Cited by 217Artificial Intelligence in GamesAI-based Problem Solving and PlanningNarrative Theory and Analysis

Structuring Content in the Façade Interactive Drama Architecture

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Mateas, Michael, Stern, Andrew·2005·Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Abstract

The process of building Façade, a first-person, real-time, one-act interactive drama, has involved three major research efforts: designing ways to deconstruct a dramatic narrative into a hierarchy of story and behavior pieces; engineering an AI system that responds to and integrates the player's moment-by-moment interactions to reconstruct a real-time dramatic performance from those pieces; and understanding how to write an engaging, compelling story within this new organizational framework. This paper provides an overview of the process of bringing our interactive drama to life as a coherent, engaging, high agency experience, including the design and programming of thousands of joint dialog behaviors in the reactive planning language ABL, and their higher level organization into a collection of story beats sequenced by a drama manager. The process of iteratively developing the architecture, its languages, authorial idioms, and varieties of story content structures are described. These content structures are designed to intermix to offer players a high degree of responsiveness and narrative agency. We conclude with design and implementation lessons learned and future directions for creating more generative architectures.

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Research works printed but not linked: 2

  1. Crawford, C. 1989. Indirection. Journal of Computer Game Design, Volume 3. http://www.erasmatazz.com/library/JCGD_ Volume_3/JCGD_Volume_3_Index.html
  2. Mateas, M. and Stern, A. 2003a. Integrating plot, character and natural language processing in the interactive drama Façade. In 1 st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE '03), Darmstadt, Germany , March 24 -26, 2003 .

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Authors
Mateas, M., & Stern, A.
Affiliations
Georgia Institute of Technology (US)
Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2005-06-01
Volume
1
Issue
1
Pages
93-98
ISSN
  • 2326-909X (ISSN-L)
  • 2334-0924
OpenAlex
W2165804688
Cited by
217
References
12
Citations by year
2026: 8 · 2025: 7 · 2024: 3 · 2023: 7 · 2022: 7 · 2021: 6 · 2020: 4 · 2019: 9 · 2018: 8 · 2017: 7 · 2016: 6 · 2015: 9 · 2014: 9 · 2013: 17 · 2012: 16
FWCI
9.99
Type
conference paper
Language
en
Open access
Locations
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
Keywords
facade, interactive drama, narrative structure, narrative agency, player interaction, generative architecture

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