Cited by 376Usability and User Interface DesignInnovative Human-Technology InteractionDesign Education and Practice

Using Affinity Diagrams to Evaluate Interactive Prototypes

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Lucero, Andrés·2015·Lecture Notes in Computer Science

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Crossref · 10.1007/978-3-319-22668-2_19

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34 of 34 references verified0 citation errors · 0 not checkable

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  • Lee-Robbins [31] characterizes visualization as being a means of fulfilling learning objectives.

    “We connect this observation with Lee-Robbins' [31] characterization of visualization as being a means of fulfilling learning objectives.”

    From Considering Visualization Example Galleries (2024) · cites this paper as [31]

    The available passages contain bibliographic information for Lucero’s paper, but no discussion of visualization or learning objectives. Searches for the claimed characterization and for Lee-Robbins returned only that bibliographic information, so our copy cannot verify the attribution. (LLM, conf=0.75)

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Authors
Lucero, A.
Affiliations
University of Southern Denmark (DK)
Corresponding author
Lucero, Andrés
Venue
Lecture Notes in Computer Science
Published
2015
Volume
LNCS-9297
Issue
Part II
Pages
231-248
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W1270658374
Cited by
376
References
34
Citations by year
2026: 72 · 2025: 116 · 2024: 62 · 2023: 36 · 2022: 29 · 2021: 23 · 2020: 21 · 2019: 6 · 2018: 6 · 2017: 1 · 2016: 3 · 2015: 1
FWCI
2.72
Type
conference paper
Language
en
Locations
  • Lecture notes in computer science (publishedVersion)
  • University of Southern Denmark Research Portal (University of Southern Denmark) (publishedVersion, other-oa)
  • HAL (submittedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
Keywords
affinity diagramming, interactive prototype, prototype testing, interaction design

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