Cited by 39Mobile Health and mHealth ApplicationsDigital Mental Health InterventionsPhysical Activity and Health

Feasibility of a Persuasive mHealth Behavioural Change Intervention in Promoting Physical Activity in the Workplace (Preprint)

Open access
Haque, MD Sanaul, Kangas, Maarit, Jämsä, Timo·2019·JMIR Formative Research

Published version of a preprint

Abstract

BACKGROUND: Employees in an office setting are more likely to remain physically inactive. Physical inactivity has become one of the major barriers to overcoming the risk factors for anxiety, depression, coronary heart disease, certain cancers, and type 2 diabetes. Currently, there is a gap in mobile health (mHealth) apps to promote physical activity (PA) for workers in the workplace. Studies on behavior change theories have concluded that health apps generally lack the use of theoretical constructs. OBJECTIVE: The objective of this study was to study the feasibility of a persuasive app aimed at encouraging PA among employees and to understand the motivational aspects behind the implementation of mHealth apps among office workers. METHODS: A 4-week study using a mixed methods (quantitative and qualitative) design was conducted with office-based employees in cities in 4 countries: Oulu, Finland; Carlow, Ireland; London, United Kingdom; and Dhaka, Bangladesh. Of the 220 invited participants (experimental group, n=115; control group, n=105), 84 participated (experimental group, n=56; control group, n=28), consisting of working-age volunteers working in an office setting. Participants used 2 different interventions: The experimental group used an mHealth app for PA motivation, and the control group used a paper diary. The purpose was to motivate employees to engage in healthier behavior regarding the promotion of PA in the workplace. A user-centered design process was followed to design, develop, and evaluate the mHealth app, incorporating self-determination theory (SDT) and using game elements. The paper diary had no specific theory-driven approach, design technique, nor game elements. RESULTS: Compliance with app usage remained relatively low, with 27 participants (experimental group, n=20; control group, n=7) completing the study. The results support the original hypothesis that the mHealth app would help increase PA (ie, promoting daily walking in the workplace) in comparison to a paper diary (P=.033). The mHealth app supported 2 of the basic SDT psychological needs, namely autonomy (P=.004) and competence (P=.014), but not the needs of relatedness (P=.535). CONCLUSIONS: The SDT-based mHealth application motivated employees to increase their PA in the workplace. However, compliance with app usage remained low. Future research should further develop the app based on user feedback and test it in a larger sample.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.2196/15083

Cites

16 of 16 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Users value making connections with others through physical personal contact, which is not a feature that apps provide.

    “Users also value making connections with others through physical personal contact, which is not a feature that apps provide [25, 55].”

    From Advantages and disadvantages of mobile applications for workplace health promotion: A scoping review (2024) · cites this paper as [55]

    In Results > Open Questions (page unavailable), a participant describes feeling connected while walking with colleagues and friends. The Discussion > Principal Findings says the iGO app did not fulfill participants’ need for relatedness, partly because of limited interaction with colleagues. This supports the value of in-person connection and a limitation of this app, but not the broader assertion that apps cannot provide opportunities for such contact; the paper describes iGO offering a choice to walk with others. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • Visualisations and appealing interfaces can make apps easier to use, making health improvement a positive experience and reinforcing users' motivation.

    “Visualisations and appealing interfaces also can make apps easier to use, making health improvement a positive experience and reinforcing users’ motivation [55].”

    From Advantages and disadvantages of mobile applications for workplace health promotion: A scoping review (2024) · cites this paper as [55]

    The Methods > App Design section describes a visual leaderboard for tracking activity and reports that an earlier usability evaluation found the app successful in motivating users to be physically active. The Discussion > Principal Findings also suggests that app use may have increased intrinsic motivation. Our copy does not establish that appealing interfaces made the app easier to use or made health improvement a positive experience. (LLM, conf=0.78)

    Experimental — accuracy not yet measured
  • Competition with privately available health apps might lead to high attrition or costs to keep up with trends, even though users are curious at first.

    “Of course, the competition with privately available health apps should not be neglected and might lead to high attrition or costs to keep up with trends, even though users are curious at first [9, 55].”

