A Hermeneutical Approach to Role-Playing Analysis
Open accessAbstract
This is an article about viewing role-playing games and role-playing game theory from a hermeneutical standpoint. In other words, it presents one view on how a role-playing situation can be seen as a set of texts. That view also includes the idea of not only analyzing those texts, but also addressing the way game participants interpret those texts. On the side of role-playing theory, this article uses material from various schools of thought, from the post-Forge community to Nordic larptheory. On the side of hermeneutics, emphasis is on Paul Ricoeur’s idea of meaningful actions as texts. Those are the texts that people performing or observing that activity appropriate and interpret. The result of this article is one potential bridge between various schools of thought on looking at role-playing, including a translation platform capable of enabling the move of theories and research results from one role-playing culture to the next.
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Written from the paper’s full text.
TL;DR
Harviainen argues that role-playing games and role-playing theory can be productively analyzed from a hermeneutical standpoint, treating meaningful actions as texts that participants and observers appropriate and interpret. The result is a proposed "translation platform" for moving theories and findings between different role-playing cultures and paradigms.
Key findings
- Role-playing can be reduced to a set of texts via Ricoeur's idea of "meaningful action as text," with the analyst posing the hermeneutical question "what does the text say to me and what do I say to the text."
- The paper proposes a four-layer model of role-playing: (1) the completely exogenous level of social interaction and external participant motivations (EPM); (2) the level of internal participant motivations (IPM) and meta-game dialogue; (3) the level of subjective diegeses and their interplay; and (4) the world the characters live in (pure diegesis, a "pure, singular text" amenable to literary analysis).
- It introduces "theory canonization": when a singular interpretation gains dominance within a gaming paradigm, its terminology imposes the dominant theory's parameters on new material, functioning as an unintentional corruption of discourse tools rather than a prejudice.
- It argues that role-playing theories are seldom directly applicable across paradigm lines (e.g., GNS categories cannot be directly applied to Nordic experientialist larp, where competitive play is considered problem behavior), and that valid findings unable to cross cultural barriers are valid research on a particular type of role-playing, not on role-playing itself.
Methods
- Conceptual/theoretical paper: no empirical data, sample, or statistical analysis is reported.
- Builds a hermeneutical framework drawing on Ricoeur (meaningful action as text, appropriation, distanciation), Gadamer (play theory, validity principle), and Goffman (frame analysis), combined with role-playing theory from the post-Forge community and Nordic larp theory.
- Synthesizes existing role-playing definitions (the Process Model of Role-playing, the Manifesto of the Turku School, Baker's Lumpley Principle, Edwards' and Kim's GNS model) and motivator theory (EPM/IPM/CM) into the layered analytical model.
Limitations
- Stated by the paper: from a traditional hermeneutics perspective the approach is "problematic" — the base text is not truly accessible, and interpretations will be subjective and incomplete when explicated to a researcher; the author calls this "an unavoidable trait of all academic interpretation."
- Stated by the paper: the hermeneutic approach "will not solve the problem" of translating findings across paradigms, but will allow deeper comprehension of how patterns interlink; it is described as a complementary tool rather than a research tool.
- Stated by the paper: assessing the scope of pre-understanding bias is itself problematic, since there is significant risk of ad hominem criticism and a high risk that even constructive commentary is interpreted as an ad hominem attack.
- Evident from the text: the framework is presented without empirical testing or case-study validation; the author notes the approach is intended as a tool and that "test-runs into methodology" are a future possibility rather than a completed result.
Model-written summary. Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
2 of 45 cited sources checked · 1 supported · 0 flagged · accuracy not yet measured
- Premisecitation
A parallel system to deconstructing role-playing into exogenous, endogenous and diegetic goals exists.
“A parallel system to deconstructing role-playing into exogenous (player-brought), endogenous (inherent to game) and diegetic (in-game) goals also exists (for this division system, see Montola 2005).”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Montola 2005 source
- Premisecitation
Role-playing is currently studied as a semi-valid subject by experts of connected fields, using the methods and perceptual limits of those fields.
“This means that role-playing is currently studied as a semi-valid subject by experts of the connected fields, such as game studies, drama or text analysis, with the methods and perceptual limits of those fields.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Laws 1995
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisereasoning
Role-playing in many cases only provides liminoid, but not truly liminal, experiences.
“What also separates it is that it in many cases only provides liminoid, but not truly liminal, experiences.”
Quote in the paperSubstantial claim - Premisecitation
In this, role-playing follows Gadamer's theory on play.
“In this, role-playing follows Gadamer's theory on play (Gadamer 1972).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gadamer 1972
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Given the dual level of mental presence in a role-playing game, it is not possible to apply the normal methods of either hermeneutics or phenomenology on that experience.
“Given the dual level of mental presence in a roleplaying game, it is not possible to apply the normal methods of either hermeneutics or phenomenology on that experience.”
Quote in the paperNot a substantial claim
- Interpretationcitation
Not all role-players are totally immersive and using solely the divisive character state while in-game.
“However, as several theorists have suspected, and occasionally shown (Harviainen 2006), all are not.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harviainen 2006
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
The completely exogenous EPM factors are the primary framework of Fine's interpretation of role-playing.
“The completely exogenous EPM factors are the primary framework of Fine's interpretation of roleplaying (Fine 1983).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Fine 1983
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisenone given
There is an observable correlation between the three general types of role-playing game analysis and the gaming types from which they originate, as well as with the GNS role-playing preferences defined by Kim and Edwards.
“There is an observable correlation between these approaches and the gaming types from which they originate, as well as with the types of role-playing preferences defined by John Kim and Ron Edwards (Kim 1998 andEdwards 2001) as Gamists, Narrativists and Simulationists (or GNS, as a collective term).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Kim 1998
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Edwards 2001
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Ephemera cannot be reliably analyzed in a vacuum, or on purely diegetic or non-diegetic grounds.
“Ephemera cannot therefore be reliably analyzed in a vacuum, or on purely diegetic or non-diegetic grounds.”
Quote in the paperSubstantial claim - Premisecitation
In no platform is role-playing normally traditional gaming, because there is no winning condition included, even though some players may perceive one.
“In no platform is it normally traditional gaming, as there is no winning condition included, even though some players may perceive it to contain one (Salen & Zimmerman 2004, Heliö 2004and Edwards 2003).”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Salen & Zimmerman 2004
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Heliö 2004
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Edwards 2003
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationcitation
Digital role-playing games are an exception to the tendency of postgame reports to be diegesis-based; most actions are stated as originating because of meta-level concerns.
“Digital role-playing games are an exception to this rule.They are often directly opposite to it, in fact: most actions are stated as originating because of meta-level concerns (see Yee 2006 for details).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Yee 2006 source
- Premisecitation
Using the nonapophatic approach carries a risk of exclusion by definition: defining role-playing as something may close results off from being compatible with others.
