2010)
  3. Tavinor, G.: The Definition of Videogames Revisited. In: The Philosophy of Computer Games Conference, Oslo (2009)

Authors
Chen, F.
Affiliations
National Dong Hwa University (TW)
Corresponding author
Chen, Fanfan
Venue
Lecture Notes in Computer Science
Published
2014
Pages
125-133
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W32412438
Cited by
3
References
16
Citations by year
2024: 1 · 2018: 1 · 2017: 1
FWCI
4.35
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
Keywords
interactive digital storytelling, video games, Paul Ricoeur, mimesis, emplotment, semiotics

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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