    From Advantages and disadvantages of mobile applications for workplace health promotion: A scoping review (2024) · cites this paper as [55]

    Methods > Participants reports substantial dropout and says some participants declined because they were already using an mHealth app. Discussion > Principal Findings also describes low compliance and comparatively high discontinuation. The paper does not establish that competition caused the overall attrition, nor does it address costs of keeping up with trends or initial curiosity. (LLM, conf=0.85)

    Experimental — accuracy not yet measured
  • Others cited the lack of direct interaction as another weakness of technical solutions.

    “However, some authors cited social pressure as one weakness of technical solutions [24, 41], while others cited the lack of direct interaction as another [25, 55].”
  • Privacy and data security were viewed as potential pitfalls that have not been addressed properly.

    “These apps’ privacy and data security also were viewed as potential pitfalls that have not been addressed properly [9, 52, 55, 56], though there has been discussion of potential privacy and security measures in mHealth [80, 81].”

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 52

  1. [1]Biolo G Ciocchi B Stulle M Piccoli A Lorenzon S Dal Mas V Barazzoni R Zanetti M Guarnieri G Metabolic consequences of physical inactivity J Ren Nutr 2005 1 15 1 49 53 10.1053/j.jrn.2004.09.009 15648007 15648007 · DOI
  2. [4]Goetzel RZ Ozminkowski RJ What's holding you back: why should (or shouldn't) employers invest in health promotion programs for their workers? N C Med J 2006 67 6 428 30 17393704 17393704
  3. [5]Ostbye T Dement JM Krause KM Obesity and workers' compensation: results from the Duke Health and Safety Surveillance System Arch Intern Med 2007 4 23 167 8 766 73 10.1001/archinte.167.8.766 17452538 17452538 · DOI
  4. [6]Hutchinson AD Wilson C Improving nutrition and physical activity in the workplace: a meta-analysis of intervention studies Health Promot Int 2012 6 27 2 238 49 10.1093/heapro/dar035 21733915 21733915 · DOI
  5. [8]Boulos MNK Wheeler S Tavares C Jones R How smartphones are changing the face of mobile and participatory healthcare: an overview, with example from eCAALYX Biomed Eng Online 2011 4 05 10 24 10.1186/1475-925X-10-24 21466669 21466669 PMC3080339 · DOI
  6. [9]O'Keefe DJ Persuasion: Theory and Research 2002 Thousand Oaks, CA SAGE Publications
  7. [10]Chatterjee S Price A Healthy living with persuasive technologies: framework, issues, and challenges J Am Med Inform Assoc 2009 16 2 171 8 10.1197/jamia.M2859 19074300 19074300 PMC2649327 · DOI
  8. [11]Fogg B Persuasive Technology: Using Computers to Change What We Think and Do 2003 San Fransisco Morgan Kaufmann
  9. [12]Robertson MC Tsai E Lyons EJ Srinivasan S Swartz MC Baum ML Basen-Engquist KM Mobile Health Physical Activity Intervention Preferences in Cancer Survivors: A Qualitative Study JMIR Mhealth Uhealth 2017 1 24 5 1 e3 10.2196/mhealth.6970 28119278 28119278 PMC5296620 · DOI
  10. [13]Vollmer DD Fair K Hong YA Beaudoin CE Pulczinski J Ory MG Apps seeking theories: results of a study on the use of health behavior change theories in cancer survivorship mobile apps JMIR Mhealth Uhealth 2015 3 1 e31 10.2196/mhealth.3861 25830810 25830810 PMC4393507 · DOI
  11. [15]Direito A Dale LP Shields E Dobson R Whittaker R Maddison R Do physical activity and dietary smartphone applications incorporate evidence-based behaviour change techniques? BMC Public Health 2014 6 25 14 646 10.1186/1471-2458-14-646 24965805 24965805 PMC4080693 · DOI
  12. [16]Ryan EL Deci RM Handbook Of Self-determination Research 2020 Rochester, NY University Of Rochester Press