“There is one common risk in using the nonapophatic approach: exclusion by definition, which is another type of discourse tool corruption.By defining that role-playing is something, researchers may close their results off from being compatible with others (Harviainen 2008).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harviainen 2008
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationcitation
When a researcher acknowledges the limits and deals with them accordingly, he is able to draw in factors from other actuation levels.
“When a researcher acknowledges the limits and deals with them accordingly, he is then able to draw in factors from other actuation levels (for an exemplary example of such work, see Faaborg 2005).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Faaborg 2005
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Therefore role-playing can be used to measure whether certain analytic forms reveal traits that are known to exist, something that is usually impossible in relation to a static text.
“Therefore it can be used to measure whether certain analytic forms reveal traits that are known to exist, something that is usually impossible in relation to a static text.”
Quote in the paperSubstantial claim - Interpretationcitation
Role-playing provides a way to know to a greater than normal extent the text and the interpretation, the available information at play, as long as the fabula are observed in advance and ephemera introduced in a controlled manner.
“Role-playing provides a way to know to a greater than normal extent the text and the interpretation, the available information at play, as long as the fabula are observed in advance and ephemera introduced in a controlled manner (Harviainen 2007).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harviainen 2007
- May combine two claims. 54
- Classified as probably not a substantial claim. 135
May combine two claims.
PremisecitationThe social contract of role-playing is constructed and enforced similarly to other social contracts, rarely made explicit, and enforced only by social pressure.
“This social contract is constructed and enforced similarly to other social contracts, meaning that it is rarely made explicit (see Montola 2005), and is enforced only by social pressure.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Montola 2005 source
The paper describes role-players’ “implicit consequence negotiation” (Abstract), which supports the idea that some expectations are left unstated. It does not say that the social contract is rarely made explicit or enforced only by social pressure; the Meaningful Role-Play section also gives an example of an explicit community rule. (LLM, conf=0.72)
Experimental — accuracy not yet measured
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThe hermeneutical approach presented provides a potential bridge between schools of role-playing thought and a translation platform for moving theories and research results across role-playing cultures.
“The result is one potential bridge between various schools of thought on looking at role-playing, including a translation platform capable of enabling the move of theories and research results from one roleplaying culture to the next.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe bias from one's native playing paradigm can be at least partially bypassed through the use of hermeneutical methods.
“This, however, can be at least partially bypassed through the use of hermeneutical methods.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenWithin the game's internal reality, ephemera must always make sense.
“Within the game's internal reality, ephemera must always make sense.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisereasoningWhat opposes the hermeneutical process is the need of an interpreter to hang on to previous beliefs and defend his own particular interpretation.
“What opposes the process is the need of an interpreter to hang on to his previous beliefs, to defend his own particular interpretation.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenPre-understanding affects not only reception but also the presentation of findings, up to and including the language used.
“The pre-understanding affects not only reception but also the presentation of findings, up to and including the language used.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenAuthors of dominant theories are usually more resistant to theory canonization but are affected by criticism of their own work, which reinforces the effect.
“The authors of the dominant theories themselves are usually more resistant to this pattern of thought, but are naturally affected by what they see as criticism of their own work, which in turn reinforces the effect.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationNephew's view of role-playing as a manifestation of male sexual fantasies may be accurate on North-American males but is incompatible with the fact that in some Nordic areas female larpers are a clear majority.
“A similar case is Nephew's (2003) view on role-playing as a manifestation of male sexual fantasies, which, while possibly accurate on North-American males, is quite incompatible with the fact that in some Nordic areas female larpers are a clear majority (Fatland 2005a).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Nephew 2003
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Fatland 2005a
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThrough one reductionist approach, game elements can be confined to a single level of actuation for the purposes of study.
“Through one reductionist approach, game elements can be confined to a single level of actuation for the purposes of study.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Premisenone givenTheory canonization happens when a singular interpretation gains a position of dominance within a gaming paradigm.
“Theory canonization happens when a singular interpretation gains a position of dominance within a gaming paradigm.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisecitationThe evocation in role-playing is autotelic by nature, i.e. enjoyment-creating by itself, as long as the game is good.
“The evocation is autotelic by nature, i.e. enjoyment-creating by itself -as long as the game is good, at least (Harviainen 2006).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Harviainen 2006
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningIn these terms, Edwards' Creative Agendas represent IPM that are affected by EPM concerns and manifest through both CM and arbitration on the collective diegesis.
“In these terms, Edwards' Creative Agendas represent IPM that are affected by EPM concerns and manifest through both CM and arbitration on the collective diegesis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisecitationThe role-playing experience is inherently the result of multiple subjectivities, breaking the illusion of a purely objective meaning.
“In this way it becomes apparent that the roleplaying experience is inherently the result of multiple subjectivities, breaking the illusion of a purely objective meaning.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Nephew 2003
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationIn general, role-playing game motives can be divided into three categories: External participant motivations, Internal participant motivations, and Character Motivations.
“In general, role-playing game motives can be further divided into three categories.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harviainen 2005
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenRole-playing theories are seldom directly applicable over paradigm lines and require more adaptation the further the differences between paradigms are.
“Role-playing theories are seldom directly applicable over paradigm lines, and require more adaptation the further the differences between paradigms are.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisecitationFrom a hermeneutic perspective, role-playing games consist of the intentional evocation of artificial experiences through the use of fictional characters as masks/identities/personas.
“From a hermeneutic perspective, role-playing games consist of the intentional evocation of artificial experiences through the use of fictional characters as masks/identities/personas (for more on the play-theory ideas this view is based upon, see Huizinga 1939).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Huizinga 1939
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningDiegetic elements, or ephemera in Edwards' terminology, seem to make complete sense only when interpreted through the diegetic whole.
“Likewise, diegetic elements, or ephemera in Edwards' terminology (2004), seem to make complete sense only when interpreted through the diegetic whole.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Edwards 2004
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Premisenone givenNormative role-playing paradigms are local cultural preferences on what is valid or good role-playing, the basic requirements of role-playing, or valid study of role-playing.
“They are local cultural preferences on what is to be considered as valid or good role-playing, as the basic requirements of role-playing or as valid study of role-playing.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationRole-playing is not psychodrama because it lacks a narrative matrix directly tied to a desired function.
“Nor is it psychodrama, as it lacks a narrative matrix directly tied to a desired function (Flood 2006;Sonesson 2000).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Flood 2006
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Sonesson 2000
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenWhen a theory does not seem functional in a different paradigm, this may be due to prejudices inherent to the receiving paradigm, faults in the theory, or a combination of both.
