Real Story Interaction: The Role of Global Agency in Interactive Storytelling
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Claims the paper makes
1 of 4 cited sources checked · 1 supported · 0 flagged
- Findingown data
Curiosity about the story progress was significantly higher in the global agency condition than in the local agency condition.
“when playing under the assumption of having global agency, participants were significantly more curious about the story progress”
- Also stated in: § 4 Discussion · plain
“Results showed IS was more reciprocal (autonomy), interesting (curiosity), and immersive (flow) for participants in the global agency group.”
- Also stated in: § Abstract · hedged
“Findings suggest that experiential qualities (autonomy, flow, curiosity) reached higher levels when players believed to have an impact on the story outcome (global agency).”
Quote in the paperSubstantial claim - Also stated in: § 4 Discussion · plain
- Findingown data
Framing agency as local vs. global before play affected user experiences.
“Within-subject comparison by means of independent samples T-tests reveals that framing agency as local vs.global before play indeed affected user experiences”
Quote in the paperSubstantial claim - Findingown data
For female players, effectance was lower under global agency than under local agency (M = 2.92, SD = .71 vs. M = 3.12, SD = .77).
“while female players showed inverted effects (M = 2.92, SD = .71vs. M = 3.12, SD = .77”
- Also stated in: § 4 Discussion · plain
“Analyses of gender differences showed, in line with prior research, that male participants experienced more effectance in the global agency condition, while for women it was vice versa.”
Quote in the paperSubstantial claim - Also stated in: § 4 Discussion · plain
- Findingown data
Those in the global agency condition reported significantly higher perceived global agency than those in the local condition.
“First, a manipulation check showed that users in the global agency condition perceived significantly more global agency.”
Quote in the paperSubstantial claim - Findingown data
Female participants showed higher identification under global agency than under local agency (M = 3.02, SD = .76 vs. M = 2.64, SD = .96).
“identification was higher for female players in the global agency than in local agency condition (M = 3.02, SD = .76vs. M = 2.64, SD = .96)”
Quote in the paperNot a substantial claim
- Findingown data
Participants in the global agency condition experienced significantly higher autonomy than those in the local agency condition.
“and significantly higher autonomy.”
- Also stated in: § 4 Discussion · plain
“Results showed IS was more reciprocal (autonomy), interesting (curiosity), and immersive (flow) for participants in the global agency group.”
- Also stated in: § Abstract · hedged
“Findings suggest that experiential qualities (autonomy, flow, curiosity) reached higher levels when players believed to have an impact on the story outcome (global agency).”
Quote in the paperSubstantial claim - Also stated in: § 4 Discussion · plain
- Findingown data
Male participants reported greater effectance under global agency than under local agency (M = 3.60, SD = .65 vs. M = 2.75, SD = .67).
“effectance was higher for male players in the global agency condition than in the local agency condition (M = 3.60, SD = .65 vs. M = 2.75, SD = .67)”
- Also stated in: § 4 Discussion · plain
“Analyses of gender differences showed, in line with prior research, that male participants experienced more effectance in the global agency condition, while for women it was vice versa.”
Quote in the paperSubstantial claim - Also stated in: § 4 Discussion · plain
- Findingown data
Male participants showed lower identification under global agency than under local agency (M = 2.70, SD = 1.00 vs. M = 3.51, SD = .47).
“while for male players it was the other way round (M = 2.70, SD = 1.00 vs. M = 3.51, SD = .47”
Quote in the paperSubstantial claim - Findingown data
Participants in the global agency condition experienced significantly stronger flow than those in the local agency condition.
“experienced significantly stronger flow”
- Also stated in: § 4 Discussion · plain
“Results showed IS was more reciprocal (autonomy), interesting (curiosity), and immersive (flow) for participants in the global agency group.”
- Also stated in: § Abstract · hedged
“Findings suggest that experiential qualities (autonomy, flow, curiosity) reached higher levels when players believed to have an impact on the story outcome (global agency).”
Quote in the paperSubstantial claim - Also stated in: § 4 Discussion · plain
- Premisecitation
Earlier work found significant gender differences in how people prefer local versus global agency in interactive storytelling.