  13. [20]Deterding S Sicart M Nacke L O'Hara K Dixon D editors Gamification using game-design elements in non-gaming contexts CHI'11 extended abstracts on human factors in computing systems: ACM 2011 978 981 10.1145/1979742.1979575 · DOI · Paper page
  14. [22]Garbers Y Konradt U The effect of financial incentives on performance: A quantitative review of individual and team-based financial incentives J Occup Organ Psychol 2013 10 05 87 1 102 137 10.1111/joop.12039 · DOI
  15. [23]Govindarajulu N Daily BF Motivating employees for environmental improvement Industr Mngmnt & Data Systems 2004 5 104 4 364 372 10.1108/02635570410530775 · DOI
  16. [24]Oyibo K Vassileva J Investigation of Social Predictors of Competitive Behavior in Persuasive Technology 2017 4 27 the 12th International Conference on Persuasive Technology (PT?17), Springer, Amsterdam, Netherlands 2017 Amsterdam, Netherlands 10.1007/978-3-319-55134-0_22 · DOI
  17. [27]Orji R Vassileva J Mandryk RL Modeling the efficacy of persuasive strategies for different gamer types in serious games for health User Model User-Adap Inter 2014 7 14 24 5 453 498 10.1007/s11257-014-9149-8 · DOI
  18. [28]Mekler E Brühlmann F Opwis K Touch A Do points, levels and leaderboards harm intrinsic motivation? An empirical analysis of common gamification elements 2013 The First International Conference on Gameful Design, Research, and Applications 2013 Canada 10.1145/2583008.2583017 · DOI · Paper page
  19. [29]Chen Y Pu P HealthyTogetherxploring social incentives for mobile fitness applications In Proceedings of the Second International Symposium of Chinese CHI. ACM. ? 2014 Second International Symposium of Chinese CHI April Toronto Ontario, Canada 34 10.1145/2592235.2592240 · DOI · Paper page
  20. [32]Reynolds L Sosik V Cosley D When Wii doesn't fit: how non-beginners react to Wii fit's gamification In Proceedings of the First International Conference on Gameful Design, Research, Applications 2013 First International Conference on Gameful Design, Research, Applications October 2013 Toronto Ontario, Canada 10.1145/2583008.2583027 · DOI
  21. [34]Spillers F Asimakopoulos S A diary study comparing mobile health applications Design, User Experience, and Usability. User Experience Design Practice. Springer, ? 2014 358 369 10.1007/978-3-319-07638-6_35 · DOI
  22. [36]Fortier MS Duda JL Guerin E Teixeira PJ Promoting physical activity: development and testing of self-determination theory-based interventions Int J Behav Nutr Phys Act 2012 3 02 9 1 20 10.1186/1479-5868-9-20 22385751 22385751 PMC3353256 · DOI · Paper page
  23. [37]Smaradottir B Gerdes M Martinez S Fensli R The EU-project United4Health: User-centred design of an information system for a Norwegian telemedicine service Journal of Telemedicine and Telecare 2016 422 10.1177/1357633X15615048 26541347 · DOI
  24. [38]Haque M Jämsä T Kangas M A Theory-Driven System Model to Promote Physical Activity in the Working Environment with a PersuasiveGamified Application 2017 In: M Meder, A Rapp, T Plumbaum and F Hopfgartner (eds): Proceedings of the Data-Driven Gamification Design Workshop, MINDTREK 2017 Tampere, Finland 37 44 10.1145/3131085.3131116 · DOI
  25. [39]Haque M Abdullah W Rahman S Kangas M Jämsä T Persuasive Health and Well-being Application: A Theory-Driven Design in Promoting Physical Activity 2016 Proceedings of International Conference on Medical Engineering, Health Informatics and Technology. IEEE December. IEEE 2016 Dhaka, Bangladesh 1 5 10.1109/meditec.2016.7835369 · DOI
  26. [41]Marshall SJ Levy SS Tudor-Locke CE Kolkhorst FW Wooten KM Ji M Macera CA Ainsworth BE Translating physical activity recommendations into a pedometer-based step goal: 3000 steps in 30 minutes Am J Prev Med 2009 5 36 5 410 5 10.1016/j.amepre.2009.01.021 19362695 19362695 · DOI