“What must be recognized, though, is that when a theory does not seem at all functional in a different paradigm, this may be due to the prejudices inherent to that receiving paradigm, faults in the theory, or a combination of both.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningPlatform changes affect the player/CA relationship; a player who is always highly gamist in any tabletop or online role-playing game can nevertheless be a simulationist in a larp environment.
“Platform changes affect the player/CA relationship -a player who is always highly gamist in any tabletop or online role-playing game can nevertheless be a simulationist in a larp environment.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
PremisereasoningTheory canonization is a predilection to use the discourse tools of the dominant interpretative frame to explain and appraise new games and new theoretical material, both from within the native paradigm and from outsiders.
“It is a predilection to use the discourse tools of that dominant interpretative frame to explain and appraise new games and new theoretical material, both from within the native paradigm and coming from outsiders.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationAccording to Edwards, based on Kim, players can be classified according to their Creative Agendas as Gamist, Narrativist or Simulationist, with each type having a favored form of playing that gives them the most enjoyment.
“For example, according to Edwards (2001-, based on Kim 1998), players can be classified according to their Creative Agendas (CA) as Gamist, Narrativist or Simulationist, with each of these types having a favored form of playing that gives them the most enjoyment.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Edwards 2001
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Kim 1998
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenTheory canonization mostly affects people who produce material ancillary or complementary to the dominant theory.
“A curious part of this is that the phenomenon mostly affects people who produce material ancillary or complementary to the dominant theory.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisereasoningRole-playing is a form of heuristic fiction.
“Role-playing is a form of heuristic fiction.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenAny attempt to directly apply Edwards' and Kim's GNS categories on a Nordic experientialist larp is impossible because that paradigm considers competitive play problem behavior rather than good role-playing.
“For example, any attempt to directly apply Edwards' and Kim's GNS-categories on a Nordic experientialist larp is impossible, due to that paradigm considering competitive play problem behavior rather than good role-playing.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenRole-playing is never a state of pure imagining, because the player is always connected simultaneously to both the diegesis and the real world.
“And role-playing is never a state of pure imagining, because the player is always connected simultaneously to both the diegesis and the real world.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe process is not the direct abolishment of prejudices, but rather a refinement and relinquishing of them as needed, the closer we get to our subject of analysis.
“So what happens is not the direct abolishment of prejudices, but rather a refinement and relinquishing of them as needed, the closer we get to our subject of analysis.”
Quote in the paperNot a substantial claim- Rests on an assumption: We need pre-understandings because they give us the initial approaches we need to start interpreting.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Premisenone givenThere is a strongly interpretative, semiotic and textual side to all role-playing games.
“There is a strongly interpretative, semiotic and textual side to all role-playing games”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThrough their experientiality and autotelicity, role-playing games convey new information and create new correspondences between existing social and mental connections.
“In addition, through their experientiality and autotelicity role-playing games convey new information and create new correspondences between existing social and mental connections.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenThis confinement of game elements to a single level of actuation has often actually been done in role-playing studies thus far, but mainly without acknowledging the fact.
“This is what has often actually been done in role-playing studies thus far, but mainly without acknowledging the fact.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationTreating a role-playing situation solely as a singular text removes a part of the game experience from the equation.
“yet to treat a role-playing situation solely as a singular text removes a part of the game experience from the equation.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Aarseth 1997
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningTheory canonization is not a prejudice but should be seen as an unintentional corruption of discourse tools.
“The process is not a prejudice, and should be seen as an unintentional corruption of discourse tools instead.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenOne's native playing paradigm usually forms the interpretative basis, resulting in a biased analysis of both role-playing and role-playing theory.
“One's native playing paradigm thus usually forms the interpretative basis, resulting in a biased analysis of both role-playing and role-playing theory.”
Quote in the paperNot a substantial claim- Rests on an assumption: The study of role-playing is in a state of chaos despite having reached basic academic acceptance.
- Rests on an assumption: The lack of general, shared research guidelines is one of the three main reasons for the problematic state of role-playing studies.
- Rests on an assumption: The corruption of discourse tools is one of the three main reasons for the problematic state of role-playing studies.
- Rests on an assumption: Subjective bias on the field concerning both practitioners and outsiders studying role-playing is one of the three main reasons for the problematic state of role-playing studies.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenPostgame reports by players have a tendency to eventually transmute into dominantly diegesis-based reasoning, even if this were not actually the truth.
“In relation to this, it is also worth noting that postgame reports by players have a tendency to eventually transmute into dominantly diegesisbased reasoning, even if this were not actually the truth.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Premisenone givenA factor affecting all basic interpretation on role-playing analysis is the formation of normative role-playing paradigms.
“A factor affecting all basic interpretation on roleplaying analysis is the formation of normative roleplaying paradigms.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningThe risk of misinterpretation escalates when material created using one paradigm's corrupted tools is analyzed with those of another.
“The risk of misinterpretation escalates further when material created using one paradigm's corrupted tools is analyzed with those of another.⁴”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationThe only level of in-game interpretation is imaginatio, which works on similarity; there is no need for intellectio, thought based on sameness.
“The only level of in-game interpretation is that of imaginatio, which works on similarity.There is no need for intellectio, thought based on sameness (as per Ricoeur 1975).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1975
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationRole-playing functions by participants imagining things in a reasonably compatible manner.
“Essentially, role-playing functions by participants imagining things in a reasonably compatible manner (Montola 2003).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Montola 2003
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningIt is possible for ephemera to make sense on a purely diegetic level, peridiegetically, or purely non-diegetically.
“Thus it is possible for ephemera to make sense on a purely diegetic level (an example of this would be a joke the characters would get but the players would not.), peridiegetically (as tools of external descriptions that create or alter diegetic elements and events) or purely non-diegetically.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationThe Hermeneutical Circle is the phenomenon of needing to understand a whole in context to its parts, and parts of a whole in context to that whole.
“This phenomenon, combined with the need to understand a whole in context to its parts, and parts of a whole in context to that whole, is called the Hermeneutical Circle.(Jeanrond 1997)”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Jeanrond 1997
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
InterpretationreasoningWhen introduced into a diegesis for purely external reasons, ephemera may not be diegetically logical, but are nevertheless a working or at least tolerable part of the continuity.
“When introduced into a diegesis for purely external reasons, ephemera may not be diegetically logical, but are nevertheless a working -or at least tolerable -part of the continuity.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningIf ephemera are not a working or tolerable part of the continuity, the game breaks and an arbitration process is undergone to solve the problem.
“If they are not, the game breaks, and an arbitration process is undergone to solve the problem.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisecitationRole-playing is treated as a process based on a social contract where people create and modify a joint transitional reality through agreed-upon tools.
