Toward a Hermeneutic Narratology of Interactive Digital Storytelling
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Using Ricoeur's philosophical work has already been adopted in games studies for examining game narratology.
“Using Ricoeur's philosophical work has already been adopted in games studies for examining game narratology (Chen, 2014).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Chen, 2014
Cites
Hermeneutics and the Human Sciences
Ricoeur, P. (2016) · Cambridge University Press eBooks · doi:10.1017/cbo9781316534984 · Cited by 2,653 · see citing works
Ricœur, P., McLaughlin, K., & Pellauer, D. (1986) · Medical Entomology and Zoology · Cited by 2,472 · see citing works
Gusfield, J. R., Ricœur, P., McLaughlin, K., & Pellauer, D. (1986) · Contemporary Sociology A Journal of Reviews · doi:10.2307/2071766 · Cited by 552 · see citing works
On Paul Ricoeur: narrative and interpretation
(1992) · Choice Reviews Online · doi:10.5860/choice.30-2005 · Cited by 416 · see citing works
Ricœur, P. (2002) · Routledge eBooks · doi:10.4324/9780203416815-5 · Cited by 337 · see citing works
Tavinor, G. (2009) · Wiley eBooks · doi:10.1002/9781444310177 · Cited by 297 · see citing works
Technologies for E-Learning and Digital Entertainment
(2008) · Lecture notes in computer science · doi:10.1007/978-3-540-69736-7 · Cited by 176 · see citing works
Narrative in Virtual Environments - Towards Emergent Narrative
Aylett, R. S. (1999) · Cited by 170 · see citing works
On Paul Ricoeur: Narrative and Interpretation
Wood, D. W. (2002) · Medical Entomology and Zoology · Cited by 170 · see citing works
Technologies for Interactive Digital Storytelling and Entertainment
Göbel, S., Malkewitz, R., & Iurgel, I. (2006) · Lecture notes in computer science · doi:10.1007/11944577 · Cited by 159 · see citing works
Towards Integrating Plot and Character for Interactive Drama
Mateas, M., & Stern, A. (2006) · Kluwer Academic Publishers eBooks · doi:10.1007/0-306-47373-9_27 · Cited by 150 · see citing works
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling
Riedl, M., & Stern, A. (2006) · Lecture notes in computer science · doi:10.1007/11944577_1 · Cited by 135 · see citing works
The Gameplay Gestalt, Narrative, and Interactive Storytelling
Lindley, C. A. (2002) · doi:10.26503/dl.v2002i1.15 · Cited by 78 · see citing works
A Hermeneutical Approach to Role-Playing Analysis
Harviainen, J. T. (2008) · International Journal of Role-Playing · doi:10.33063/ijrp.vi1.188 · Cited by 20 · see citing works
ISRST: An Interest Based Storytelling Model Using Rhetorical Relations
Nakasone, A., & Ishizuka, M. (2007) · Lecture notes in computer science · doi:10.1007/978-3-540-73011-8_33 · Cited by 8 · see citing works
A Discussion of Interactive Storytelling Techniques for Use in a Serious Game
Linssen, J. (2012) · Cited by 8 · see citing works
Flagged first, then by citations
Research works printed but not linked: 3
- Aristotle: The Poetics of Aristotle. Epps, P. H (trans.). The University of North Carolina Press. Chapel Hill (1970)
- Bogost, I.: Persuasive Games: The Persuasive Power of Video Games. The MIT Press, Cambridge (2010)
- Tavinor, G.: The Definition of Videogames Revisited. In: The Philosophy of Computer Games Conference, Oslo (2009)
Cited by
Sorted by citations
Real-time hermeneutics: meaning-making in ludonarrative digital games
Arjoranta, J. (2018) · doi:10.31237/osf.io/uep74 · Cited by 21 · see citing works
- Authors
- Chen, F.
- Affiliations
- National Dong Hwa University (TW)
- Corresponding author
- Chen, Fanfan
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2014
- Pages
- 125-133
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W32412438
- Semantic Scholar
- 35736bcfb2b489cc03911ec496bc3ea98b198997
- Cited by
- 3
- References
- 16
- Citations by year
- 2024: 1 · 2018: 1 · 2017: 1
- FWCI
- 4.35
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Lecture notes in computer science (publishedVersion)
- Topics
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
- Keywords
- interactive digital storytelling, video games, Paul Ricoeur, mimesis, emplotment, semiotics
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