The DOI matches its Crossref record; 68 of the 70 references it cites were found in a registry or an index.
Transfer of learning in virtual environments: a new challenge?
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In the citing paper
“The more similar the VR is toward the real-world environment, the better transfer in motor skill.13,14”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [14]
In the citing paper
“Moreover, if motor learning occurred when the practice conditions are as similar as the contexts where the task would be performed, the learning will be promoted with better retention effect.[12][13][14]”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [14]
Citations
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- Johnson A, Moher T, Leigh J, Lin Y (2000) Quickworlds: Teacher-driven VR worlds in an elementary school curriculum. In: Proceedings of SIGGRAPH 2000. Educators Program, New Orleans
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- Tisseau J, Querrec R, Reignier P, Chevaillier P (2001) Humans and autonomous agents’ interactions in a virtual environment for fire fighting training. Digit Interact Vis Art 8:12–13
- Winn WD (2002) What can students learn in artificial environments that they cannot learn in class? Paper presented at the first international symposium, Open Education Faculty, Anadolu Unversity, Turkey
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Pleau, A. R. (2012) · Digital Repository Service (Northeastern University) · doi:10.17760/d20002753 · Cited by 1
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Ray, K. M. (2010) · Calhoun: The Naval Postgraduate School Institutional Archive (Naval Postgraduate School)
Comunità virtuali immersive nell’ambito educativo: quali principi educativi comuni?
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Enhancing Learning Transfer: A Case Study of a Learning Simulation Game-Farmtasia
Zhou, Y., Wang, M., & Chen, Y. (2014) · International Conference on Intelligent Environments (IE) · doi:10.1109/ie.2014.62
Yekta, R. R. (2015) · Mediterranean Journal of Social Sciences · doi:10.5901/mjss.2015.v6n1s1p653
Nice, L. (2016) · University of Birmingham Institutional Research Archive (University of Birmingham)
Virtual Reality for Research and Training in Sport: an Illustration with CoPeFoot
Bossard, C., Kermarrec, G., Bénard, R., Loor, P. D., & Tisseau, J. (2009) · HAL
Exploratory multi-case study of graduate education transfer of learning
Gunn, D. (2017) · K-State Research Exchange (Kansas State University)
Towards serious game-based interventions for the treatment of childhood trauma
Mayr, S., Sindelar, B., & Petta, P. (2016) · Sigmund Freud PrivatUniversität Wien (SFU) · doi:10.15135/2013.1.1.55-63
Cunha, M., de Almeida, R. S., Fernandes, Â., & Marques, A. J. (2021) · Advances in intelligent systems and computing · doi:10.1007/978-3-030-72654-6_38
الأشقر, س. ف. ا., & الخطيب, م. ف. أ. (2019) · المجلة التربوية لکلية التربية بسوهاج · doi:10.21608/edusohag.2019.46541
Task performance is inversely related to spatial external focus target removal
Cochran, S. M. (2019) · NC Digital Online Collection of Knowledge and Scholarship (The University of North Carolina at Greensboro)
(2013) · Presses Universitaires de France eBooks · doi:10.3917/puf.ganie.2013.01.0125
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cordeiro, M. D. P. N. U., Moreira, M. Q., Almeida, A. P. D. C., Brandão, M. D. S. C., & Tavares, L. C. (2022) · doi:10.22533/at.ed.21722090824
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Metadata
- Authors
- Bossard, C., Kermarrec, G., Buche, C., & Tisseau, J.
- Affiliations
- Université de Bretagne Occidentale (FR)
- Corresponding author
- Bossard, Cyril
- Venue
- Virtual Reality
- Published
- 2008-03-26
- Volume
- 12
- Issue
- 3
- Pages
- 151-161
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W2070531512
- Cited by
- 154
- References
- 70
- Citations by year
- 2026: 4 · 2025: 8 · 2024: 10 · 2023: 12 · 2022: 37 · 2021: 10 · 2020: 12 · 2019: 12 · 2018: 5 · 2017: 10 · 2016: 6 · 2015: 3 · 2014: 8 · 2013: 4 · 2012: 6
- FWCI
- 5.68
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Virtual Reality (publishedVersion)
- HAL (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Keywords
- transfer of learning, virtual learning environments, virtual reality in education, cognitive psychology, context-dependent learning, skill acquisition, training evaluation, virtual environment design
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