“treats role-playing as a process based on a social contract (as per Huizinga 1939 andGoffman 1961) where people create and modify a joint transitional reality through the use of agreedupon tools.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Huizinga 1939
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Goffman 1961
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenTheory canonization is initially born as a beneficial effect, allowing the translation of concepts between paradigms into a more easily understood form.
“It is initially born as a beneficial effect, allowing the translation of concepts between paradigms into a more easily understood form.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenTheory canonization is most easily visible in the forum archives of the Forge, but exists in all game analysis communities.
“This is most easily visible, in relatively mild form, in the forum archives of the Forge³, but the phenomenon exists in all game analysis communities.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThose events of that one story could then be analyzed like any other story, and be subjected to methods of story theorists like Auerbach, Bettelheim or Campbell, in order to determine the influences that created it.
“Those events of that one story (or each one of the characters' stories, for that matter, should those be chosen) could then be analyzed like any other story, and be subjected to the methods of storytheorists like Auerbach, Bettelheim or Campbell, in order to determine the influences that created it.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenFor hermeneutic game analysis, each game has a number of sets of texts and their corresponding interpretations, in the example case of this article four sets.
“For hermeneutic game analysis, all this means that each game has a number of sets of texts and their corresponding interpretations, in the example case of this article four sets.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenOn the second level, participants interpret the interplay and use it as a basis for the construction of their subjective diegeses.
“The participants interpret the interplay and use it as a basis for the construction of their subjective diegeses.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Interpretationnone givenOn the first level, players are motivated by real-world concerns only, and their presence in the world's continuity (Dasein) is subject to normal rules.
“Players are motivated by real-world concerns only, and their presence in the world's continuity (Dasein) is subject to normal rules.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenThe meta-dialogue is formed of events on the diegetic level, IPM factors participants bring (including Creative Agendas, genre conventions, etc.) and semi-random interruptions from the first (social) layer.
“The meta-dialogue is formed of the events on the diegetic level, IPM factors the participants bring with them (including their Creative Agendas, genre conventions, etc.) and semi-random interruptions coming from the first (social) layer.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningRole-playing games can be analyzed as a form of other phenomena (text, ritual, game, theatre), and this approach is complementary to the apophatic approach.
“A completely different, highly profitable line of research is the analysis of role-playing games as a form of other phenomena.While seemingly contradictory to the apophatic approach described above, it is actually complementary.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenA competitive player's primary activity layer is the first or the second, depending on whether he prefers triumphs over other players or over in-game obstacles created by the game master.
“In contrast, a competitive player's primary activity layer is the first or the second, depending on whether he prefers triumphs over other players or over in-game obstacles created by the game master.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Interpretationnone givenThe fourth layer is never reached by participants during the game; it is an idealization.
“The fourth layer is never reached by participants during the game.It is an idealization.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationThe third level is where players' views intermingle through intericonicity and create a roughly equifinal whole.
“It is also the level on which the players' views intermingle through intericonicity and create a roughly equifinal whole.(”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Adelsten 2002
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Loponen & Montola 2004
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenRules are not assessable by themselves as text, so they are subsumed into other categories to exist in an interpretative context.
“This is due to levels such as rules not being assessable by themselves as text, meaning they are subsumed into other categories so that they can exist in an interpretative context.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningOn the first level, the diegesis does not exist at all, but may be discussed in general terms.
“The diegesis does not exist on this level at all, but may be discussed in general terms nevertheless.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenDepending on the character relationship of the particular players, their primary Dasein is either the artificial based on the assumed collective diegesis, or a mixture of their real continuity presence and the artificial one.
“Depending on the character relationship of the particular players, their primary Dasein is either the artificial based on the assumed collective diegesis, or a mixture of their real continuity presence and the artificial one.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningBy analyzing their inherent texts, we can see where the play-experiences differ, as opposed to the easily observable physical differences of the mediums.
“By analyzing their inherent texts, however, we can see where the play-experiences differ (as opposed to the easily observable physical differences of the mediums).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenThe fourth level is the only layer that would be real for the characters, and in which events would proceed in an order and manner completely logical within the diegetic frame.
“It is the only layer that would be real for them, and in which events would proceed in an order and manner completely logical within the diegetic frame.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenOn the first level, all activity happens in the real world.
“On the first level, all activity happens in the real world.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningOn the second level, players are in connection to the diegesis, but their discourse takes place outside it.
“On this level players are in connection to the diegesis, but their discourse takes place outside it.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenThe basic building blocks of the layers are discourse and imagination.
“The basic building blocks of the layers are discourse and imagination.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenThat the base text is not truly accessible and interpretations are subjective and incomplete is an unavoidable trait of all academic interpretation.
“That, however, is an unavoidable trait of all academic interpretation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisecitationDiscourse is realized as event but understood as meaning.
“It is realized as event but understood as meaning (Ricoeur 1981).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ricoeur 1981
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenA break in all layers means the game has been completely suspended or ended.
“A break in all layers means the game has been completely suspended or ended.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
InterpretationreasoningIn reality, an immersive player's primary self is on the third layer and is affected by metalevel concerns.
“In reality, however, her primary”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningUnderstanding which parts of these processes other role-playing theories assess, and where theories from other fields can be applied, gives access to tools earlier research created and ability to use them as synergic parts of holistic analysis.
“Furthermore, by understanding which parts of these processes other role-playing theories assess, and to which parts we can apply theories from other fields, we have access to the tools earlier research has created and the ability to use them as synergic parts of the holistic analysis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationThe Lehrskovian reduction takes the events of the game and treats them as if they were intended to happen, as if they were meant to form a pre-written story.
“This so-called Lehrskovian reduction takes the events of the game and treats them as if they were something that was intended to happen -the events are handled as if they were meant to form a pre-written story (corresponding with the concept of Chance in art, as per Kaprow 1966).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Kaprow 1966
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationnone givenThe second and third layers are about role-players appropriating material that other participants introduce to the game, and then applying it to the present game situation.
“The second and third layers are about role-players appropriating material that the other participants introduce to the game, and then applying it to the present game situation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningAnalyzing role-playing in this manner does provide a positive contribution to hermeneutics: by refining this approach, it will eventually be possible to use it to conduct test-runs into methodology.
“Analyzing role-playing in this manner does provide a positive contribution to hermeneutics, though: by refining this approach, it will eventually be possible to use it to conduct test-runs into methodology.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenThe third level consists of IPM factors being transformed into character motivations (CM), the actualization of fabula and ephemera, and the interaction between the way players imagine the transitional space.
“The third level consists of IPM factors being transformed into character motivations (CM), the actualization of fabula and ephemera, and the interaction between the way players imagine the transitional space.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningWithout accepting existing limitations, even useful, parametric research is rendered invalid, not in content, but at the point of reception.