“Prior research [2] showed significant gender differences in preferences for local vs.global agency in interactive storytelling environments”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [2] Roth, C., Vermeulen, I., Vorderer, P., Klimmt, C., Pizzi, D., Lugrin, J., Cavazza, M.: Playing in or out of character: User role differences in the experience of interactive storytelling. Submitted to CyberPsychology, Behavior, and Social Networking (2012) source
- Interpretationown data
The experiment showed that induced perceptions of global agency impact users' experiences of interactive storytelling environments.
“The experiment showed the impact of induced perceptions of global agency on users' experiences of interactive storytelling environments.”
Quote in the paperSubstantial claim - Interpretationown data
To some extent, participants in the global agency condition found the global agency tangible.
“we did achieve higher levels of perceived global agency in the global agency condition, which means that -to some extent -our participants found this agency tangible.”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 6
- May combine two claims. 5
- The quote only partly states this claim. 1
Classified as probably not a substantial claim.
PremisecitationAgency is crucial for meaningful interaction in interactive stories.
“Popular works in the field (e.g.[1]) point out to the concept of agency as being crucial for meaningful interaction in interactive stories.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [1] Mateas, M., Stern, A.: Structuring content in the faade interactive drama architecture. In: Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 93–98 (2005) source
May combine two claims.
Findingown dataGeneral enjoyment and affect did not differ between the global and local agency groups.
“general enjoyment and affect did not differ between groups”
- Also stated in: § Abstract · plain
“Enjoyment did not differ between conditions.”
Quote in the paperSubstantial claim- Also stated in: § Abstract · plain
The quote only partly states this claim.
Findingown dataThe protagonist was perceived as significantly more believable by participants in the global agency condition than by those in the local condition.
“participants in the global agency condition perceived the protagonist as significantly more believable.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe manipulation did not affect presence or suspense.
“experience dimensions such as presence and suspense were not affected by the manipulation.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationEarlier work indicated that men prefer the empowerment linked to global agency, whereas women prefer the character involvement linked to local agency.
“whereas men tend to enjoy the perception of empowerment associated with global agency, women tend to enjoy the character involvement provided by local agency.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [2] Roth, C., Vermeulen, I., Vorderer, P., Klimmt, C., Pizzi, D., Lugrin, J., Cavazza, M.: Playing in or out of character: User role differences in the experience of interactive storytelling. Submitted to CyberPsychology, Behavior, and Social Networking (2012) source
Classified as probably not a substantial claim.
Study design and conductreasoningThe design cannot test the effect of the sound signals on their own.
“Although our design does not grant testing the impact of the sound signals itself”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataReliability scores for all scales were acceptable.
“Reliability scores (see Table 1) for all scales were acceptable.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataMen are more likely to distance themselves from a protagonist when they control his fate, whereas women are more likely to identify with him when they feel responsible for his fate.
“it seems that men dissociate more from a protagonist when they have power over his providence, while women identify stronger when they feel more responsible for the protagonist's fate.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataPlaying interactive storytelling under the assumption of global agency versus local agency is different, but not necessarily better.
“so we must conclude that playing IS under the assumptions of global (vs.local) agency is different, but not necessarily better.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Study design and conductown dataRandom assignment was used to place participants into one of two introduction conditions (local vs. global agency).
“Participants were randomly assigned to one of two introductions.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Study design and conductcitationThe questionnaire used to measure user responses was pre-established and validated.
“they completed a pre-established and validated questionnaire on user responses to interactive stories [3]”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [3] Vermeulen, I.E., Roth, C., Vorderer, P., Klimmt, C.: Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 38–43. Springer, Heidelberg (2010) source
The paper relies on this without support.
Generating feedback about local agency is relatively easy, whereas generating feedback about global agency is hard.
“Generating feedback about local agency is relatively easy since it happens almost immediately after the user action.In contrast, generating feedback about global agency is hard.”
The paper relies on this without support.
For players to experience meaningful interaction, they must perceive the consequences of their actions.
“To perceive meaningful interaction, it is crucial for players to perceive the consequences of their actions.”
The paper relies on this without support.
In IS systems, complex algorithms determine how individual local actions affect the global scale, making it nearly impossible for users to distinguish the effects of their various inputs.