  27. [42]Haque M Isomursu M Kangas M Jämsä T Measuring the influence of a Persuasive Application to Promote Physical Activity Proceedings of the Personalization in Persuasive Technology Workshop, Persuasive Technology 2018 In: R Orji, M Kaptein, J Ham, K Oyibo, J Nwokeji (eds): Proceedings of the Personalization in Persuasive Technology Workshop, Persuasive Technology 2018 Waterloo, Canada 43 57 10.1007/978-3-319-78978-1 · DOI
  28. [43]Kallio H Pietilä AM Johnson M Kangasniemi M Systematic methodological review: developing a framework for a qualitative semi-structured interview guide J Adv Nurs 2016 12 23 72 12 2954 2965 10.1111/jan.13031 27221824 27221824 · DOI · Paper page
  29. [45]Berrouiguet S Baca-García E Brandt S Walter M Courtet P Fundamentals for Future Mobile-Health (mHealth): A Systematic Review of Mobile Phone and Web-Based Text Messaging in Mental Health J Med Internet Res 2016 6 10 18 6 e135 10.2196/jmir.5066 27287668 27287668 PMC4920962 · DOI · Paper page
  30. [47]Dollman J Social and Environmental Influences on Physical Activity Behaviours Int J Environ Res Public Health 2018 1 22 15 1 169 10.3390/ijerph15010169 29361761 PMC5800268 29361761 · DOI
  31. [48]Timmermans E Pas S Dennison M Maggi S Peter R Castell M Pedersen N Denkinger M The Influence of Weather Conditions on Outdoor Physical Activity Among Older People With and Without Osteoarthritis in Six European Countries Journal of Physical Activity and Health 2016 8 13 12 1 29 10.1123/jpah.2016-0040 27633622 PMC5384632 · DOI
  32. [49]Jones H Climate changeincreasing risk of extreme heat Hosokawa, Y (ed) Human Health and Physical Activity During Heat Exposure. Springer Briefs on Medical Earth Sciences. ISSN 2018 Singapore Springer 2523 3610
  33. [50]Tong HL Coiera E Tong W Wang Y Quiroz JC Martin P Laranjo L Efficacy of a Mobile Social Networking Intervention in Promoting Physical Activity: Quasi-Experimental Study JMIR Mhealth Uhealth 2019 3 28 7 3 e12181 10.2196/12181 30920379 30920379 PMC6458538 · DOI
  34. [52]Balk-Møller NC Larsen TM Holm L Experiences From a Web- and App-Based Workplace Health Promotion Intervention Among Employees in the Social and Health Care Sector Based on Use-Data and Qualitative Interviews J Med Internet Res 2017 10 19 19 10 e350 10.2196/jmir.7278 29051133 29051133 PMC5668633 · DOI
  35. [53]Turan Z Avinc Z Kara K Goktas Y Gamification and Education: Achievements, Cognitive Loads, and Views of Students Int J Emerg Technol Learn 2016 7 21 11 07 64 10.3991/ijet.v11i07.5455 · DOI
  36. [54]RaoV Pandas P Designing gamification for behavior change in mental health: challenges and perspectives LARSEN, Academic Press 2013
  37. [56]Carter DD Robinson K Forbes J Hayes S Experiences of mobile health in promoting physical activity: A qualitative systematic review and meta-ethnography PLoS One 2018 12 13 12 e0208759 10.1371/journal.pone.0208759 30557396 30557396 PMC6296673 · DOI
  38. [58]Ashwini B Sapna K Ishwari B Pallavi P Achaliya PN An Android based Medication Reminder System based on OCR using ANN 2013 2 20 International Journal of Computer Applications; Proceedings of the International Conference on Recent Trends in Engineering & Technology; 3 2013 India 25 30
  39. [59]Franklin VL Waller A Pagliari C Greene SA A randomized controlled trial of Sweet Talk, a text-messaging system to support young people with diabetes Diabet Med 2006 12 23 12 1332 8 10.1111/j.1464-5491.2006.01989.x 17116184 17116184 · DOI · Paper page
  40. [60]Muench F Baumel A More Than a Text Message: Dismantling Digital Triggers to Curate Behavior Change in Patient-Centered Health Interventions J Med Internet Res 2017 5 26 19 5 e147 10.2196/jmir.7463 28550001 28550001 PMC5466696 · DOI
  41. [61]Helbostad JL Vereijken B Becker C Todd C Taraldsen K Pijnappels M Aminian K Mellone S Mobile Health Applications to Promote Active and Healthy Ageing Sensors (Basel) 2017 3 18 17 3 10.3390/s17030622 28335475 PMC5375908 28335475 · DOI