“Without accepting existing limitations, even useful, parametric research is rendered invalid -not in content, but at the point of reception.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenThe second level is the level of the structure of the game, and that is its primary text.
“This is the level of the structure of the game, and that is its primary text.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe fourth level must be treated as real for the purposes of analyzing the game as a whole.
“It is a theoretical construct that does not actually even exist, but it must nevertheless be treated as”
Quote in the paperNot a substantial claim- Rests on an assumption: The fourth layer is a theoretical construct that does not actually even exist.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningDiegetic events that are never truly reachable by game participants or analysts can theoretically be reduced into a singular story consisting of the personal stories of each character.
“In other words, the diegetic events that are never truly reachable by game participants or analysts, elements that would be real to the characters, can theoretically be reduced into a singular story consisting of the personal stories of each character.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningPhenomenological analysis of the diegetic world is impossible, but the phenomena in it can be fixed into a singular factual nature if the players all agree upon them on the second layer.
“So on one hand, phenomenological analysis of the diegetic world is impossible, but on the other hand the phenomena in it can be fixed into a singular factual nature ,if the players all agree upon them on the second layer.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe fourth level is a pure, singular text - one story - and can thus be subjected to all traditional literary analysis.
“It is also a pure, singular text -one story -and can thus be subjected to all traditional literary analysis.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenGame breaks are moments when activity on certain levels is temporarily frozen so participants can concentrate on discussing events more thoroughly on a level closer to the real world.
“Game breaks are moments when activity on certain levels is temporarily frozen so that participants can concentrate on discussing events more thoroughly on a level closer to the real world.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenAll this is still only a text as per the confines of meaningful action as text, even if recorded.
“Note that all this is still only a”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
InterpretationreasoningOn the first level, ethical choices are made from a real-world perspective.
“Ethical choices are made from a real-world perspective.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationreasoningThe turn-of-the-millennium Nordic experientialist ideal means that players are expected to see their characters as filters through which they experience the third layer and have that experience reflected all the way to the first layer.
“In these terms, the turn-of-the-millennium Nordic experientialist ideal means that players are expected to see their characters as filters through which they experience the third layer and have that experience reflected all the way to the first layer.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenThat part can be subjected to all normal analytical methods, and will produce a reliable picture of what happened during a game on all levels.
“That part can be subjected to all normal analytical methods, and will produce a reliable picture of what happened during a game on all levels.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenOn the first level, the text exists in the interplay between participant choices, as expressed by their motives.
“On this layer, the text exists in the interplay between participant choices, as expressed by their motives.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningDiscourse is fleeting, but it creates ongoing texts that create the whole role-playing experience.
“The discourse itself is fleeting, but it creates ongoing texts that create the whole role-playing experience.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisereasoningTreating role-playing games according to Ricoeur's idea of meaningful action as text is a reductionist approach, due to similarity of appropriation and the interpretative system used in role-playing.
“The second reductionist approach seeks to treat role-playing games according to Ricoeur's idea of”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ricoeur 1981
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningPlayers may speak of the fourth level, but they never actually come in contact with it.
“The players may speak of this level, but they never actually come in contact with it.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningEverything happening in the fourth layer is an emergent property of the three other layers, a phenomenon that makes adapting hermeneutics to analyzing role-playing diegesis itself easy.
“Everything happening in the fourth layer is an emergent property of the three other layers, a phenomenon that makes adapting hermeneutics to analyzing role-playing diegesis itself easy.”
Quote in the paperNot a substantial claim- Rests on an assumption: Everything happening in the fourth layer is an emergent property of the three other layers.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningIt will lead to an understanding of the underlying matrix of the role-playing process, and the recognition of dependent variables its structure is based upon, including social, cultural and language influences that affect all ritual activities.
“Furthermore, it will lead to an understanding of the underlying matrix of the roleplaying process, and the recognition of dependent variables its structure is based upon -including, but not limited to, social, cultural and language influences that affect all ritual activities.(For more on dependent variables, see Goodman 1988”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Goodman 1988
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningAll layers must be deconstructed to find a holistic interpretation of a gaming experience.
“As a role-playing game exists on several layers at once, all layers must be deconstructed if one wants to find a holistic interpretation of a gaming experience.”
Quote in the paperNot a substantial claim- Rests on an assumption: A role-playing game exists on several layers at once.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningBy creating artificial originals, we can see the interpretative processes at work in a game.
“Yet by creating these artificial”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationA game participant does not actually understand the complete meaning of the material, but rather transforms it into his own interpretation, injects it back into the diegesis and/or meta-game, and it may be appropriated by others again, creating a feedback cycle.
“Therefore a game participant does not actually understand the complete meaning of the material, but rather transforms it into his own interpretation, in which form it is injected back into the diegesis and/or meta-game -and then possibly appropriated by the others again, creating a feedback cycle.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1981
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenWithin the fourth layer, the characters have a Dasein that is completely artificial yet diegetically logical, and all ethical choices are based on diegetic reasons.
“Within the fourth layer, the characters have a Dasein that is completely artificial yet diegetically logical, and all ethical choices are based on diegetic reasons.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningBy knowing those origin points and end results, the gaming process itself can be treated as interpretation done by the participants, and analyzed as such.
“By knowing those origin points and end results, the gaming process itself can be treated as interpretation done by the participants, and analyzed as such.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenOn the second level, meta-dialogue about the game appears.
“On the second level, meta-dialogue about the game appears.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenDiscourse produces material for imagination and dictates the ways in which it changes.
“The former produces material for the latter and dictates the ways in which it changes.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenHighly story-oriented players mostly favor the second and third layers, the former providing the necessary narrative clues and the latter being the place where those are actualized.
“Highly story-oriented players mostly favor the second and third layers, the former providing the necessary narrative clues and the latter being the place where those are actualized.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
InterpretationreasoningAn immersive player empathizes so strongly with her image of the fourth layer that she suppresses her awareness of the other layers.
“Following this template, an immersive player empathizes so strongly with her image of the fourth layer that she suppresses her awareness of the other layers.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
InterpretationreasoningLarp and online role-playing may share many traits, but they are not identical experiences.
“Larp and online roleplaying, for instance, may share many traits, but they are not identical experiences.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenAn element of distanciation transfigures the material into the players' own when it is processed in between appropriation and application.
“An element of distanciation transfigures the material into the players' own when it is processed in between appropriation and application.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationWhile the story is not truly accessible, reliable approximations of that story can nevertheless be constructed by game participants for analysis or entertainment.