“In Interactive Storytelling systems, complex algorithms compute how single local actions have impact on a global scale, rendering it almost impossible to the user to differentiate the effect of all his inputs.”
The paper relies on this without support.
IS sets itself apart from traditional video games by emphasizing user influence on the evolving story.
“Nevertheless, Interactive Storytelling differentiates itself from traditional video games by focusing on the influence that users have on the evolving story (e.g., global agency).”
The paper relies on this without support.
The game Dinner Date offers minimal feedback on user agency; local agency feedback is at best ambiguous, and global agency feedback is absent.
“Dinner Date provides hardly any feedback on user agency -feedback on user influence on a local level is ambiguous at best (the protagonist seems to mull around in circles, despite users' attempts to change his line of thought), whereas feedback on global agency (story outcomes, future events) is non-existent.”
The paper relies on this without support.
A common issue for IS environments is that they aim to give users global agency over story progress and outcomes, but providing feedback about that agency is very difficult.
“A general problem for IS environments is that they revolve around the idea of granting users global agency on story progress and outcomes, yet it is very hard to give users feedback about such agency.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Analysis design is described as both within- and between-subjects
MinorThe methods describe participants being assigned to one of two introductions, making the agency comparison between subjects. The results instead call it a within-subject comparison, even though they say independent-samples tests were used.
“Within-subject comparison by means of independent samples T-tests reveals that framing agency as local vs.global before play indeed affected user experiences (see Table 1 for results).”
“Participants were randomly assigned to one of two introductions.”
Cites
Structuring Content in the Façade Interactive Drama Architecture
Mateas, M., & Stern, A. (2005) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v1i1.18722 · Cited by 217 · see citing works
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
Vermeulen, I. E., Roth, C., Vorderer, P., & Klimmt, C. (2010) · Lecture Notes in Computer Science · doi:10.1007/978-3-642-16638-9_7 · Cited by 44 · see citing works
Self-citationPlaying In or Out of Character: User Role Differences in the Experience of Interactive Storytelling
Roth, C., Vermeulen, I., Vorderer, P., Klimmt, C., Pizzi, D., Lugrin, J.-L., & Cavazza, M. (2012) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2011.0621 · Cited by 13 · see citing works
Self-citation
Flagged first, then by citations
Cited by
Sorted by citations
Kolhoff, L., & Nack, F. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-33894-7_9 · Cited by 14 · see citing works
Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment
Vosmeer, M., Roth, C. H., & Schouten, B. A. M. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-27036-4_19 · Cited by 8 · see citing works
Self-citationvan Enschot, R., Fikkers, K., Prins, J., & Roth, C. (2023) · Conference on Information Technology for Social Good · doi:10.1145/3582515.3609529 · Cited by 3 · see citing works
“comes of the narrative, clearer insights might have been provided to the interactors about what choices led to what consequences [26, 27].”
BackgroundSelf-citationHow to Tell a Story about Gender Inequality in 360°-Volumetric-Video to Virtual Reality Users?Preprint
Vosmeer, M., Hartmann, T., Barreda-Ángeles, M., & Roth, C. (2024) · Research Square · doi:10.21203/rs.3.rs-3985250/v1 · Cited by 1 · see citing works
Self-citationPetousi, D., Katifori, A., Boile, M., et al. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-78450-7_20
- Authors
- Roth, C., & Vermeulen, I.
- Affiliations
- Vrije Universiteit Amsterdam (NL)
- ORCID
- Vermeulen, Ivar
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer Berlin Heidelberg
- Published
- 2012
- Volume
- LNCS-7522
- Pages
- 425-428
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W1683924074
- Cited by
- 5
- References
- 3
- Citations by year
- 2024: 2 · 2023: 1 · 2019: 1 · 2015: 1
- FWCI
- 0.25
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Lecture notes in computer science (publishedVersion)
- HAL (submittedVersion, cc-by)
- Digital Academic REpository of VU University Amsterdam (Vrije Universiteit Amsterdam) (submittedVersion)
- VU Research Portal (submittedVersion, other-oa)
- Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Media Influence and Health
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- interactive storytelling, local agency, player expectations, user experience, autonomy, flow, curiosity, enjoyment, gender differences
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-05.
Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-05.
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Statistics and arithmetic are recomputed, not judged.
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