Cited by 33Educational Games and GamificationInnovative Human-Technology InteractionDigital Games and Media

Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation

Kuramoto, Itaru, Ishibashi, Takuya, Yamamoto, Keiko, Tsujino, Yoshihiro·2013·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-642-39241-2_59

Cites

11 of 11 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Kuramoto et al. (2013) found evidence for increased motivation to stand with an avatar that grew stronger the longer users stood instead of sitting on public transport.

    “Kuramoto et al. (2013) developed an application with an avatar that ‘grew stronger’ the longer users were standing instead of sitting on public transport. They found evidence for increased motivation to stand.”

    From Gamification for health and wellbeing: A systematic review of the literature (2016) · cites this paper as Kuramoto et al. (2013)

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1 of the 12 references couldn’t be matched to a known paper.

Cited by

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Authors
Kuramoto, I., Ishibashi, T., Yamamoto, K., & Tsujino, Y.
Affiliations
Kyoto Institute of Technology (JP)
Corresponding author
Kuramoto, Itaru
Venue
Lecture Notes in Computer Science
Published
2013
Pages
538-547
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W67424421
Cited by
33
References
12
Citations by year
2025: 4 · 2024: 4 · 2023: 2 · 2022: 2 · 2021: 2 · 2020: 3 · 2019: 5 · 2018: 3 · 2017: 3 · 2016: 1 · 2015: 2 · 2014: 2
FWCI
3.61
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
gamification, motivation, commuter behavior

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

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