“While the story is not truly accessible, reliable approximations of that story can nevertheless be constructed by game participants for this purpose, or for the purpose of entertainment (Lehrskov 2007).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Lehrskov 2007
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenFrom the perspective of traditional hermeneutics, the base text is not truly accessible and the interpretations will be subjective and incomplete if and when they are explicated to a researcher.
“From the perspective of traditional hermeneutics all this is of course problematic.The base text is not truly accessible and the interpretations will be subjective and incomplete if and when they are explicated to a researcher.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningThough the fourth layer may contain observable properties from player motivations, genre conventions, etc., those elements are simply that which happened from the perspective of the characters.
“Though the fourth layer may contain observable properties from player motivations, genre conventions, etc., those elements are simply”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationcitationOn the second level, choices take on narrative qualities inspired by fabula and ethical views become relativist, adaptive to the needs of the game.
“On this level, choices take on narrative qualities inspired by fabula (story seeds, as per Fatland 2005b) and ethical views become relativist, adaptive to the needs of the game.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Fatland 2005b
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThis reveals how a player experiences her game and what elements affected that experiencing process, the personal hermeneutic circle the player used for the duration of the game.
“This reveals to us how a player experiences her game and what elements affected that experiencing process, the personal hermeneutic circle the player used for the duration of the game.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningAnalyzing role-playing as a performance can be combined with other approaches, whereas saying role-playing is performance cannot.
“For example, there is a strong difference between an analysis saying”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenEach subjective diegesis is a text by itself, built according to personal preferences, platform requirements and narrative needs.
“Each subjective diegesis is a text by itself, built according to personal preferences, platform requirements and narrative needs.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenOvercoming the problems of the first part of preunderstanding, that of seeing role-playing games as something or other in advance, is relatively easy.
“Overcoming the problems of the first part of preunderstanding, that of seeing role-playing games as something or other in advance, is relatively easy.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
InterpretationreasoningThe characters experience things from levels one to three, but only as they extend to the fourth layer.
“The characters experience things from levels one to three, but only as they extend to the fourth layer (game systems as natural laws of the universe, or luck, etc.)”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationcitationIn using hermeneutics to analyze role-playing, one should always adhere to Gadamer's validity principle: if you can apply the theory to the subject at hand, you will have to call it valid until you are proven otherwise.
“In using hermeneutics to analyze role-playing, one should always adhere to Gadamer's validity principle on hermeneutics: if you can apply the theory to the subject at hand, you will have to call it valid until you are proven otherwise (Gadamer 1972, adapted here from Adelsten's (2002) application of the principle to studying visual arts).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Gadamer 1972
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Adelsten 2002
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
PremisecitationAction as meaningful may become an object of science through objectification similar to fixation in writing.
“My claim is that action itself, action as meaningful, may become an object of science, without losing its character of meaningfulness, through a kind of objectification similar to the fixation which occurs in writing.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ricoeur 1981
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationEach temporary social frame in a role-playing game can essentially be read as a layer of text.
“Thus each temporary social frame (as per Goffman 1974) in a role-playing game can essentially be read as a layer of text.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Goffman 1974
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningBy knowing how a diegesis is constructed and how a player potentially perceives it, we can transfigure both the diegesis and the perception into texts.
“Through knowing how a diegesis is constructed and how a player potentially perceives it, we can transfigure both the diegesis and the perception into texts.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenThe fourth level is the world in which the characters actually exist.
“The fourth level is the world in which the characters”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe fourth level is pure diegesis.
“This level is pure diegesis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenOn the second level, pre-understanding about the game's style and conventions becomes manifest and is openly discussed.
“Pre-understanding about the game's style and conventions becomes manifest, and is openly discussed.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenParticipants inject elements into the diegesis based on their non-diegetic desires, and reap medial, autotelic benefits if they do it well.
“Participants inject elements into the diegesis based on their non-diegetic desires, and reap medial, autotelic benefits if they do it well.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenSome of the discourse layers are imaginary, others are solidly grounded on real-world issues.
“Some of the discourse layers are imaginary, others are solidly grounded on real-world issues.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningThe second part, the ability to assimilate the work done on the field by others without defaulting to one's own work as the primary measuring stick, is the true testing point of whether role-playing studies can rise to an academic level.
“The second part, the ability to assimilate the work done on the field by others without defaulting to one's own work as the primary measuring stick, that is the true testing point of whether roleplaying studies can rise to an academic level.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningIn many cases it is not a research tool, but rather a complementary tool showing for example how the frames of play documented by Fine, Kellomäki and Mackay form and function as personal texts, thus making them truly compatible with what has been said about player preferences.
“In many cases it is not a research tool, but rather a complementary toolshowing for example how the frames of play documented by Fine, Kellomäki and Mackay form and function as personal texts, thus making them truly compatible with what has been said about player preferences.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIn essence, the game is a convergent medium, a focal point of shared interpretations done for the sake of mutual enjoyment.
“In essence, the game is a convergent medium, a focal point of shared interpretations done for the sake of mutual enjoyment.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThe hermeneutic approach will not solve the problem, but it will allow a deeper comprehension of how the patterns interlink.
“The hermeneutic approach will not solve the problem, but it will allow a deeper comprehension of how the patterns interlink.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningWhen that understanding is reached, it is possible to also translate other research on role-playing into a semiohermeneutic form through which a new potential for combining seemingly incompatible findings and theories becomes available.
“When that understanding is reached, it is possible to also translate other research on role-playing into a semiohermeneutic form through which a new potential for combining seemingly incompatible findings and theories becomes available.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationnone givenAs a whole, a role-playing event is an interactive text in which the current situational context including both the diegetic and the exogenous situation in their entirety creates the primary frame in which the interpretation process takes place.
“As a whole, a role-playing event is an interactive text in which the current situational contextincluding both the diegetic and the exogenous situation in their entirety -creates the primary frame in which the interpretation process takes place.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningWithout that understanding, regardless of from which methodology it comes, they are just descriptions of play behavior without any deeper meaning.
“Without that understanding, regardless of from which methodology it comes, they are just descriptions of play behavior without any deeper meaning.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningValid models and findings that cannot cross cultural barriers are not valid research on role-playing itself, they are valid research on a particular type or way of role-playing.
“Valid models and findings that cannot cross cultural barriers are not valid research on role-playing itself, they are valid research on a particular type or way of roleplaying.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenEven then, this approach will have provided data that can be used to know what to look for.
“And even then, this approach will have provided data that can be used to know what to look for.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThese texts and the participants' interpretations can be used as a basis for analyzing role-playing as if it were a special form of metaphoric reading.
“These texts and the participants' interpretations can be used as a basis for analyzing role-playing as if it were a special form of metaphoric reading.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningThe trick to doing the work completely is in knowing how the preunderstanding limits one's work, and making the correct extrapolations thereof.
