In search of the uncanny valley
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The original uncanny valley hypothesis was intended as a broadly applicable guideline rather than an explicit experimental hypothesis, and it is likely to be consistent with several more specific hypotheses.
“Because the original uncanny valley hypothesis was intended as a broadly applicable guideline rather than an explicit experimental hypothesis (cf. Pollick, 2010), it is likely to be consistent with several more specific hypotheses.”
From A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness (2015) · cites this paper as Pollick, 2010
Previous reviews have presented categorization difficulty and perceptual mismatch hypotheses separately.
“Although previous reviews have presented categorization difficulty and perceptual mismatch hypotheses separately (e.g., Pollick, 2010)”
From A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness (2015) · cites this paper as Pollick, 2010
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Self-citation
- Authors
- Pollick, F. E.
- Affiliations
- University of Glasgow (GB)
- Corresponding author
- Pollick, Frank E.
- ORCID
- Pollick, Frank E.
- Venue
- Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
- Publisher
- Springer Berlin Heidelberg
- Published
- 2010
- Pages
- 69-78
- ISSN
- 1867-8211 (ISSN-L)
- 1867-822X
- OpenAlex
- W1493939802
- Cited by
- 91
- References
- 32
- Citations by year
- 2026: 2 · 2025: 4 · 2024: 4 · 2023: 2 · 2022: 4 · 2021: 5 · 2020: 4 · 2019: 10 · 2018: 8 · 2017: 1 · 2016: 7 · 2015: 11 · 2014: 7 · 2013: 11 · 2012: 2
- FWCI
- 14.81
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Life Sciences › Neuroscience › Cognitive Neuroscience › Aesthetic Perception and Analysis
- Keywords
- uncanny valley, computer animation, robotics, human-robot interaction
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