Cited by 51Innovative Human-Technology InteractionDigital Games and MediaEmotion and Mood Recognition

Using emotion in games: emotional flowers

Bernhaupt, Regina, Boldt, Andreas, Mirlacher, Thomas, Wilfinger, David, Tscheligi, Manfred·2007·Proceedings of the international conference on Advances in computer entertainment technology

Abstract

It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious - to perceive different emotional states - is one of the main reasons to play games. The "Emotional Flowers" game harnesses the player's emotions as the primary means for the game interaction. Within the game the player's facial expression of emotion is used to control the growth of a flower. Multiple players can play "Emotional Flowers" simultaneously. The main idea is to grow the flower as fast as possible based on positive emotions like happiness and surprise. Flowers of all participants within the game are additionally displayed on an ambient display in a public area. This influences not only emotions by the user, but also has an effect on social interactions within the group of players. In this paper, we present design, implementation and evaluation of the "Emotional Flowers" game.

Integrity signals

Registry

Crossref · 10.1145/1255047.1255056

Cites

18 of 18 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The SUS score of 84.0 is high compared with other studies where the SUS questionnaire was used, considering the average score together with the conclusion on usability in each study.

    “This score is high compared with other studies where the SUS questionnaire was used, considering the average score together with the conclusion on usability in each study [55-57].”

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Bernhaupt, R., Boldt, A., Mirlacher, T., Wilfinger, D., & Tscheligi, M.
Affiliations
University of Salzburg (AT)
Venue
Proceedings of the international conference on Advances in computer entertainment technology
Publisher
ACM
Published
2007-06-13
Pages
41-48
OpenAlex
W2024914823
Cited by
51
References
18
Citations by year
2025: 2 · 2024: 3 · 2022: 6 · 2021: 3 · 2020: 4 · 2019: 1 · 2018: 3 · 2016: 2 · 2015: 2 · 2014: 3 · 2013: 7 · 2012: 2
FWCI
2.07
Type
conference paper
Language
en
Open access
closed
Locations
International Conference on Advances in Computer Entertainment Technology (ACE) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Emotion and Mood Recognition
Keywords
emotion in games, facial expression recognition, player emotions, game interaction, multiplayer games, ambient displays, social interaction, happiness, surprise, positive emotions

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review