The DOI matches its Crossref record; 7 of the 7 references it cites were found in a registry or an index.
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
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Citations
Cites
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · cited 4×
“These misconceptions are all unfortunate because the extensive research on play with children and adults in anthropology, psychology, and education indicates that play is an important mediator for learning and socialization throughout life ( Blanchard & Cheska, 1985; Csikszentmihalyi, 1990; Provost, 1990; Yawkey & Pel…”
BackgroundInfluentialThe origins of intelligence in children.
Piaget, J. (1952) · doi:10.1037/11494-000 · Cited by 10,687
A social cognitive view of self-regulated academic learning.
Zimmerman, B. J. (1989) · Journal of Educational Psychology · doi:10.1037/0022-0663.81.3.329 · Cited by 3,807
Toward a Theory of Intrinsically Motivating Instruction*
Malone, T. W. (1981) · Cognitive Science · doi:10.1207/s15516709cog0504_2 · Cited by 2,197
Partners in Cognition: Extending Human Intelligence with Intelligent Technologies
SALOMON, G., PERKINS, D. N., & GLOBERSON, T. (1991) · Educational Researcher · doi:10.3102/0013189x020003002 · Cited by 948 · cited 3×
“Salomon, G., Perkins, D.N., & Globerson, T. (1991).”
BackgroundInfluentialKinzie, M. B. (1990) · Educational Technology Research and Development · doi:10.1007/bf02298244 · Cited by 181
Animation as feedback in a computer-based simulation: Representation matters
Rieber, L. P. (1996) · Educational Technology Research and Development · doi:10.1007/bf02300323 · Cited by 89
Self-citation
Cited by
What is user engagement? A conceptual framework for defining user engagement with technology
O'Brien, H. L., & Toms, E. G. (2008) · Journal of the American Society for Information Science and Technology · doi:10.1002/asi.20801 · Cited by 1,397
“Play is the physical activity that encourages learning and creativity, develops and satisfies psychological and social needs, and involves aspects of competition and collaboration (Rieber, 1996).”
From Content to Context: Videogames as Designed Experience
Squire, K. (2006) · Educational Researcher · doi:10.3102/0013189x035008019 · Cited by 1,091
Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., Grau, V., Lagos, F., López, X., López, V., et al. (2003) · Computers & Education · doi:10.1016/s0360-1315(02)00099-4 · Cited by 699
Relationships Between Game Attributes and Learning Outcomes: Review and Research Proposals
Wilson, K. A., Bedwell, W. L., Lazzara, E. H., Salas, E., Burke, C. S., Estock, J. L., Orvis, K. L., & Conkey, C. (2009) · Simulation & Gaming · doi:10.1177/1046878108321866 · Cited by 524
Video Games in Health Care: Closing the Gap
Kato, P. M. (2010) · Review of General Psychology · doi:10.1037/a0019441 · Cited by 502
Metadata
- Authors
- Rieber, L. P.
- Venue
- Educational Technology Research and Development
- Published
- 1996-06
- Volume
- 44
- Issue
- 2
- Pages
- 43-58
- ISSN
- 1042-1629 (ISSN-L)
- 1556-6501
- OpenAlex
- W2018548598
- Cited by
- 999
- References
- 7
- FWCI
- 6.94
- Type
- journal article
- Language
- en
- Open access
- closed
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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- CoChat. (2026). Citation check: Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. https://app.cochat.ai/papers/10.1007/bf02300540
- The paper
- Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research and Development. https://doi.org/10.1007/bf02300540
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.