“The trick to doing the work completely is in knowing how the preunderstanding limits one's work, and making the correct extrapolations thereof.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningUntil that point of interpretative understanding is reached, all studies on role-playing are just personal opinions of their authors, existing in vacuums.
“Until that point of interpretative understanding is reached, all studies on role-playing are just personal opinions of their authors, existing in vacuums.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
InterpretationreasoningThey are the steps the road to understanding the complexity of the phenomenon are based upon, so long as those steps are not inflated into walls obstructing further progress.
“They are the steps the road to understanding the complexity of the phenomenon are based upon -so long as those steps are not inflated into walls obstructing further progress.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenA game's structure is built from the interaction of the participants' interpretations and the arbitration of conflicts the differing interpretations cause.
“A game's structure is built from the interaction of the participants' interpretations and the arbitration of conflicts the differing interpretations cause.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenPre-understanding is needed for the interpretation to begin.
“This is where the hermeneutic circle comes in again: as noted, pre-understanding is needed for the interpretation to begin.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThis article has presented a view of role-playing games as a set of interactive texts interconnected with frames, the interpretation of which is in itself enjoyable to the game participants.
“This article has presented a view of role-playing games as a set of interactive texts interconnected with frames, the interpretation of which is in itself enjoyable to the game participants.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe need to seek ways to translate findings, theories and models into forms in which they can be compared and possibly combined exists.
“Thus the need to seek ways to translate findings, theories and models into forms in which they can be compared and possibly combined, exists.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningResearch on small points of the gaming experience are not only welcome, they're absolutely necessary for the wider work.
“Research on small points of the gaming experience are not only welcome, they're absolutely necessary for the wider work.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThat an individual theorist's apparently successful work can be traced back to his or her theories is good, but not enough without the potential for further adaptation to other paradigms and/or platforms.
“That an individual theorist's apparently successful work can be traced back to his or her theories is good, but not enough without the potential for further adaptation to other paradigms and/or platforms.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe interpretation takes place in a particularly strong liminoid state resembling a ritual, or a ritual state.
“The interpretation takes place in a particularly strong liminoid state resembling a ritual, or a ritual state.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenFor the analysis to be possible, the processes through which role-players interpret the game texts must be understood.
“For the analysis to be possible, the processes through which role-players interpret the game texts must be understood.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe same goes for the analytic tools currently in use.
“The same goes for the analytic tools currently in use.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningThey may be correct beyond their bounds, but there is absolutely no way of knowing for sure.
“They may be correct beyond their bounds, but there is absolutely no way of knowing for sure.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
The study of role-playing is in a state of chaos despite having reached basic academic acceptance.
“The study of role-playing is currently at a problematic stage: It has reached a basic level of academic acceptance, but exists in a state of chaos.”
The paper relies on this without support.
The lack of general, shared research guidelines is one of the three main reasons for the problematic state of role-playing studies.
“The three main reasons for the situation are the lack of general, shared research guidelines, the corruption of discourse tools, and subjective bias on the field concerning both practitioners and outsiders studying role-playing.”
The paper relies on this without support.
The corruption of discourse tools is one of the three main reasons for the problematic state of role-playing studies.
“The three main reasons for the situation are the lack of general, shared research guidelines, the corruption of discourse tools, and subjective bias on the field concerning both practitioners and outsiders studying role-playing.”
The paper relies on this without support.
Subjective bias on the field concerning both practitioners and outsiders studying role-playing is one of the three main reasons for the problematic state of role-playing studies.
“The three main reasons for the situation are the lack of general, shared research guidelines, the corruption of discourse tools, and subjective bias on the field concerning both practitioners and outsiders studying role-playing.”
The paper relies on this without support.
In trying to understand a subject, we are already using a set of pre-understandings.
“In trying to understand a subject of study, be it text or a phenomenon, we are already using a set of pre-understandings.”
The paper relies on this without support.
We are aware of some pre-understandings, while others are subconscious.
“We are aware of some of those.Others are sub-conscious.”
The paper relies on this without support.
Pre-understandings affect our understanding of the subject, leading to a predilection towards an interpretation closer to expectations than the subject would warrant.
“Both nevertheless affect our understanding of the subject at hand, leading to a predilection towards an interpretation closer to those expectations than the subject would actually warrant.”
The paper relies on this without support.
We need pre-understandings because they give us the initial approaches we need to start interpreting.
“We do, however, simultaneously need the preunderstandings, as they are what gives us the initial approaches we need to start interpreting.”
The paper relies on this without support.
A role-playing game exists on several layers at once.
“As a role-playing game exists on several layers at once, all layers must be deconstructed if one wants to find a holistic interpretation of a gaming experience.”
The paper relies on this without support.
All layers (and many other potential ones), regardless of definition systems, normally exist simultaneously in a game.
“All of these layers (and many other potential ones), regardless of definition systems, normally exist simultaneously in a game.”
The paper relies on this without support.
The layers always freeze in order, starting from the world of the characters and proceeding to the level needed.
“The layers always freeze in order, starting from the world of the characters and proceeding to the level needed.”
The paper relies on this without support.
The fourth layer is a theoretical construct that does not actually even exist.
“It is a theoretical construct that does not actually even exist, but it must nevertheless be treated as”
The paper relies on this without support.
Everything happening in the fourth layer is an emergent property of the three other layers.
“Everything happening in the fourth layer is an emergent property of the three other layers, a phenomenon that makes adapting hermeneutics to analyzing role-playing diegesis itself easy.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Kellomäki citation year differs from reference
MinorThe text cites Kellomäki as 2003, but the reference list gives 2004.
“(Kellomäki 2003 is a good example of this method.)”
“Kellomäki, J., 2004, Simulaatio ja kerronta - roolipeli ergodisena järjestelmänä.”
Tan citation year differs from reference
MinorThe text cites Tan as 2003, but the reference list gives 2001.
“a phenomenon thoroughly described by Tan (2003).”
“Tan, P., 2001, Tensions in Live-Action Roleplaying Game Design.”
Jeanrond citation year differs from reference
MinorThe text cites Jeanrond as 1997, but the reference list gives 1994.
“(Jeanrond 1997)”
“Jeanrond, W. G., 1994, Theological Hermeneutics.”
Cites
Frame Analysis: An Essay on the Organization of Experience.