  42. [62]Navarro A Rubiano L Arango JD Rojas CA Alexander N Saravia NG Aronoff-Spencer E Developing mobile health applications for neglected tropical disease research PLoS Negl Trop Dis 2018 11 1 12 11 e0006791 10.1371/journal.pntd.0006791 30383809 30383809 PMC6211619 · DOI
  43. [63]Hijikata Y Yamada S Walking just after a meal seems to be more effective for weight loss than waiting for one hour to walk after a meal Int J Gen Med 2011 4 447 50 10.2147/IJGM.S18837 10.2147/IJGM.S18837 21731896 21731896 PMC3119587 · DOI
  44. [64]Reynolds AN Mann JI Williams S Venn BJ Advice to walk after meals is more effective for lowering postprandial glycaemia in type 2 diabetes mellitus than advice that does not specify timing: a randomised crossover study Diabetologia 2016 12 59 12 2572 2578 10.1007/s00125-016-4085-2 27747394 27747394 · DOI
  45. [65]Aoi W Yamauchi H Iwasa M Mune K Furuta K Tanimura Y Wada S Higashi A Combined light exercise after meal intake suppresses postprandial serum triglyceride Med Sci Sports Exerc 2013 2 45 2 245 52 10.1249/MSS.0b013e31826f3107 22914246 22914246 · DOI
  46. [66]Mateo K A Mobile Health App for Weight Loss that Incorporates Social Networking Journal of Clinical Outcomes Management 2016 23 11 498 500
  47. [67]Yu Y Lv Y Yao B Duan L Zhang X Xie L Chang C A novel prescription pedometer-assisted walking intervention and weight management for Chinese occupational population PLoS One 2018 13 1 e0190848 10.1371/journal.pone.0190848 29324808 29324808 PMC5764333 · DOI
  48. [68]Mao AY Chen C Magana C Caballero Barajas K Olayiwola JN A Mobile Phone-Based Health Coaching Intervention for Weight Loss and Blood Pressure Reduction in a National Payer Population: A Retrospective Study JMIR Mhealth Uhealth 2017 6 08 5 6 e80 10.2196/mhealth.7591 28596147 28596147 PMC5481661 · DOI · Paper page
  49. [69]Patel MS Benjamin EJ Volpp KG Fox CS Small DS Massaro JM Lee JJ Hilbert V Valentino M Taylor DH Manders ES Mutalik K Zhu J Wang W Murabito JM Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial JAMA Intern Med 2017 11 01 177 11 1586 1593 10.1001/jamainternmed.2017.3458 28973115 28973115 PMC5710273 · DOI · Paper page
  50. [71]LeGrand S Knudtson K Benkeser D Muessig K Mcgee A Sullivan PS Hightow-Weidman L Testing the Efficacy of a Social Networking Gamification App to Improve Pre-Exposure Prophylaxis Adherence (P3: Prepared, Protected, emPowered): Protocol for a Randomized Controlled Trial JMIR Res Protoc 2018 12 18 7 12 e10448 10.2196/10448 30563818 30563818 PMC6315253 · DOI
  51. [72]Paliokas I Tzallas A Katertsidis N Votis K Tzovaras D Gamification in Social Networking: A Platform for People Living with Dementiatheir Caregivers 2017 17th IEEE International Conference on BioInformaticsBioEngineering, Washington DC, USA 2017 Washington DC, USA IEEE 574 579 10.1109/bibe.2017.00015 · DOI
  52. [73]Rowley J Building brand webs Intl J of Retail & Distrib Mgt 2005 3 33 3 194 206 10.1108/09590550510588361 10.1108/09590550510588361 · DOI

Cited by

Sorted by citations

Authors
Haque, M. S., Kangas, M., & Jämsä, T.
Affiliations
Oulu University Hospital (FI)
Venue
JMIR Formative Research
Published
2019-07-01
Volume
4
Issue
5
Pages
e15083-e15083
ISSN
2561-326X (ISSN-L)
OpenAlex
W3013618109
Cited by
39
References
16
Citations by year
2026: 4 · 2025: 4 · 2024: 10 · 2023: 5 · 2022: 7 · 2021: 7 · 2020: 2
FWCI
5.45
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • JMIR Formative Research (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Health Sciences › Medicine › Physiology › Physical Activity and Health
Keywords
mobile health apps, physical activity promotion, workplace health promotion, office workers, persuasive technology, self-determination theory, game elements, user-centered design, walking, behaviour change interventions, feasibility

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review