Davis, M. S., & Goffman, E. (1975) · Contemporary Sociology A Journal of Reviews · doi:10.2307/2064021 · Cited by 4,537 · see citing works
Frame Analysis: An Essay on the Organization of Experience
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Theological hermeneutics: development and significance
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(2007) · Information Research · Cited by 16 · see citing works
Self-citationDesigning Goals for Online Role-Players
Montola, M. (2005) · DiGRA Digital Library · doi:10.26503/dl.v2005i1.117 · Cited by 9 · see citing works
Interikonicitet. En semio-hermeneutisk studie
Adelsten, N. (2003) · Lund University Publications (Lund University) · Cited by 2 · see citing works
Flagged first, then by citations
Research works printed but not linked: 14
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- Edwards, R., 2001, GNS and Other Matters of Role-playing Theory. Adept Press. www.indie- rpgs.com/articles/1/
- Edwards, R., 2003, Gamism: Step On Up. Adept Press. www.indie-rpgs.com/articles/21/
- Edwards, R., 2004, The Provisional Glossary. Adept Press. www.indie-rpgs.com/_articles/ glossary.html
- Goodman, F. D., 1988, Ecstacy, Ritual and Alternate Reality. Religion in a Pluralistic World. Bloomington: Indiana University Press.
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- Mäkelä, E., Koistinen, S., Siukola, M. & Turunen, S., 2005. The Process Model of Role- Playing, updated electronic edition. temppeli.org/rpg/process_model/
- Nephew, M. A. B., 2003, Playing with Power. The Authorial Consequences of Roleplaying Games. Doctoral dissertation. Milwaukee: University of Wisconsin.
- Palmer, R. E., 1969, Hermeneutics. Interpretation Theory in Schleiermacher, Dilthey, Heidegger and Gadamer. Evanston: Northwestern University Press.
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Cited by
Sorted by citations
Real-time hermeneutics: meaning-making in ludonarrative digital games
Arjoranta, J. (2018) · doi:10.31237/osf.io/uep74 · Cited by 21 · see citing works
A Closer Look at the (Rule-) Books: Framings and Paratexts in Tabletop Role-playing Games
Jara, D. A. (2013) · International Journal of Role-Playing · doi:10.33063/ijrp.vi4.228 · Cited by 21 · see citing works
“that forms the ‘threshold’ to the main text of the work in question” (2006, 20)”
BackgroundSadomasochist Role-Playing as Live-Action Role-Playing: A Trait-Descriptive Analysis
Harviainen, J. T. (2011) · International Journal of Role-Playing · doi:10.33063/ijrp.vi2.194 · Cited by 21 · see citing works
“As my tool, I use systematic trait analysis – a type of hermeneutic deconstruction – on already existing studies of both, supplemented with interview material (see Harviainen 2008 on using hermeneutics for the study of role-play, and Mäyrä 2009 on hermeneutics in game studies).”
MethodSelf-citationDefining Role-Playing Games as Language-Games
Arjoranta, J. (2011) · International Journal of Role-Playing · doi:10.33063/ijrp.vi2.190 · Cited by 19 · see citing works
Role-Playing Games and Well-Being
Lehto, K. (2021) · International Journal of Role-Playing · doi:10.33063/ijrp.vi11.284 · Cited by 12 · see citing works
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games
Liapis, A., & Denisova, A. (2023) · International Conference on the Foundations of Digital Games (FDG) · doi:10.1145/3582437.3582457 · Cited by 12 · see citing works
“TTRPGs have also received extensive research interest 1 with attention to characterizing the genre [62, 63] and associated experiences [17, 76, 90] as well as to the impact of TTRPGs in education [30, 74], soft skills training [71], personal development [88], and more.”
BackgroundPlaying to Experience Marginalization: Benefits and Drawbacks of ‘Dark Tourism’ in Larp
Leonard, D. J., Janjetovic, J., & Usman, M. (2021) · International Journal of Role-Playing · doi:10.33063/ijrp.vi11.282 · Cited by 8 · see citing works
Immersion as a Prerequisite of the Didactical Role-Playing
Balzer, M. (2011) · International Journal of Role-Playing · doi:10.33063/ijrp.vi2.193 · Cited by 5 · see citing works
Toward a Hermeneutic Narratology of Interactive Digital Storytelling
Chen, F. (2014) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-12337-0_12 · Cited by 3 · see citing works
Strategies and Tactics in Digital Role-Playing Games
Duret, C. (2014) · Advances in multimedia and interactive technologies book series · doi:10.4018/978-1-4666-6206-3.ch013 · Cited by 3 · see citing works
A Saga da Física: Um RPG (Role-Playing Game) para o ensino e aprendizagem de História da Física
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Playing at the World, 2E Volume 2
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Fakta, fiksjon og læring - Levende rollespill (LAIV) i historieundervisning
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Mizer, N. J. (2019) · Springer eBooks · doi:10.1007/978-3-030-29127-3_1
International Journal of Role-playing 11 -- Full Issue -- IJRP
Torner, E., Bowman, S. L., White, W. J., Albom, S., Leonard, D. J., Janjetovic, J., Usman, M., Lasley, J., Lehto, K., Baird, J., et al. (2021) · International Journal of Role-Playing · doi:10.33063/ijrp.vi11.279
International Journal of Role-playing 2: Full Issue
Montola, M., Arjoranta, J., White, W. J., Balzer, M., Curran, N., & Harviainen, J. T. (2011) · International Journal of Role-Playing · doi:10.33063/ijrp.vi2.189
Self-citationInternational Journal of Role-playing Issue 4 - Special Issue: Role-playing in Games -- Full Issue
Harviainen, J. T., Bowman, S. L., Ilieva, A., et al. (2013) · International Journal of Role-Playing · doi:10.33063/ijrp.vi4.225
Self-citationFrom Dungeons & Dragons to Dragon Quest: Cultural dialogue and material shifts
Mariucci, A. (2023) · Mutual Images Journal · doi:10.32926/2023.11.3
- Authors
- Harviainen, J. T.
- Affiliations
- University of Tampere (FI)
- Corresponding author
- Harviainen, J. Tuomas
- Venue
- International Journal of Role-Playing
- Publisher
- Uppsala University
- Published
- 2008-12-30
- Issue
- 1
- Pages
- 66-78
- ISSN
- 2210-4909 (ISSN-L)
- OpenAlex
- W4376860101
- Semantic Scholar
- ce40b5a67042bc9d46acd435d6af3ccf1fe191e2
- Cited by
- 20
- References
- 8
- Citations by year
- 2025: 1 · 2023: 2 · 2021: 3 · 2020: 1 · 2019: 1 · 2018: 2 · 2017: 1 · 2016: 1 · 2014: 2 · 2013: 2
- FWCI
- 4.62
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- International Journal of Role-Playing (publishedVersion, cc-by)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Keywords
- role-playing games, hermeneutics, Paul Ricoeur, textual interpretation, ligand-assisted reprecipitation
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-19.
Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-19.
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Statistics and arithmetic are recomputed, not judged.
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